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PyrrhicVictoryGuy

Balancing Advisors
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Everything posted by PyrrhicVictoryGuy

  1. yeah my mistake, I didn't what you guys were saying the first time
  2. Yes but without more factions , the shear amount of greek heroes would these factions a very tangible edge over everyone else.
  3. The problem with heroes is that if you want to add a lot of them, you need to add more factions and then you would get a civ roster that is like 60 % greek
  4. Oh mercenary heroes would be tight. What happened to Pyrrhus? His helmet is in the editor...
  5. I think Iphicrates is nice, who would you include? Solon? Xnophon, who is already in the editor at least. As for poor Cleo's place, we already got the two ptolemies, so perhaps a prominent general or admiral in the ptolemaic army. Btw how hard is it to make an actor?
  6. True but their spearman can handle them just fine no? Expecially if Agoge is researched.
  7. I think I have never seen these in game:
  8. He is responsible for a small contingent of them if im not mistaken. The question is if that would be any favor to the spartans, what would it add strat wise?
  9. I don't know what u are talking about, he looks pissed, as all spartans should be. Anyway a more pressing matter would be why is he in the game? From what little I know he did little but get beaten by Antipater.
  10. Yeah, so the fact that they have said things in common plus the fact that gameplay wise, they would have very similar units and roles makes it so hard me thinks
  11. If you need anything else just say it. And thanks again.
  12. I won't pretend like I did any interested in the Iberian peoples, only after sertorias did these people come to my attention and i think it is hard to give differentiate them significantly from the Iberian faction as it stands right now. Iberia is land of plenty so naturally it highly valued by the powers that be. To reflect this I would sugest a slight metal gather rate increase, in the order of 8%. It is also very difficult to reflect guerrila warfare, even fabian warfare so I don't see a way around this.
  13. Damm, I'm so illiterate, can't even spell roof tiles right...
  14. I divised some plans for the unique build : "Fortified Port", now only need a sketch. Its not perfect but I think it can help to visualize the proportions. It's to ocupy roughly the same area a military colony.
  15. The portrait you sugested also bears a very bland expression ahahah
  16. He has that lacedaemonian look yes but i don't see it as reason enough to change his portrait in game. Altough it does seem like sparta is your favourite civ.
  17. Forgive me for asking but how different are the Lusitani from the Iberians, gameplay wise?(page 4 onward) While these have acess to mercenaries, the roster seems unchaged in function. The builds sure have a distinct look to them and the Trade post from Carthage is a nice touch. The faction bonuses are bit bloated no? Fortifications and essencially spartan women? Plus the temple aura that both heals your troops and damages the enemy, not to mention the ability to train CS from houses. If I am not mistaken these even have the same unique armory tech that the Iberians have. Despite all this I do have to say that our spaniard put alot of love and work in to this! Great job with the models, really.
  18. I saw that tech in the wiki, i posted a screenshot of it in page 2.casting less territory for x "free" elephants would be nice
  19. Translating into american "Ancient big bowie knife "
  20. Can't we have a tech that trains a fixed batch of x troops? I say a tech because it would only be used once.
  21. Now to delve into specifc unit stats: Citizen Soldiers Syracusan Hoplite: Health:100 Hack Damage: 3, range: 4, interval:1 Pierce Damage:2.5, range: 4, interval:1 Crush Damage:0 Hack Armor:5 Pierce Armor:5 Crush Armor:15 Walk Speed:9 Run Speed:15 Cost:50 food, 50 wood Gather rates: standard spearman stats Loot: 5 food, 5 wood Sicanian Skirmisher: Health:40 Hack Damage:0 Pierce Damage:13, range: 30, interval: 1.25 Crush Damage:0 Hack Armor:1 Pierce Armor:1 Crush Armor:10 Walk Speed:10.8 Run Speed:18 Cost:50 food, 50 wood Loot:5 food, 5 wood Gather rates: standard skirmisher stats Greek Cavalry: Health:160 Hack Damage:4, range: 6 , interval: 1.25 Pierce Damage:3, range: 6 , interval: 1.25 Crush Damage:0 Hack Armor:4 Pierce Armor:4 Crush Armor: 15 Walk Speed: 18 Run Speed: 25.2 Cost:100 food, 50 wood Loot:10 food 5 wood Gather rates: standard spear cavalry stats Mercenaries: Italian Swordsman: Health:100 Hack Damage:4.5, range:3 , interval:0.75 Pierce Damage:0 Crush Damage:0 Hack Armor:6 Pierce Armor:5 Crush Armor:15 Walk Speed:8.5 Run Speed:14.5 Cost:20 food 50 metal Cretan Archer: Health:50 Hack Damage:0 Pierce Damage: Crush Damage:0 Hack Armor:1 Pierce Armor:1 Crush Armor:10 Walk Speed:10.8 Run Speed:18 Cost: 20 food 50 metal Tarantine Cavalry: Health:110 Hack Damage:0 Pierce Damage:18, range:30, interval:1.25 Crush Damage:0 Hack Armor:3 Pierce Armor:2 Crush Armor:15 Walk Speed:15 Run Speed:20 Cost:40 food 70 metal African War Elephant: Health:575 Hack Damage: 20, range: 5 , interval:1.5 Pierce Damage:0 Crush Damage: 90, range: 5 , interval:1.5 Hack Armor:10 Pierce Armor:10 Crush Armor:20 Walk Speed:9 Run Speed:15 Pop Space: 3 Cost: 100 food 200 metal Iberian Light Warrior Health:80 Hack Damage:6.5, range:3, interval:0.75 Pierce Damage:0 Crush Damage:0 Hack Armor:5 Pierce Armor:3 Crush Armor:12 Walk Speed:10 Run Speed:16 Cost:30 food 40 metal Champions Crossbowman: Health:110 Hack Damage:0 Pierce Damage:40, range: 60 , interval:2.5 Crush Damage:0 Hack Armor:3 Pierce Armor:3 Crush Armor:20 Walk Speed:10.8 Run Speed:18 Cost:80 food 60 wood 80 metal Tyrant's Bodyguard: Ranged Stance: Health:185 Hack Damage:9.5, range:3 , interval:0.75 Pierce Damage:0 Crush Damage:0 Hack Armor:7 Pierce Armor:7 Crush Armor:20 Walk Speed:9.5 Run Speed:16 Melee Stance: Health:185 Hack Damage:0 Pierce Damage:30 Crush Damage:0 Hack Armor:7 Pierce Armor:7 Crush Armor:20 Walk Speed:9.5 Run Speed:16 Cost:80 food 60 wood 80 metal
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