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Everything posted by PyrrhicVictoryGuy
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Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
@Lopess @Yekaterina The civ's structure tree should look something like this no? I've put some stripes underneath some portraits to better distinguish them; green indicates mercenaries, yellow indicates unique technologies and purple I reserved for champion class units. Also the i used the athenian champion portrait as a placeholder. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
You're definetively right about the food bonuses, the historical basis for this is that much like Egypt, Sicily did provide food for west meditteranean for example Gaius Octivius had to deal with Pompey's son because he controled Sicily and was holding out on grain, making Rome starve. The gameplay logic i was going for was that food bonus= more food and in less time= less women gathering = more resources and pop to make soldiers to either rush or further develop your eco. Sicily does have large sulfur depoits so maybe a metal or stone gathering bonus would also be fitting. I mean A25 is going to make elephants less dominant and a mercenary elephant would be costly. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Is there anyway to do it without making a new topic? -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Well i gave them a sicanian skirmisher with less health because the sicules had early conflicts with syracuse. But that should cover the weak ranged inf. no? I mean slings are pretty useless i think. So with Gelon's reform tech some mercs become cs, can they gater resources now? Well i actually agree that either xbows or bolt shooters should be a phase II champ and artillery respectively but I'm afraid of making them op. Anyway we kinda need to streamline these concepts early. Mercs in phase I? Wich ones? Gelon's tech, what should it do,? Make the other cs available ? Or make 3/5 of the mercs turn into cs? Or should it lower the shuffle the cost of mercs ( more food , less metal or something else, as to represent having more population available) or should we have another tech for that?(see mercenariy loyalty in the doc) Special buildinds: The Fortified port: I thought its cost could be between a military colony and a cc, should it be lower? What mercs should it train? Stats for it? Tyrant's Palace/fortress Stats for it? Only place that can trian heroes? Only place that trains the hybrid champion or should we let barracks or even other fortresses train them? Which units for phase I, II and III? Should we add slings too? Merc or cs? Xbows in pII? All mercs by pII or we leave some like the elephants for pIII? @Yekaterina @Lopess @LetswaveaBook @Player of 0AD @alre @Lion.Kanzen Cast your votes now!! -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Not for zero resources, you would obviously pay for them and lot at that. I got the idea from the horribly outated 0 AD wiki. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Why slings? I mean they could have rhodian slings but not balearic ones but why? -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Way ahead of you. When I updated the doc. I included the following tech, haven't come up the cost however. Doric camaraderie A one time, instantaneous shipment of 20 spartiates (spartan champ hoplite) to the Tyrant's Fortress. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
There are only 3 citizen soldiers so how do we make this work? Is the civ gonna start with 1 CS available at the start? The spearman? And you're are going to pay for ability train a below avarage skirmisher and a spear cav? -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
I deliberately made the back a U shape to make more visually interesting in case someone presses " q " or "e" during gameplay. I will if requested do a proper thing in Solidworks. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
As far the wonder i proposed there are only a few piles of rock remaining, thankfully some people have taken to the making of virtual reconstructions but i can not verify these. I again show the folloing picture taken direcly from the design document, and following that a pretty rough 3D model in paint 3D, because I completely forgot had SolidWorks . Yellow cilinders -> statues Green Rectangles -> doorways -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
In regards to what few structures are left we have the temples close to Akragas, also the big bronze boy ain't the only one so it is safe to say that statues like this could have appeared elsewhere in Sicily. In the following 2 pictures one can see more details from the temples here. I mentioned the temple of Athena that was tunerd into a cathedral, well here is a piece of the facade in the frist picture and the latter illustration depicts the side on the temple, pay attention the upper part. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Thing is, a lot of structures were either left to the elements or worse, built over like what happened to the temple of Athena that became a cathedral. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Thanks a lot man for creating it!! -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Nice, I had the idea from AOE 3, were ranged troops automaticaly switch to melee mode with attacked by a melee unit and a post here on the forums. I only gave them one spear cav unit and a skirmisher cav, do you think they need more? And what about their infantry skirmisher being weaker than normal skirmishers. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
@alre My main problem with them are: are they possible to make them? If not them would just default them to be beefy javeliners. If yes then how to balance their stats so they don't dominate everything . -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
I mean by the time of Agathocles, Syracuse would have also reformed their skirmisher corps into a heavier version,the heavier peltast would be the elite part of such corps and it would reasonable to assume that a ruler would want these to be with him on the battlefield. Peltasts on wings ready to both flank, harass and who else is the wings, namely the right wing? The general. But yeah you also make a good point since there are no real evidence for this type troop being a bodyguard. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Having the player juggle between citizens, women and slaves for resource gathering is not more convenient. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
I have updated that first tech's description but I think giving mercs a decreased coin cost in exchange for an increased cost of other resources would work fine I think. As for champions you mentioned i wanted them to be javelinners and swordsmen, but i don't know if this is possible, if it is then i would make them use javelins if target is more than for meters away (4 < x ) and use swords if target is within 4 meters of them ( x < 4 ). -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
I have come up with this: Mercenary Loyalty All mercenaries have their metal cost decreased by 45%, their food cost increased by 30% (and maybe an addidtional cost of 20 stone) Cost: 200 wood 300 stone What do u think? -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
I am also concerned that i have made the heroes too OP. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
I have updated the document, namely I have added some unique techs as well as giving Gelo I some cavalry bonuses since he was famous for his role as a cavalry comander under the previous tyrant of Gela whom I believe he was related. -
Agreed, nothing worse than catching your opponent in a bad position only to find that punishing him is very hard. To mitigate this annoyance I sugest taking a page out of AO3 and having units that are being attacked by melee troops having their normal run speed reduced to their walking speed.
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Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
@alreI didn't find anything that would sugest having elephants whatsoever, although I included them for two reasons. Firstly because I wanted to spice up the mercenary roster since this is a mercenary heavy civ and lastly because they would certainly have acess to them via trade with ptolemaic egypt or with the seleucids even if very unlikely. After Pyrrhus' use of elephants and their widespread use among the eastern Greeks, Hellenistic Syracuse would be tempted to get a few of them for sure so i don't think it is a major no no. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
I refrained from Archemides' Claw because nobody truly knows how it was built and what it looked like. The death ray would be pretty cool but the historians would immediatly raise their pitchforks.