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Everything posted by PyrrhicVictoryGuy
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It is fine as is.
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Yeah, so the fact that they have said things in common plus the fact that gameplay wise, they would have very similar units and roles makes it so hard me thinks
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Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
If you need anything else just say it. And thanks again. -
I won't pretend like I did any interested in the Iberian peoples, only after sertorias did these people come to my attention and i think it is hard to give differentiate them significantly from the Iberian faction as it stands right now. Iberia is land of plenty so naturally it highly valued by the powers that be. To reflect this I would sugest a slight metal gather rate increase, in the order of 8%. It is also very difficult to reflect guerrila warfare, even fabian warfare so I don't see a way around this.
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Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
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Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
I divised some plans for the unique build : "Fortified Port", now only need a sketch. Its not perfect but I think it can help to visualize the proportions. It's to ocupy roughly the same area a military colony. -
The portrait you sugested also bears a very bland expression ahahah
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He has that lacedaemonian look yes but i don't see it as reason enough to change his portrait in game. Altough it does seem like sparta is your favourite civ.
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why?
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Forgive me for asking but how different are the Lusitani from the Iberians, gameplay wise?(page 4 onward) While these have acess to mercenaries, the roster seems unchaged in function. The builds sure have a distinct look to them and the Trade post from Carthage is a nice touch. The faction bonuses are bit bloated no? Fortifications and essencially spartan women? Plus the temple aura that both heals your troops and damages the enemy, not to mention the ability to train CS from houses. If I am not mistaken these even have the same unique armory tech that the Iberians have. Despite all this I do have to say that our spaniard put alot of love and work in to this! Great job with the models, really.
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Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
I saw that tech in the wiki, i posted a screenshot of it in page 2.casting less territory for x "free" elephants would be nice -
Looking for an artist to make a dagger sheath
PyrrhicVictoryGuy replied to Grapjas's topic in Art Development
Translating into american "Ancient big bowie knife " -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Can't we have a tech that trains a fixed batch of x troops? I say a tech because it would only be used once. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Now to delve into specifc unit stats: Citizen Soldiers Syracusan Hoplite: Health:100 Hack Damage: 3, range: 4, interval:1 Pierce Damage:2.5, range: 4, interval:1 Crush Damage:0 Hack Armor:5 Pierce Armor:5 Crush Armor:15 Walk Speed:9 Run Speed:15 Cost:50 food, 50 wood Gather rates: standard spearman stats Loot: 5 food, 5 wood Sicanian Skirmisher: Health:40 Hack Damage:0 Pierce Damage:13, range: 30, interval: 1.25 Crush Damage:0 Hack Armor:1 Pierce Armor:1 Crush Armor:10 Walk Speed:10.8 Run Speed:18 Cost:50 food, 50 wood Loot:5 food, 5 wood Gather rates: standard skirmisher stats Greek Cavalry: Health:160 Hack Damage:4, range: 6 , interval: 1.25 Pierce Damage:3, range: 6 , interval: 1.25 Crush Damage:0 Hack Armor:4 Pierce Armor:4 Crush Armor: 15 Walk Speed: 18 Run Speed: 25.2 Cost:100 food, 50 wood Loot:10 food 5 wood Gather rates: standard spear cavalry stats Mercenaries: Italian Swordsman: Health:100 Hack Damage:4.5, range:3 , interval:0.75 Pierce Damage:0 Crush Damage:0 Hack Armor:6 Pierce Armor:5 Crush Armor:15 Walk Speed:8.5 Run Speed:14.5 Cost:20 food 50 metal Cretan Archer: Health:50 Hack Damage:0 Pierce Damage: Crush Damage:0 Hack Armor:1 Pierce Armor:1 Crush Armor:10 Walk Speed:10.8 Run Speed:18 Cost: 20 food 50 metal Tarantine Cavalry: Health:110 Hack Damage:0 Pierce Damage:18, range:30, interval:1.25 Crush Damage:0 Hack Armor:3 Pierce Armor:2 Crush Armor:15 Walk Speed:15 Run Speed:20 Cost:40 food 70 metal African War Elephant: Health:575 Hack Damage: 20, range: 5 , interval:1.5 Pierce Damage:0 Crush Damage: 90, range: 5 , interval:1.5 Hack Armor:10 Pierce Armor:10 Crush Armor:20 Walk Speed:9 Run Speed:15 Pop Space: 3 Cost: 100 food 200 metal Iberian Light Warrior Health:80 Hack Damage:6.5, range:3, interval:0.75 Pierce Damage:0 Crush Damage:0 Hack Armor:5 Pierce Armor:3 Crush Armor:12 Walk Speed:10 Run Speed:16 Cost:30 food 40 metal Champions Crossbowman: Health:110 Hack Damage:0 Pierce Damage:40, range: 60 , interval:2.5 Crush Damage:0 Hack Armor:3 Pierce Armor:3 Crush Armor:20 Walk Speed:10.8 Run Speed:18 Cost:80 food 60 wood 80 metal Tyrant's Bodyguard: Ranged Stance: Health:185 Hack Damage:9.5, range:3 , interval:0.75 Pierce Damage:0 Crush Damage:0 Hack Armor:7 Pierce Armor:7 Crush Armor:20 Walk Speed:9.5 Run Speed:16 Melee Stance: Health:185 Hack Damage:0 Pierce Damage:30 Crush Damage:0 Hack Armor:7 Pierce Armor:7 Crush Armor:20 Walk Speed:9.5 Run Speed:16 Cost:80 food 60 wood 80 metal -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
@Lopess @Yekaterina The civ's structure tree should look something like this no? I've put some stripes underneath some portraits to better distinguish them; green indicates mercenaries, yellow indicates unique technologies and purple I reserved for champion class units. Also the i used the athenian champion portrait as a placeholder. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
You're definetively right about the food bonuses, the historical basis for this is that much like Egypt, Sicily did provide food for west meditteranean for example Gaius Octivius had to deal with Pompey's son because he controled Sicily and was holding out on grain, making Rome starve. The gameplay logic i was going for was that food bonus= more food and in less time= less women gathering = more resources and pop to make soldiers to either rush or further develop your eco. Sicily does have large sulfur depoits so maybe a metal or stone gathering bonus would also be fitting. I mean A25 is going to make elephants less dominant and a mercenary elephant would be costly. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Is there anyway to do it without making a new topic? -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Well i gave them a sicanian skirmisher with less health because the sicules had early conflicts with syracuse. But that should cover the weak ranged inf. no? I mean slings are pretty useless i think. So with Gelon's reform tech some mercs become cs, can they gater resources now? Well i actually agree that either xbows or bolt shooters should be a phase II champ and artillery respectively but I'm afraid of making them op. Anyway we kinda need to streamline these concepts early. Mercs in phase I? Wich ones? Gelon's tech, what should it do,? Make the other cs available ? Or make 3/5 of the mercs turn into cs? Or should it lower the shuffle the cost of mercs ( more food , less metal or something else, as to represent having more population available) or should we have another tech for that?(see mercenariy loyalty in the doc) Special buildinds: The Fortified port: I thought its cost could be between a military colony and a cc, should it be lower? What mercs should it train? Stats for it? Tyrant's Palace/fortress Stats for it? Only place that can trian heroes? Only place that trains the hybrid champion or should we let barracks or even other fortresses train them? Which units for phase I, II and III? Should we add slings too? Merc or cs? Xbows in pII? All mercs by pII or we leave some like the elephants for pIII? @Yekaterina @Lopess @LetswaveaBook @Player of 0AD @alre @Lion.Kanzen Cast your votes now!! -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Not for zero resources, you would obviously pay for them and lot at that. I got the idea from the horribly outated 0 AD wiki. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Why slings? I mean they could have rhodian slings but not balearic ones but why? -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Way ahead of you. When I updated the doc. I included the following tech, haven't come up the cost however. Doric camaraderie A one time, instantaneous shipment of 20 spartiates (spartan champ hoplite) to the Tyrant's Fortress. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
There are only 3 citizen soldiers so how do we make this work? Is the civ gonna start with 1 CS available at the start? The spearman? And you're are going to pay for ability train a below avarage skirmisher and a spear cav? -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
I deliberately made the back a U shape to make more visually interesting in case someone presses " q " or "e" during gameplay. I will if requested do a proper thing in Solidworks. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
As far the wonder i proposed there are only a few piles of rock remaining, thankfully some people have taken to the making of virtual reconstructions but i can not verify these. I again show the folloing picture taken direcly from the design document, and following that a pretty rough 3D model in paint 3D, because I completely forgot had SolidWorks . Yellow cilinders -> statues Green Rectangles -> doorways