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Posts
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Everything posted by Ceres
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Really cool stuff! And yes, you've answered my question about interaction (bonus), which I also like very much - thank you.
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Batch Training (The Good, The Bad and The Ugly)
Ceres replied to Micfild's topic in Gameplay Discussion
Well, personally I found this thread and @Micfild 's calcs and discussion so elaborate and helpful to understand the pros and cons of 1b1, batch, and autoQtraining that I thought it would be worth placing it at the top of the subforum about general 0ad gaming. I know that there are plenty of other highly appreciated posts and not all of them can be pinned. -
If I remember correctly, territory is all the same for the code; therefore, currently it's impossible to e.g. slow down units in swamps, water, or marshland. I don't know what it takes to make this happen. Maybe it's different when looking at trees/forests, though, about which there's also a discussion somewhere in the forum (about making units in deeper forests "invisible"). @Stan`
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Oh my bad, I didn't look at the bottom but at the top of a thread. Maybe it's too early in the day for me. Thank you!
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Minimap Icons
Ceres replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
@Gurken Khan asked for a better discernability of resources on the minimap, which I would also like. -
Really nice and good idea to create something interactive. What exactly should the interaction be like?
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@andy5995 Very nice thank you! Echoing @alre 's comment, you could have an almost "sibling" map without water or with steep cliffs as @wowgetoffyourcellphone already mentioned (if it's worth the effort).
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@Stan` Is it possible to unfollow a topic on the forum with a mobile browser without temporarily switching to the desktop view? On a mobile browser, I don't see the un/follow button, which seems to be visible only in desktop view. Wishing you and everybody a nice weekend!
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Thank you both! I'll check and complete the transitions. @Gurken Khan I use a period only at the end of a complete sentence. Therefore, I intentionally left it away despite there's a period in the English text.
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Batch Training (The Good, The Bad and The Ugly)
Ceres replied to Micfild's topic in Gameplay Discussion
@Stan`you please consider pinning this thread/ the first post of it? Thank you! -
@Dizaka When you write "1+1 queueing", do you mean that you have clicked 2 times and then on the infinity symbol?
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@Stan`@Gurken Khan After a while, we have new English strings that have not yet been translated (e.g. to German). I stumbled over these 2, kindly asking you to explain to me if the left part ("hotkey.session.pushorderfront" and "hotkey.selection.singleselection") also needs to be translated (or not, if it is a kind of placeholder, which is not clear to me): So would this be correct? Oh, and there is one, where I have no idea of its English meaning (In-Game GUI). Which item? And why is it shown in parentheses? Merci bien! Vielen Dank!
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Batch vs. single: And this is worth reading as well in this context:
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Sacred places / Sites [ Gaia - Neutral stuff]
Ceres replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
https://wildfiregames.com/forum/topic/59553-sacred-places-sites-gaia-neutral-stuff/?do=findComment&comment=459969 Or am I the only one who sees this? (sorry that this is OT here) -
I like @Gurken Khan 's post but not the AI's capability you describe. It's indeed a bit unrealistic if it happens. But on the other hand I also agree with @thephilosopher 's remark. Bottom line (for me): It's okay as it currently is.
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[Feature Request] More control over garrisoned units
Ceres replied to LetswaveaBook's topic in General Discussion
Thank you. I'll look into it (might take a while, though). -
Sacred places / Sites [ Gaia - Neutral stuff]
Ceres replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
@Lion.Kanzen Great inspirations and proposals, I like very much. Thank you! Besides, one of your posts contains "encrypted gstatic" links. What's their purpose? -
Phew, interesting topic with lots of ideas and discussions. After reading until here, I would like to ask whether some kind of "basic game" could be retained for beginners of 0 A.D., allowing them to first learn the game itself, and then give the option to later expand on the different possibilities that distinguished civs offer. I.e., do you plan to make these changes as an option or will they replace what we currently have? I hope for the former, but of course this is just a personal wish and might be too complicated to achieve. To my understanding, it all boils down to balancing. As long as it's fun to play with any civ, it's nice to have more pronounced "features", i.e. advantages/ disadvantages on some stats or because of specific units, but also some "specialties" that are not available yet, if realistic and historically correct enough. Would it make sense to have civs that have only 2 phases? Either they get the stuff from P3 already in P2, or they don't get (all) achievements from P3. Or could some civs take longer for certain things, only to be achieved in a P4? (which we currently don't have) Could certain achievements in a phase maybe only made after a civ has made contact (friendly or not) with another civ (i.e. to learn from it)? I assume that this happened in history, but right now I don't know of real examples/ sources of information. Furthermore, you might discuss whether there should be more differentiation of available formations among the civs, i e. some could have far less formations than now. I have some barbaric tribes in mind and am pretty sure that formations were not their outstanding capability. But maybe I'm wrong. Instead, they were good traders and, if thinking about Vikings, great sailors. I purposely have not mentioned an existing civ to give this rather as a vague example.
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Sacred places / Sites [ Gaia - Neutral stuff]
Ceres replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
Imagine a scenario map where different "parties" need to take the carawanserei and defend it to win the game. Oh, and here are some photos with interesting trees: https://www.qwant.com/?client=ff_android&q=sacred+trees&t=images -
Sacred places / Sites [ Gaia - Neutral stuff]
Ceres replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
How about a Caravanserai? Or would such a building be too large? Anyway, maybe the 3rd link for photos can serve as inspiration for you arts pros. https://en.m.wikipedia.org/wikiCaravanserai https://en.m.wikipedia.org/wiki/Sa'd_al-Saltaneh_Caravanserai https://www.qwant.com/?client=ff_android&t=images&q=Caravanserai PS: I understand that they are not really sacred places, but maybe you could regard them as important places to replenish resources and to rest and get back energy (health)? -
Could this be an option to be toggled before the game starts? Thus, people who don't like this idea could play 0ad as before. What happens when chariots/ supply wagons get destroyed? Would units depending on them just die (starve), or rather abandon the troops and try collecting food (and maybe other resources) in the vicinity? (thus, the player would lose control over them?) I assume that it's quite realistic that troops without enough resources deserted in history, maybe except for some fierce/ elite units (that would stay until they starved).
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Well, I find @davidsrsb's idea really nice. Any would not restrict it to elephants. Maybe some kind of supply wagons as a new unit would be interesting, but I don't know how accurate this would be for different civs. @wowgetoffyourcellphoney @Yekaterina @maroder @wraitii (sorry, there editor does not work nicely on mobile browsers when inserting @<username>)
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Interesting. Would you purpose this not only for elephants? @Stan`h @Freagarach Would this be programmatically possible? Would the game remain playable? Maybe we need a separate thread, though, for the topic on "supplies".
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Why do you not send your IP address to trusted friends/ forum users and connect directly? I never play online because of all these unpleasantries, so please don't ask me.