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Ceres

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Everything posted by Ceres

  1. Still crashes (unhandled exception, Access violation reading 0x88017F50) - in windowed and fullscreen mode, even with all effects to the mininum.
  2. Ok, I try this. I thought that if this is disabled, the level does not matter - but you are the expert, of course. Just a sec, pls. EDIT: Shall I also change FPS limitation?
  3. Ok, let me first start with windowed mode - see screenshot. This already triggers a crash, when 100% of the loading bar have been reached (the tutorial). The same happens in fullscreen mode. So this was fast, but (unfortunately) also not very encouraging, I assume, as GLSL immediately ends the party.
  4. Sorry, I should have asked before: fullscreen or windowed?
  5. Ah, ok, thanks for your clarification. I will hopefully be able to help identifying the trigger. I will test this on Monday/ Tuesday. Have a good start into the new week.
  6. Sure, I will post more dumps with step by step adjustments as you suggest (might take a few days). Do you need the dumps only, or also the logs? PS: Would you mind lifting off the post limit for me temporarily? Thanks.
  7. Hello! My monitor (no 4K) is connected to the PC via HDMI cable, and Windows 10 sound is ok. When playing 0 A.D. 0.0.24b-alpha in fullscreen mode, there is no sound. When playing in windowed mode, there is sound. I found a possible explanation for this, but I am unsure whether this is the root cause here as well. See what Intel says about it: When I alternatively connect the monitor via Thunderbolt 3/USB-C - HDMI - Adapter to the PC, there is 0 A.D. game play sound also in fullscreen mode. Could the explanation provided by Intel be plausible? Do you developers think you can further look into this and maybe find a solution? Thank you so much for this great game and your huge efforts!
  8. Thank you so much. I can leave postproc enabled but have to disable GLSL, then it works. As soon as I enable it during game play, it crashes - see attached dump. crashlog.dmp EDIT: Maybe this is helpful, too - I have OpenGL Extensions Viewer (Windows) executed and can share further information. OpenGL Extensions Viewer report.txt
  9. Hello! This is my first post here, so please bear with me if I am maybe doing something wrong. I am happy to learn. I have 2 mini/barebone PCs, one an Intel NUC8i3BEH with an Intel Core-i3 8th gen CPU @3.00-3.60 GHz, Intel Iris Plus Graphics 655, and 16 GB DDR4-2400 RAM, on which 0 A.D. runs very nicely. However, on a Gigabyte Brix GB-BLPD-5005 with an Intel Pentium Silver J5005 CPU @1.50-2.80 GHz, Intel UHD Graphics 605, and 8 GB DDR4-2400 RAM, 0 A.D. crashes when starting a new single player game or the tutorial. Is this CPU and/or iGPU too weak? Thanks for your help! EDIT: What information is in the crashlog.dmp file? (not attached) Anything sensitive? crashlog.txt
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