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Ceres

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Everything posted by Ceres

  1. Hello! Some of you already have seen this. I put it here, because it's somehow related. https://wildfiregames.com/forum/topic/40221-export-key-bindings-as-json-file-useful-to-create-and-print-out-nice-keyboard-templates
  2. Do I understand it right that this flag is not used by default and the right way to use it is as follows? update-workspaces.bat --large-address-aware How much memory is needed that it makes a difference? 8 GB or even more? Thank you!
  3. Hello! By chance, I stumbled over this blog post and tought that developers of 0 A.D. might be interested in it. As it's from 2018, you might know it already, though. https://pvs-studio.com/en/blog/posts/cpp/0581/
  4. *bumbp* Hello! Useful in which way? How have you resolved the problem? I would really very appreciate your feedback on this. Thank you! :)
  5. @GeorgeGarrett Hello! Useful in which way? How have you resolved the problem?
  6. Hello! Would you like to consider adding a possibility to export (default or user-customised) key bindings as a JSON file? Players of 0 A.D. could use this file to create and print out nice keyboard templates, which are maybe useful especially for new players of 0 A.D. The tool where this JSON file is to be imported (currently, pasted into) is available there: https://isometricland.net/keyboard/keyboard.php Example: I posted this already in another thread but felt that it was getting OT there. Hopefully, you agree with this new thread here. If not, I will remove it. A GitHib repository is available, and I use the opportunity to link to a thread there about this topic: https://github.com/mjhorvath/Video-Game-Keyboard-Diagrams/issues/11#issuecomment-840135466 Currently, the tool cannot yet show combinations of 3 keys on the keys themselves. But below (in a footer), one can add such information, incl. also mouse-wheel/-click combinations etc.). I am not affiliated with the author of the tool but find it quite nice and therefore also hope that you do not mind that I kind of advertise it a bit here.
  7. @Stan` If you and other people involved in the development and in translations of 0 A.D. would you like consideration of Transifex alternatives, you might have a look there (another GitHub-hosted project, where Transifex has been used til now, until they found something - for them - more suitable): https://github.com/mumble-voip/mumble/discussions/4641 Knowing the proverb "never change a running system", I fully understand if Transifex should be kept as the preferred solution. And please accept my apologies that this has become OT now.
  8. I've started a "TOC". Well, it's not really a TOC but at least a start. I'm not sure yet, where this will lead to, but foremost, I shall spend more time on the review (and maybe some missing translation if there are such). But the idea to have some basic rules for translation is certainly nice - a style guide, so to speak.
  9. Thank you @Stan` Is it planned that all translations are reviewed? If I saw it correctly, all German translations have not yet been reviewed. I am uncertain about the general approach for 0 A.D. translations and especially reviewes, hence my question. Wishing all of you a nice weekend!
  10. Hello! Please forgive me if this is not the right spot to mention this and let me know if this would rather belong to another section. Thank you. When starting 0 A.D., I saw a picture of Viriathus, an Iberian hero. It puzzled me a bit that the text below quotes from Plutarch (actually Tiberius Gracchus), referring to the "wild beasts of Italy". Don't get me wrong, I don't want to be a know-it-all (and maybe I am wrong myself ), but why is a text (which is interesting in itself) from Tiberius Gracchus, who secured the revival of the Licinian Agrarian Law in 133 B.C., shown under a picture with an Iberian hero? Are the quoted texts from history always independent of the pictures shown above? In this case, it could be misleading, I guess. By the way, these pages often disappear too quickly to completely read the nice texts besides and under the pictures (sometimes screenshots from a game). If I have overseen something or am just wrong, I am happy to learn. Thanks for your feedback.
  11. Thank you, Stan! Now, I have found this also in the readme, which is really worth reading.
  12. Ah, then I cannot test it in this scenario - as the kids do not want me to replace their releases with developer versions. But it's good to know what works (and what not). Have a good weekend!
  13. Hello! When 2 PCs run the latest Windows 10 release of 0 A.D., should I expect problems when hosting or joining from a device that runs one of the recent (or future) developer versions? If this has not yet been tested, I can just try it and report back.
  14. Everybody can win from multiple cultures - also in gaming. The art works you guys do, are really impressive!
  15. Now I would like to try feeding 'matchsettings.mp.json' to the mumble client and to have the players join the respective channels... "PlayerData": [{ "Name": "Player 1", "Civ": "spart", "Color": { "r": 21, "g": 55, "b": 149 }, "Team": 0, "AI": false }, { "Name": "Player 2", "Civ": "sele", "Color": { "r": 150, "g": 20, "b": 20 }, "Team": 0, "AI": false }, { "Name": "Player 3", "Civ": "ptol", "Color": { "r": 86, "g": 180, "b": 31 }, "Team": 1, "AI": false Player 1 + Player 2 (both in 'Team 0') will join channel 'All' and channel 'Team 0'. Player 3 (in 'Team 1') will join channel 'All'. Thus, all 3 players can talk via channel 'All', but the 2 allies in 'Team 0' can also talk among themselves, without Player 3 hearing them.
  16. Well, it still works with GLSL enabled and even with all the other gfx options enabled and set to the maximum, except for the fps limit, which I set to slightly above 60, because my monitor runs at 60 Hz (1920x1080 pixels); vertical sync is also enabled. The fps is then miserable (avg. 15, max. 20), but the game does not crash anymore on that PC. It seems to be likely that the Intel iGPU driver update (version 27.20.100.9466, dated 16 Apr 2021) plays a role, but I am not sure, nor would I know what exactly could have contributed. Do you have some further hints or thoughts what I could do retrospectively?
  17. Maybe putting the PCs to sleep would be an option. However, when we did that and later woke them up again, it was not possible to continue the multiplayer game. The message was about a player behind or something like this. I can check again.
  18. Thank you! I found the file there (also as a note for myself): https://github.com/0ad/0ad/blob/f314b5b9d2be852a4d25f4b9ef40ab4acf4f2002/binaries/data/mods/public/gui/gamesetup/Persistence/PersistentMatchSettings.js ... PersistentMatchSettings.prototype.ConfigName = "persistmatchsettings"; PersistentMatchSettings.prototype.PersistedSettingsFileSingleplayer = "config/matchsettings.json"; PersistentMatchSettings.prototype.PersistedSettingsFileMultiplayer = "config/matchsettings.mp.json"; PS also for others interested - in Windows (10), the files are there: C:\Users\<username>\AppData\Roaming\0ad\config\ matchsettings.json matchsettings.mp.json user.cfg There is a nice (IMO) online JSON validator: https://jsonlint.com
  19. Would it be feasible to add an option that pauses any drawing and looking-around-possibilities when the game is paused? Pause vs. "Sleep"?
  20. @m7600 Cool! Which tool do you use for these great works?
  21. Hm, yes, there was a driver update from Intel. I will look into this and also about the other options. Don't get me wrong - I will still post here in this thread and let you know what I found. Just for today, I would like to call it a day. Have a nice evening!
  22. Sorry, this was not correct, I guess. I meant the latest available exe file for download on the play0ad website.
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