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Ceres

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Everything posted by Ceres

  1. Thank you, @Stan` I have not yet tested the last bundled pre-release a25 but will do so and report back (in the other thread for that purpose).
  2. Years later... @Stan` @wraitii As you know, I have no programming skills, but somehow I arrived here and now wonder if the topics in this thread are still open. Do you guys still think that optimization of the pathfinder (short, long range) is possible? And it's multithreading still a topic? Finally, would you consider what was written above about steering? Or is the (now available?) pushing its "replacement"? Sorry about these technical questions from a technical noob that I am.
  3. How does this difference in a25 affect congestion of ships? I have frequently the problem that I cannot maneuver a selected ship, even if it is on the outer rim of the "ship swarm", because they cannot go backwards and cannot turn due to hitting with their fronts other ships when trying to turn. In my case, maybe the problem is myself, or we could argue that in real life, ships also need more space, of course. What do you think about this?
  4. I had already compiled successfully with VS a few weeks ago, but it always is a hassle (for me ). EDIT: What is your recommendation in a25 about healers in the sense of stance, formation, and moving orders? Should they have the same as the battling unit(s) they are accompanying? Is there a way to kind of "glue" them to these other units, so they always stand/walk/run with them irrespective of stance, formation, and moving orders? Or do you keep the healers in the second (or third) line, awaiting hurt units? Is there a command/stance that sends hurt units away from the foes? If yes, in which direction - just opposide or anywhere, where there is room? Or even back to healers (if available)? I understand that all this might be too fancy (and too much automatism - the human player should still have the power to decide), but maybe this is just a small idea for future discussions.
  5. Oh, that's wonderful news - thank you all! Then I shall be patient and wait.
  6. How do you test a25? Do you compile the latest available code, or do you use the latest available automated builds (for Windows)? If the latter, how do you fetch the complete package? Where could I find more hints about these questions? I had a look there but am unsure how to proceed: https://trac.wildfiregames.com/browser/ps/trunk?rev=25719 How would I DL all the files that I need? (want to install/use them in parallel to my a24 installation, hopefully without any side effects, e.g. about the profile etc.) (I am a bit reluctant to build, understanding that I might miss some late-breaking changes.) Thank you!
  7. And I find this a gem (lots of photos and inspiration - I am so sorry that I lack the skills to create something myself for 0 A.D. from it): http://etheses.bham.ac.uk/7749/1/Mangum17PhD_size_reduced.pdf More photos of historically accurate (it reads) Thracian and Dacian weapons: https://fi.pinterest.com/siresasa/ancient-thracian-dacian-weapons-only-historically-/ And you will find nice photos with text about Odrysian Cavalry Arms, Equipment, and Tactics there: https://www.academia.edu/744900/Odrysian_Cavalry_Arms_Equipment_and_Tactics And last but not least, here is some maybe useful info about the Thracian horseman, an abstract figure in Thracian religion as protector of life and health of the people: https://legio-iiii-scythica.com/index.php/en/history-and-artifacts/anniversary-events/thracian-cohorts-and-la-in-the-roman-invasion-of-britain.html https://en.wikipedia.org/wiki/Thracian_horseman
  8. Another post before the previous gets too long (source also Wikipedia): We could use (some of) them as leaders or heroes maybe? (Thracians, Dacians)
  9. See there: https://en.wikipedia.org/wiki/Thracian_warfare#Infantry_and_Cavalry And about tactics/special wepons: And about a dreaded weapon called rhomphaia: I find it interesting to learn that this weapon even led to a change of Romans' armour. BTW, does 0 A.D. consider maluses and bonuses when specific weapons/armour hit each other? Sorry about my ignorance of this topic. If it does, then maybe Romans on the lowest rank do not yet have the reinforced armour, leading to more damage when hit by the Thracians' rhomphaia? (if this is too complicated, please ignore my idea) While referring only to Wikipedia so far, their webpage might bring more inspiration for the civ of Thracians in 0 A.D. If I find more, I will post it here. Is there anything else that you are interested in, or more details? E.g. what exactly about cavalry? https://en.wikipedia.org/wiki/Thracian_warfare The falx, a weapon with a curved blade that was sharp on the inside edge used by the Thracians and Dacians – and, later, a siege hook used by the Romans, is described there: https://en.wikipedia.org/wiki/Falx For more photos, see there: https://stock.adobe.com/de/images/archaeological-finds-ancient-tool-of-the-5th-century-gladiator-weapons-sickle-thracian-and-dacian-falx-siege-hook/231262599 https://www.everypixel.com/image-9211900458387117226 The sica was a short sword or large dagger of ancient Thracians, Dacians and Illyrians, used in Ancient Rome too, originating in the Halstatt culture. It was originally depicted as a curved sword (see the Zliten mosaic as well as numerous oil lamps) and many examples have been found in what are today Albania, Bosnia and Herzegovina, Bulgaria, Serbia and Romania. It is also depicted on Trajan's Column; notably the Dacian king Decebalus is depicted committing suicide with one. https://en.wikipedia.org/wiki/Sica Uniform of a Thracian - that weblink might contain more stuff for inspiration, though I have no idea how authentic that all is: https://www.pinterest.co.uk/pin/811773901558874784/ A publication titled "THE FORTIFICATIONS OF THE EARLY HELLENISTIC THRACIAN CITY OF SEUTHOPOLIS: BREAKING THE MOLD" (you need to register to download the PDF, but you can read content without registration). There are sketches of a reconstruction of a fortification wall - maybe useful, too. https://www.academia.edu/424819/THE_FORTIFICATIONS_OF_THE_EARLY_HELLENISTIC_THRACIAN_CITY_OF_SEUTHOPOLIS_BREAKING_THE_MOLD Info about Helis, the capital of the Getae: https://bnt.bg/news/archaeological-discoveries-about-the-ancient-thracian-city-of-helis-the-capital-of-the-getae-126683news.html The Getae (/ˈdʒiːtiː, ˈɡiːtiː/ JEE-tee, GHEE-tee) or Gets (/dʒɛts, ɡɛts/ JETS, GHETS; Ancient Greek: Γέται, singular Γέτης) were several Thracian-related[1] tribes that once inhabited the regions to either side of the Lower Danube, in what is today northern Bulgaria and southern Romania. Both the singular form Get and plural Getae may be derived from a Greek exonym: the area was the hinterland of Greek colonies on the Black Sea coast, bringing the Getae into contact with the ancient Greeks from an early date. Although it is believed that the Getae were related to their westward neighbours, the Dacians, several scholars, especially in the Romanian historiography, posit that the Getae and the Dacians were the same people. Herodot is told to have written (see also there, though restricted access) about the Thracians:
  10. I feel very honored being entitled historian. I will check what I can find.
  11. During gameplay, does it help to enable the developer function showing pathfinder terrain (with those different colours)?
  12. But for this, the maps would need a review, correct? How would that work for maps created randomly?
  13. Sorry, I didn't mean to challenge that they can be identical buildings. It's good if the hint is clear in this regard. A bit OT: If one has 2 blacksmiths (or any other 2 or even more identical buildings), does exploration of a new technology from these buildings progress faster than with only one? Would one have to select all of them before starting that exploration? Or is the "only" advantage of e.g. 2 or more blacksmiths that one can explore different technologies or upgrades in parallel?
  14. I find it very difficult to design a map and to check and ensure that even the tallest building of any civ plus workers fits on any seemingly possible spot. In other words: From my perspective, it's impossible to ensure (as map designer) that all hill plateaus are large enough when they seem to be large enough. Oh my, it's very difficult to describe it, too. So maybe just let's leave it at that (and I shall keep in mind the hint about the foundation).
  15. These could be names of Seleucid heroes (local dynasts in Persis, subject to the Seleucid Empire): Ardakhshir I Baydad Wadfradad I Wadfradad II Wahbarz
  16. Hello! In a24, I put 5 workers to build a fortress on top of a hill plateau. The structure was started but suddenly stopped. I realized that the workers could not climb that hill at all (which was not obvious to me before). Is this a known problem? What would you recommend about it? It's this something that can be corrected in code? I will try to find that spot again and provide a screenshot and replay file if possible.
  17. The experts of balance should be heard, I guess. PS: I mean the question about the types of buildings needed to progress to the next phase.
  18. Maybe it could be seen with a wink when a hero has the same name as a civ leader named "The Cowardly" or similar?
  19. Oh, good to know. Who can take him out? Is this checked for other civs, too? I mean that names of heroes should not be used for the names of civs' (AI) leaders? Or why could they not be used both for the leader and for a hero?
  20. Is it intended that it can be the same? Would it make (more) sense to have at least 3 different buildings?
  21. Seleucid AINames from current (s0600204) sele.json: "Seleucus I Nicator", "Antiochus I Soter", "Antiochus II Theos", "Seleucus II Callinicus", "Seleucus III Ceraunus", "Antiochus III Megas", "Seleucus IV Philopator", "Antiochus IV Epiphanes", "Antiochus V Eupator", "Demetrius I Soter", "Alexander I Balas", "Demetrius II Nicator", "Antiochus VI Dionysus", "Diodotus Tryphon", "Antiochus VII Sidetes", "Demetrius II Nicator", "Alexander II Zabinas", "Cleopatra Thea", "Seleucus V Philometor", "Antiochus VIII Grypus", "Antiochus IX Cyzicenus", "Seleucus VI Epiphanes", "Antiochus X Eusebes", "Demetrius III Eucaerus", "Antiochus XI Epiphanes", "Philip I Philadelphus", "Antiochus XII Dionysus", "Seleucus VII Kybiosaktes", "Antiochus XIII Asiaticus", "Philip II Philoromaeus" After going through various sources, I have only identified this one from the dynasty not yet included (if I am correct - please check): Achaeus the Elder Then there are the so-called frataraka, but I am not sure if they should be considered under the Seleucids or rather under the Persians (but the further names below are not included in pers.json). According to the information at Wikipedia, the frataraka were subject to the Seleucid Empire, so I would assume we might consider adding them to the Seleucid AINames. Baydad (also spelled Bagdates), was a dynast (frataraka) of Persis from 164 to 146 BC.[1][2] Background (also from Wikipedia): See more names under: Do you think it adequate to add (all of) them to the list of Seleucid AINames? I.e.: "Achaeus the Elder", "Ardakhshir I", "Wahbarz", "Wadfradad I", "Baydad", "Wadfradad II" Another thought: Would it be "nice" (and technically possible without too much effort) to show the AINames' faces from the respective coin (if the coin images are free to use) in-game where background info is shown? I mean, when the AI has chosen its leader, maybe the coin face could be shown (like an avatar ). If this is a silly idea, please just ignore it.
  22. Thank you so much! Does transition of the new text also work via Transifex? How does Transifex know of new or changed English text that would need revision in other languages? (sorry about this little OT question here)
  23. And could this maybe made a bit clearer in the hint? By the way, if I remember correctly, I once saw the word "undefined" (instead of a number) in that hint. I will try to reproduce this and post a screenshot (a24).
  24. Ok, I will work on the Seleucids and provide a list of names as a proposal. As I lack the historic background, I would like to stick to the names from the available sources, even if they all belong to kings (if this is acceptable for the moment). It will take until next week, though, as I don't have my laptop with me, and doing this on the mobile is (for my eyes ;)) a bit too tiring.
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