Jump to content

Ceres

Community Members
  • Posts

    870
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Ceres

  1. Did some developer record the words with a microphone, was it created via text-to-speech (maybe with some additional tweaking), or even copied from some free work? PS: I stumbled over this post (see below) which I find quite funny, as the kids (and me) tend to 'shout' at each other "post polomon" (as we understand it) to draw reach other's attention - not only when playing 0 A.D. https://lwn.net/Articles/601628/
  2. With replay you mean the file stored in the replays folder, or a video (in addition), or a screenshot? I assume it depends on how to best show/explain what's wrong. About problems of balancing: This will be too difficult for me, but if I observe other problems, I will report them. Where? Here or there? https://wildfiregames.com/forum/forum/378-bug-reports/ Or even somewhere else? Are there categories of bugs/problems that should be sorted/kept together in dinner place? (housekeeping question, so to speak) I understand I could also use the latest available autobuild for testing. Correct? Or do you prefer a fresh build from the latest git version?
  3. Have I understood it right that in a24, most civilisations speak the words with the same language? At least it appears to me like this, as we have played at home with almost all of them meanwhile, but the words we hear are just a handful, if I recollect correctly. How where the spoken words be created so far? Again, thanks for your kind help.
  4. Ah, I misunderstood it in a way that they list is outdated. Sorry about my misunderstanding. I will have a look there again. It's too early for me, it seems. There I should have looked in the first place: https://trac.wildfiregames.com/wiki/Audio_Voice_List
  5. Hello! Is it possible to cross-compile, e.g. a Windows binary on Linux? No big problem of not, as I could already compile latest git with VS on Win 10. I have no experience in online multiplayer gaming (and don't want to), but I can test local multiplayer gaming on 3 PCs with the kids (who might get disappointed if something is broken, but I can explain to them they would be a part of something useful ). After I have gone through this thread, it's not entirely clear to me, though, if there is a specific approach for testing, a defined list of stuff that should be tested, where to post identified problems. Thanks for helping me understanding this better. I will be happy to help as possible.
  6. Hello! Is there a list of words spoken by the various civilisations? Is it possible to enable that the words appear as text on the screen when spoken - as do other messages or in the console?
  7. Thanks to all of you. So when I build under Windows again, I shall try it. I have 8 GB RAM on my notebook but might try also building on a Synology VM with 16 GB (with a Debian guest OS, though). Maybe a stupid question of mine: Can I build (cross compile) under Linux a Windows executable of 0 A.D.? I have no clear preference between these OS' but just use whatever works best at the moment and for the purpose.
  8. In fact, I use shared drives for all Windows users' desktop, documents, and downloads folders, backed by 2 Synology Diskstations. I didn't want to complicate my question. This setup works very stable, because I also use Windows' offline synchronization function. However, I can only redirect these complete folder paths to the server(s), I assume. I will experiment further to find out how to use the 0 A.D. path with the maps as a softlink (that's what it's called at least in Linux - don't know it's name in Windows) on a shared drive used by all users at home.
  9. Hello! According to the Wiki, maps are located there: C:\Users\<user>\Documents\My Games\0ad\mods\user\maps\ Using 0 A.D. 24a and Atlas, our kids created some maps and wanted to play them 1:1 on 2 different PCs. My plan is to place the custom maps on a shared drive. Is that possible? How can I tell 0 A.D. to search for maps under a custom path, e.g. a shared drive? Would I have to move also the standard maps (that come with the game installation) to that new place, or is it even possible to give an additional path for custom maps only? I could of course copy the custom maps created on one PC to the other, but that would create extra work for me. Besides, the lads would like to share their creations. Thanks for your help!
  10. Hello! Some of you already have seen this. I put it here, because it's somehow related. https://wildfiregames.com/forum/topic/40221-export-key-bindings-as-json-file-useful-to-create-and-print-out-nice-keyboard-templates
  11. Do I understand it right that this flag is not used by default and the right way to use it is as follows? update-workspaces.bat --large-address-aware How much memory is needed that it makes a difference? 8 GB or even more? Thank you!
  12. Hello! By chance, I stumbled over this blog post and tought that developers of 0 A.D. might be interested in it. As it's from 2018, you might know it already, though. https://pvs-studio.com/en/blog/posts/cpp/0581/
  13. *bumbp* Hello! Useful in which way? How have you resolved the problem? I would really very appreciate your feedback on this. Thank you! :)
  14. @GeorgeGarrett Hello! Useful in which way? How have you resolved the problem?
  15. Hello! Would you like to consider adding a possibility to export (default or user-customised) key bindings as a JSON file? Players of 0 A.D. could use this file to create and print out nice keyboard templates, which are maybe useful especially for new players of 0 A.D. The tool where this JSON file is to be imported (currently, pasted into) is available there: https://isometricland.net/keyboard/keyboard.php Example: I posted this already in another thread but felt that it was getting OT there. Hopefully, you agree with this new thread here. If not, I will remove it. A GitHib repository is available, and I use the opportunity to link to a thread there about this topic: https://github.com/mjhorvath/Video-Game-Keyboard-Diagrams/issues/11#issuecomment-840135466 Currently, the tool cannot yet show combinations of 3 keys on the keys themselves. But below (in a footer), one can add such information, incl. also mouse-wheel/-click combinations etc.). I am not affiliated with the author of the tool but find it quite nice and therefore also hope that you do not mind that I kind of advertise it a bit here.
  16. @Stan` If you and other people involved in the development and in translations of 0 A.D. would you like consideration of Transifex alternatives, you might have a look there (another GitHub-hosted project, where Transifex has been used til now, until they found something - for them - more suitable): https://github.com/mumble-voip/mumble/discussions/4641 Knowing the proverb "never change a running system", I fully understand if Transifex should be kept as the preferred solution. And please accept my apologies that this has become OT now.
  17. I've started a "TOC". Well, it's not really a TOC but at least a start. I'm not sure yet, where this will lead to, but foremost, I shall spend more time on the review (and maybe some missing translation if there are such). But the idea to have some basic rules for translation is certainly nice - a style guide, so to speak.
  18. Thank you @Stan` Is it planned that all translations are reviewed? If I saw it correctly, all German translations have not yet been reviewed. I am uncertain about the general approach for 0 A.D. translations and especially reviewes, hence my question. Wishing all of you a nice weekend!
  19. Hello! Please forgive me if this is not the right spot to mention this and let me know if this would rather belong to another section. Thank you. When starting 0 A.D., I saw a picture of Viriathus, an Iberian hero. It puzzled me a bit that the text below quotes from Plutarch (actually Tiberius Gracchus), referring to the "wild beasts of Italy". Don't get me wrong, I don't want to be a know-it-all (and maybe I am wrong myself ), but why is a text (which is interesting in itself) from Tiberius Gracchus, who secured the revival of the Licinian Agrarian Law in 133 B.C., shown under a picture with an Iberian hero? Are the quoted texts from history always independent of the pictures shown above? In this case, it could be misleading, I guess. By the way, these pages often disappear too quickly to completely read the nice texts besides and under the pictures (sometimes screenshots from a game). If I have overseen something or am just wrong, I am happy to learn. Thanks for your feedback.
  20. Thank you, Stan! Now, I have found this also in the readme, which is really worth reading.
  21. Ah, then I cannot test it in this scenario - as the kids do not want me to replace their releases with developer versions. But it's good to know what works (and what not). Have a good weekend!
×
×
  • Create New...