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Everything posted by Ceres
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My Intel NUC i3-8109U PC @3.00 GHz and with 16 GB RAM is connected via HDMI to an LG 4K TV (with speakers). Windows 10 (Pro, 64bit, latest updates and drivers installed) has HDR enabled and a 3840x2160 resolution. When running a25 RC with Windows scaling set to 100%, there is no sound on the TV: After I increased scaling to 125%, sound plays well: I used different (and good) HDMI cables, played with the maximum vertical scan (now set to 60 Hz), but nothing helped except for setting the scaling to 125% or more. Is this problem specific at all for a25 RC? Sorry that I cannot test it on a24 right now. Anyway, I am curious if this is something that could be corrected (in a future version). Thanks for sharing your thoughts.
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Thank you. I think that the new maneuvering (pushing) possibilities offer much advantages. Could you (at least for ships?) think of a way to better indicate that there are more ships (or even show the number) without the need that the player double-clicks on one to get the number of all? In fact, then the number of all ships (of that category only?) on the whole visible screen would be shown, not just of ships close to each other. Not that it matters too much, and maybe such situations are rare. I just saw it be coincidence and only once. The whole "look & feel" of a25 is a great progress - and it seems to run smoother also on machines with integrated GPUs like mine, which I very much appreciate.
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Sorry, "ugly" was not a nice word, nor was it precise. The contours of the moving units show steps and remembered me a bit of the sprites on the Commodore C64. I will post a screenshot tomorrow. Maybe it was simply due to the Windows resolution factor (too high => inferior gfx). Is there a way that 0 A.D. keeps its resolution factor irrespective of the one set for Windows? Can the be different? I know from other games (e.g. SuperTuxKart) that have a similar behaviour, i.e. when the resolution factor in Windows is different than 100%, it shows impact in the game as well (both windowed and full screen).
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I played the latest RC with 2 more players and 1 bot 2 times. We 3 (in 1 team ) were beaten up major. It seems to me that a25 has a stronger AI (as before set very easy and balanced). Well, it's me and our kids - all with not much playing experience. But the graphics look great. The only thing I observed were 3 overlapping ships, almost hardly to be recognized as 3 (see screenshot a couple of posts earlier). No crashes so far. A few words about the resolution: The problem about menu entries being overlapped is not restricted to the windowed mode. It also happens in full screen mode. The root cause is setting the magnifying factor too high in Windows 10, e.g. 150x. When set to 125x, the menus are fully visible. Isn't there a setting in some prefs file for the GUI? Oh, another thing: Gfx look "ugly" (no offence intended!) when using a 4K resolution. I found it so bad that I immediately set the resolution back to 1920 x 1080 (and the factor to 125x) that I forgot to take a screenshot. Is 0 A.D. intended to display 4K gfx at all? Please forgive me my ignorance about this, I really don't know.
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Wishing that I had thought about this earlier (and hoping that it's adequate to post it here), maybe Windows 10 users might find this little (and admittedly stupid) PowerShell script useful: Echo "Backing up mods, replays, saved games, and screenshots (C:\Users\<username>\Documents\My Games\0ad\)." cp "${env:homepath}\Documents\My Games\0ad" "${env:homepath}\Documents\My Games\0ad_bak" -Recurse Echo "Done." Echo "Backing up cache and logs (C:\Users\<username>\AppData\Local\0ad\)." cp "${env:localappdata}\0ad" "${env:localappdata}\0ad_bak" -Recurse Echo "Done." Echo "Backing up config and possibly other user data (C:\Users\<username>\AppData\Roaming\0ad\)." cp "${env:appdata}\0ad" "${env:appdata}\0ad_bak" -Recurse Echo "Done." It copies (i.e. backs up) the three 0 A.D. game paths described there. It has no error handling, nor does it care if folders are already copied, so please use with caution. It works in my environment, though, and is also attached for download. Understanding that this is really nothing fancy, maybe some of you would like to use it as a little support. If you think it's worth to add some further functionality, please let me know, and I will see what I can do. Again, I hope it's ok to post it here in this thread, which should be rather about 0 A.D. RC. If developers/ moderators/ users want to rather not see it here (as it might distract from the original topic), please kindly advice me where it fits better, and I shall move it there. Thank you. 0AD_backup_game_folders_20210617_v01.ps1 PS: If you cannot execute the script, please consider trying this first in PowerShell: Set-ExecutionPolicy RemoteSigned -scope CurrentUser
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So I was wrong thinking that different 0 A.D. versions can be installed in Windows in parallel. Hence, the -writableRoot parameter to store runtime game data in the root data directory is only partially helpful, or isn't it? This is in no way meant as criticism of the developers (I would feel ashamed ). I am just humbly asking if there is anything that could be done in the future about this without too much efforts, e.g. for the next RC, to ease testing it? Anyway, I am looking forward testing and giving feedback on the RC! You all are doing magic!
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Sorry, to bother you guys once more about this, but at the moment, I do not understand how I can install RC1 besides a24, when the RC installer asks me to first deinstall the previous (a24) version. Am I the only one with this problem? If yes, the problem is very likely that I do something wrong, but what exactly?
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Maybe using the -writableRoot parameter helps as a "workaround" when executing pyrogenesis.exe https://github.com/0ad/0ad/blob/master/binaries/system/readme.txt BTW, would it be possible to add a path to that parameter? Then you could even select different paths for different versions. Just a thought... Oh, now I have this problem (has nothing to do with the -writableRoot parameter): The RC exe file tells me that 0AD is already installed and that I shall deinstall it first. Is it possible to have a "portable" installation that does not care whether 0 A.D. is already installed?
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Would a grey scale image of any map help (pretending it could be any biome)? Of course, bioms do not only differ by colours (but rather by many other details applied with lots of love and efforts), that's clear. But maybe this could be a compromise. Leaving it as it is, is also a good solution (at least, I would not bother about it). Thanks to all developers, programmers, artists, historians, translators, testers, and otherwise involved people who make 0 A.D. such an inspiring game!
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You mean by resource not available that it has been depleted meanwhile? Why is it a bug if they try finding the same resource then? Would you and others prefer that any other resource is then selected? Any one? The one that is closest? Which side effects could that have? BTW, is it possible to be alerted if units without orders are standing idle? Could units get secondary orders to follow up if the primary order has been fulfilled or is not possible at the moment? (maybe too complicated - oh, and OT)
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Thracians More photos - are they helpful at all? Or do you need rather sketches? https://www.google.com/search?q=Thracian+sanctuary&tbm=isch https://www.google.com/search?q=Thracian+sanctuary+sketch&tbm=isch Dacians https://www.google.com/search?q=Dacian+sanctuary&tbm=isch https://www.google.com/search?q=Dacian+sanctuary+sketch&tbm=isch Illyrian https://www.google.com/search?q=Illyrian+sanctuary+-cosmetic&tbm=isch https://www.google.com/search?q=Illyrian+sanctuary+sketch+-cosmetic&tbm=isch PS: As @Genava55 rightfully wrote, some of this could be used as placeholder. I do not know how exactly you arts guys work. Do you use photos, sketches, text, etc. as inspiration to draw something? Because of lack of understanding, my quick links very likely do not meet your expectations.
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How about the Thracian sanctuary at Tatul? Sorry, I forgot the links: https://bulgariatravel.org/en/the-thracian-sanctuary-at-tatul-village/ https://en.wikipedia.org/wiki/Tatul
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Yes, that makes things much easier. BTW, the reason why I only mentioned Sitalces (of Odrysian origin) was that he was mentioned in another post referring to the Thracian. I just wanted to ask how to proceed with him, not meaning that the others are not worth mentioning. As I said earlier, I am no historian at all but just got to it by sheer chance (or by being kindly asked, I shall say). So if my posts in this regard were not well-grounded, please accept my apologies.
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I agree on those three, but I would consider Seuthes III as well. Maybe instead of Sitalces. Over there I posted a list of historically important personalities being entirely or partly of Thracian ancestry. Bolding below is from me to indicate which to probaby select/ further discuss. The others seem to have some connection with Thrace but since we search for names for kings and heroes that might not really qulify for these. Orpheus, mythological figure considered chief among poets and musicians; king of the Thracian tribe of Cicones Spartacus, Thracian gladiator who led a large slave uprising in Southern Italy in 73–71 BC and defeated several Roman legions in what is known as the Third Servile War Amadocus, Thracian King, the Amadok Point was named after him Teres I, Thracian King who united many tribes of Thrace under the banner of the Odrysian state Sitalces, King of the Odrysian state; an ally of the Athenians during the Peloponnesian War Burebista, King of Dacia Decebalus, King of Dacia Maximinus Thrax, Roman Emperor from 235 to 238.[80] Aureolus, Roman military commander Galerius, Roman Emperor from 305 to 311; born to a Thracian father and Dacian mother Licinius, Roman Emperor from 308 to 324 Maximinus Daia or Maximinus Daza, Roman Emperor from 308 to 313 Justin I, Eastern Roman Emperor and founder of the Justinian dynasty Justinian the Great, Eastern Roman Emperor; either Illyrian or Thracian, born in Dardania Belisarius, Eastern Roman general of reputed Illyrian or Thracian origin Marcian, Eastern Roman Emperor from 450 to 457; either Illyrian or Thracian Leo I the Thracian, Eastern Roman Emperor from 457 to 474 Bouzes or Buzes, Eastern Roman general active during the reign of Justinian the Great (r. 527–565) Coutzes or Cutzes, general of the Byzantine Empire during the reign of Emperor Justinian I Orpheus is told to be of Thracian origin, but on the other hand a mythological figure. Do we (in general) exclude or include such? Furthermore, I am not sure about the famous Spartacus. Appian says he was "a Thracian by birth, who had once served as a soldier with the Romans, but had since been a prisoner and sold for a gladiator".[6] Do you think he should be selected as a Thracian hero? Sitalces was, according to Wikipedia, king of the Odrysian state. If we want to differentiate this from Thracians, then we should save this figure for later use? If somebody else with better historic background would like to share her/his thoughts, please let me know. Thank you so much.
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But that could happen with any random map, too, correct? If yes, maybe there could be some checks when creating random maps to have a minimum free space between those sources? Or would this lead to undesired side effects? And for map builders: If wood bushes and berry bushes look very similar, should the appearance be adjusted for better differentiation? Would this be enough? Or would it help to make these objects larger? I mean keeping the outward visible appearance and size but with some extra and transparent "surrouding", so they cannot get too close to each other. Sorry if this does not make sense to you - then it's rather due to my lack of knowledge how objects etc. work in 0 A.D.
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@Yekaterina Is there anything further I could help with?
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What do you guys do before installing the new a25 pre-release in parallel to the a24 version? I mean in regards to existing a24 game data paths. Which of these should be backed up? Is there a way to keep both working separately for both a24 and a25? I do no mean sharing (assuming that this would cause trouble) but keeping separate game data paths for a24 and a25, respectively.