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Ceres

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Everything posted by Ceres

  1. Thanks once more to all of you! For other interested readers, please consider also the autociv mod version available there: https://github.com/nanihadesuka/autociv
  2. Thanks for your hints! Indeed, the no-violence mod disables all attacks, but I was not aware of a no-blood mod and did not test yet the autociv mod. The latter does not yet work with a52 RC 2, though. https://0ad.mod.io/autociv
  3. I don't remember this, sorry! Let me reproduce it and report back here.
  4. Dear developers and community, Is it possible to make certain colours (e.g. blood red ) transparent "on-the-fly", i.e. while the game runs and without the need to recreate or redraw the involved (slayn) units? I am aware of a no-violence mod, but it disabled all kinds of attacks. I only would like to make the red blood spots "invisible" for the kids. If I remember correctly, somebody explained that recreating all gfx files (thousands?) in this regard is just too cumbersome (and I fully agree), but maybe doing some "in-game magic" with adjusting certain colours to being transparent could be a solution? For another mod? Is this the right place for this topic? Thanks for sharing your thoughts.
  5. You mean the stats of the "dropped" AI player are not available anymore after a disconnect by the host? Could they be cached? I know that this is a very minor thing and maybe not worth any trouble.
  6. If a game has been stopped by losing connection between the host and others (3 PCs on LAN with 3 human players + 1 AI), the stats (summary) are missing the AI, i.e. they look as if there was never an AI player from the beginning - only the 3 human players are shown. I know that such a game cannot be continued, but maybe there is something that could be done about the missing stats?
  7. Dear developers, community, Can we please keep the possibility to show something with the torch on the minimap also after a game has ended? We always want to point out to each other some exciting spot after the game's end but cannot, because the torch-on-minimap function is then not available anymore. Thank you so much for your kind consideration.
  8. How? When I select the monitor's speakers (monitor connected via HDMI) in Windows 10's traybar symbol before I start 0 A.D., I hear sound. When I start 0 A.D. in windowed mode, I hear its sound, too. But when I run 0 A.D. in fullscreen mode, there is no sound anymore - without any changes from me about the output sound interface. The only activated other output sound interface is USB headphones, which always work without problems. It seems that the fullscreen mode causes audio-via-HDMI problems.
  9. Again, I observed that there is no sound over HDMI in fullscreen mode on 2 Mini-PCs (Intel NUC and Gigabyte). Shall I bother to provide more details here about this?
  10. Just a minor thing (and maybe not appropriate to mention here?): Can we please keep the possibility to show something with the torch on the minimap also after a game has ended? We always want to point out to each other some exciting spot after the game's end but cannot, because the torch-on-minimap function is then not available anymore. Should I open an extra thread for this or add it to some kind of "ideas" list for future versions? If yes, can you please indicate where? Thank you! Besides, I would like to express my sincerest thanks to the developers, contributors, people testing, and the community that make this game so wonderful! We have not experienced any OOS with the latest version (playing with 3 humans and 1 AI on local network/3 PCs).
  11. I do not need to preserve any settings, saved games, etc. from previous RC builds, and I do not use any mods. So can I simply install the new build over a previous one of a25 RC2? The installer asks to first deinstall the previous version, which is nice. Are other steps needed? Thanks!
  12. What makes the difference now between unmanned and manned walls? Is there a difference between walls themselves and wall turrets in any regard? Is the new non-attack feature limited to wall turrets or does it mean that archers on any wall piece do not shoot anymore? Sorry, but all this is not clear to me. Thanks for your help.
  13. Would you recommend training 5 units (workers, military, whatever) in a batch or rather click 5 times to get them one after the other? Maybe it depends on what and where you need them for. I.e., when training them batch-wise, you have to wait longer to get them altogether, but then they are harder to defeat, but on the other hand, if you need just 1-2 (though I wonder when that could be the case?), you might be better off to train them with single clicks, so one appears as soon as s/he is available. Thanks for sharing your thoughts about this.
  14. How about >8 and <12 units, so they fit nicely? And it depends on the length of the wall segment, right? And what are your plans for the ships in this regard? Do you plan to show units embarked on ships? How many? (again, also an artist topic, I guess) Sorry, if I misunderstood the recent posts. Currently, my time if very limited, so I'm reading here and there a bit, without being able to offer much myself.
  15. Maybe I misunderstood when I read "tons of actor work" @wowgetoffyourcellphone mentioned, but I wondered whether there was a way to make it easier?
  16. Apart from needed extra art work, is it possible to (semi-)automate the task to "translate" (implement) new anchors etc.? Anyway, the idea is great - thanks a lot @azayrahmad
  17. If you have 2 GPUs (integrated + external), you might consider switching the integrated GPU off in your BIOS settings, where it usually is set to "auto". But please be careful, so you do not end up with no GPU working and thus making reverting the setting in the BIOS very difficult (without seeing anything on your screen). You might take some photos first and note where to click etc. But usually, this problem should not occur. Furthermore, Windows users might consider checking what the "dxdiag" tool reports and post the results here.
  18. I have only one workload installed (by default) - see right side of screenshot: Additionally, the XP-related stuff, which in the end turns out to be these in total: (again, sorry that I cannot change this to English - without changing my whole Windows 10 to English) And now, the Platform Toolset correctly shows up in VS 2019 as "Visual Studio 2017 - Windows XP (v141_xp), which is nice. However, the Windows SDK Version is still 7.0 and there is no 10.0 to select, despite I have installed the Windows 10 SDK (10.0.19041.0) - see above screenshot.
  19. Has anybody of you ever used the "Clone a repository" or similar function for SVN from within VS? For SVN, there are several extensions available from within VS:
  20. Currently, I don't understand whether I have to install a whole "Workload" in VS, or if it's sufficient to select individual components. Of the latter, I just have "Windows Universal CRT SDK" and "C++-Windows XP-Unterstützung für Tools in VS 2017 (v141) [veraltet]", but that's certainly not all I need, right? Sorry about the German. Despite I selected the English and deselected the German language, the VS installer is still in German.
  21. @Yekaterina From your earlier post I understand that it's possible. The Wiki, though, suggests to use VS 2017. Do you know why? I would like to use VS 2019. There is no "optional" tab, and I am still not sure, which packages (optional or not) are necessary. Is it maybe better to go to the "Workloads" tab and select a complete workload from there first (and then additional stuff that's needed)? Sorry that I have so many questions. PS: Do you (or anybody else) use the integration of git (or svn?) of VS?
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