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Everything posted by Ceres
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So like this: Here is the diff: 114c114 < <translatableAttribute id="caption">Enabled Mods</translatableAttribute> --- > <translatableAttribute id="caption">Enabled Mods (loaded from top to bottom, i.e. bottom ones might overwrite settings from top ones)</translatableAttribute> Unified: --- modmod.xml_ORG 2021-08-31 15:28:30.858046000 +0200 +++ modmod.xml 2021-09-03 09:58:26.357587903 +0200 @@ -111,7 +111,7 @@ <object size="16 62% 100%-15 100%-84"> <object style="ModernLabelText" type="text" size="0 5 100% 25"> - <translatableAttribute id="caption">Enabled Mods</translatableAttribute> + <translatableAttribute id="caption">Enabled Mods (loaded from top to bottom, i.e. bottom ones might overwrite settings from top ones)</translatableAttribute> </object> <object name="modsEnabledList" @maroder@Stan` Is this content-wise ok and is also the diff ok to be used? How would I (if I were entitled doing so) proceed if you agree?
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I'm not sure.
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E.g., your CC or some other building has trained a long-awaited batch of units. Currently, there are no messages about this, right? Getting text messages about trained units might just spam the screen, so I thought (*cough*) TTS messages might be useful. Agreeable, if you constantly get audio about trained units (or other messages), you might get annoyed, too. Well, I'm not sure whether it's worth further pursuing it. It's here for further feedback and input.
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@wowgetoffyourcellphone Is there a tiny chance to make this image a bit less bloody? Our kids gulped when they saw it (and they are usually not shy about these things ).
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Phabricator no longer actively maintained
Ceres replied to maroder's topic in Game Development & Technical Discussion
If I may throw my hat into the ring, I am always confused by the different locations of stuff (Trac, GitLab, GitHub, SVN, Phab etc.), all which seem to be used in some way for 0 A.D. I'm 100% sure that you experts had very good reasons to set everything up as it currently is. If you think about migration, maybe there is a slight chance to make the overall environment a tiny bit less complicated for newbies? As I've scraped only the tip of the iceberg of programming and everything involved, my reply here might be of little concern, though. Anyway, thank you so much for all the time and efforts that you put into this wonderful project over so many years. PS: Now that I can build from SVN (on Debian seems to be easier for me than on Windows), which other of the named tools should I get acquainted with first? -
For further discussion, if people are interested...
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Oops
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Thank you. I understand that the user needs to read the docs that go along with the mods to see whether they change a lot or less, and then decide on the order of the mods to be loaded, and that this cannot be automated. However, at the moment it seems that the user needs to first deactivate all/or affected mods and then acivate them again so they come loaded in the correct order. Wouldn't it make sense then to add a possibility to resort mods manually and add a button "Reload"? PS: Would this describe it correctly?
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If I see it right, the user can change the sorting of the available mods but not of the enabled mods. A longer explanation might be necessary but the crisper, the better. Admittedly, I still have problems to fully understand what really matters in regard to the order of installed mods (either via mod.io or manually). Hence, currently I don't know how to proceed. I'm happy to further discuss it here. @maroder Please accept my apologies that the thread about your great mod got hijacked a bit. If I shall open an extra thread about the order of mods in general, I am happy to do so.
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How about this? In SVN the result looks like this: This is the file I edited: /binaries/data/mods/mod/gui/modmod/modmod.xml I would like to create a diff, if the above change makes sense at all. I am currently on Debian 11.
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You could dare deactivating AntiVir temporarily and would still have Microsoft's Windows security system in place. If you still have concerns, you might think about using Windows' sandbox, a temporary environment, where you can even deactivate the network. Search the internet for details if this could be an option for you to further test 0 A.D. without AntiVir. I'm not sure, though, whether the antivirus program is the culprit at all (but likely). Does anybody know a tool (e.g. NirSoft, SysInternals?) that shows the user by which other program a folder or directory is locked? Maybe this would help in this case.
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Thanks! I needed to setup my dev environment anew, as my old but hitherto robust PC gave up on me (some mainboard problem). Now I set up Debian virtually on a Synology NAS, and could build pyrogenesis from SVN. And it works. TIMER| pregame/styles.xml: 558.737 us TIMER| pregame/mainmenu.xml: 362.835 ms TIMER| common/modern/setup.xml: 243.69 us TIMER| common/modern/styles.xml: 162.084 us TIMER| common/modern/sprites.xml: 2.14158 ms TIMER| common/global.xml: 512.082 us TIMER| common/sprites.xml: 809.887 us TIMER| splashscreen/setup.xml: 1.53925 ms TIMER| splashscreen/splashscreen.xml: 27.6566 ms TIMER| common/modern/setup.xml: 235.093 us TIMER| common/modern/styles.xml: 175.439 us TIMER| common/modern/sprites.xml: 1.89724 ms TIMER| msgbox/msgbox.xml: 30.928 ms TIMER| shutdown TexMan: 2.476 us TIMER| shutdown Renderer: 1.4431 ms TIMER| shutdown SDL: 29.906 ms TIMER| shutdown UserReporter: 153.719 us TIMER| shutdown ConfigDB: 86.874 us TIMER| resource modules: 399.324 ms TIMER TOTALS (9 clients) ----------------------------------------------------- tc_pool_alloc: 144.77 kc (52x) tc_png_decode: 766.76 Mc (49x) tc_dds_transform: 72.966 kc (56x) tc_transform: 88.8105 Mc (53x) tc_plain_transform: 88.4793 Mc (48x) tc_ShaderGLSLLink: 0 c (0x) tc_ShaderGLSLCompile: 0 c (0x) tc_ShaderValidation: 47.0598 Mc (2x) xml_validation: 154.824 kc (1x) ----------------------------------------------------- TIMER| shutdown misc: 486.122 us user@Debian:~/0ad/binaries/system$ Sorry to be (very) OT here, but I'm so glad to have made a little progress at least with some prerequisites. Building with Debian seems easier (for me) than with VS in Windows. When I get my PC back to work (and I'm confident), I will install Debian natively. The GFX is a GTX 1650, which should then be decent enough. I have no idea about IRC. Do I first have to register with a personal account? Do I need an invitation or something? Wishing all of you a nice and relaxed remainder of the day/evening!
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Oh, of course! I understand. Thank you so much. I will try this on my own, but first I have to set up my stuff right.
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You mean "translatemessage: true"? (if I understand the example there correctly) { message: "%(person) string in printf style", parameters: {person: "me"}, translateMessage: true, translateParameters: ["person"], } I dont' understand why you refer to https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/session/TimeNotificationOverlay.js after @nwtour referred to this link: https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/helpers/Commands.js Where exactly is a "translateMessage" tag missing? I cannot find the message "Civic Center can't be controlled." under any of the 2 links. What am I missing? Please bear with me and accept my apologies for my obvious ignorance of all these things. I'm trying to learn.
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Can we add a note for the enabled mods? If yes, where in the code would I find this?
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I constantly lose track. Where should I start? I have basic programming skills, but none about the more modern languages (in my case it means everything younger than 30+ years ). Is JS easier than C++ (and would it help three project if I got involved with it)? Sorry for getting OT.
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Keep torch function on minimap after game has ended
Ceres replied to Ceres's topic in Game Development & Technical Discussion
Yep, I agree. PS: There is one thing about mumble I like very much: TTS (text-to-speech). There is a possibility to feed the mumble client with text that it translates (very decently, IMO) to voice. Thus, you could get messages from 0 A.D. (e.g. queued units in CC are trained) directly to your ears. I'm not sure about the API, though, and thus should go in a separate thread. -
Should this also be clarified by a note in 0 A.D.? I.e. installed mods are sorted by installation date/time, sorted downwards and that the order could matter.
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Batch Training (The Good, The Bad and The Ugly)
Ceres replied to Micfild's topic in Gameplay Discussion
Does this mean that you can explore something while auto-queuing is enabled? I never tested this and cannot do so right now, hence my question. -
"On top" means later on, right? I ask this (maybe dumb) question, because I wonder about the order of the mods as they appear in the mods window. Should the latest installed mod be shown on top or at the bottom there? @Stan`
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I have no C++ knowledge, so I cannot provide any support in programming. But I am very willing to contribute to your mod and 0 A.D. in general, probably most by testing and reporting back? Please let me know what makes sense.
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Keep torch function on minimap after game has ended
Ceres replied to Ceres's topic in Game Development & Technical Discussion
About in-game voice chat: A couple of months ago, this was briefly touched somewhere in the forum in connection with Mumble/Murmur. I set up a mumble server on a virtual machine on my Synology NAS, and we communicate via it without any issues. There's also a mumble app for Android, so you could even chat with your friends when you are not participating. Personally, I wonder if an in-game voice chat functionality is worth the effort, but I also agree that it could be more convenient than setting up a server (which many people cannot even do, either, because the lack the knowledge - which is not so hard to get, though - or because they don't have the appropriated hardware available). You could also use a public mumble server, but I feel uncomfortable about it (from the security perspective). Maybe you want to consider opening an extra thread for this or expand on the existing one? BTT, observer flares would be nice. Could observers who were players before jeep their colours but with a lighter hue? -
How can I help about the translation?
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[Feature Request] send signal a point on the map to teammates
Ceres replied to andy5995's topic in General Discussion
How do you communicate via chat your position? Does the map always have the same orientation for all players? Then using something like "I'm at 3 o'clock between the 2 mountains". But the flare is really nice - and easier. Sometimes, I wish it would not disappear so fast. -
3 simple ideas i would love to see in games vs the AI
Ceres replied to Marbod's topic in Gameplay Discussion
Speaking about heroes: Is it possible to keep a hero in the middle of an attack block? It sounds cowardly, admitted, but could be wise in a Regicide match. If it's realistic, I don't know, but history is full of bold and also coward leaders. If one wants to keep a hero on the middle, would this currently only be possible by micro management (quite cumbersome, if not impossible, I guess)? Could an extra formation be added for automatic placement? I'm speaking about attacking or defensive formations, not single file or similar, of course. Thanks for sharing your thoughts.