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Everything posted by Ceres
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Thanks a lot, das hilft! BTW, your sig is hilarious! And as usual - when I read the English sentence with a different pronunciation/emphasis in my head, I understand it well. I have added the missing German translations. Now we are back to 100% translated (as of today). Not sure, though, if these strings are also for e.g. the "Delenda Est" mod, or only for vanilla a25. PS: @wowgetoffyourcellphone pointed out that we shall not yet worry about translating his mod, as it is subject to change and some parts of it might flow into the standard game anyway (and will then be translated). These are my words, and I hope that I correctly reflect his post, which by the way makes perfect sense to me.
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I have difficulties in understanding several "issues" (comments) for the German translation, especially since some comments are neither in English, nor in German, e.g. in Italian: https://www.transifex.com/wildfire-games/0ad/translate/#de/$/26723748?q=issue%3Aopen Or Portug./Brasilian: https://www.transifex.com/wildfire-games/0ad/translate/#de/$/26724768?q=issue%3Aopen Have they maybe been misplaced somehow? And here is another topic which I do not understand: https://www.transifex.com/wildfire-games/0ad/translate/#de/$/26724715?q=issue%3Aopen 6 years ago: 2 years ago: @Stan`Can you or somebody else please help me understanding this? Thank you!
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Thank you! Some other things I observed/I have questions about: Would you like to consider the addition of a short explanation on the screen where the heroes are displayed? E.g. "Select your hero..." or something similar and with additional text (just brief) about what this means during the game, e.g.: "You can train this hero in your civic centre". Or should it be obvious enough to the players? Is it intended to be able to train a hero already from the very beginning (i.e. no need to come to phase II oder III first)? Furthermore, the match starts already before one has selected a hero. I.e., if I study the currently available information and am hesitant which one to select, the enemy (also team mates? I have not checked this) has already created buildings etc. Is this on purpose or are there plans to pause the game until all participants have found their hero? (which would be preferable from my point of view - similar to the "I am ready" button on the previous screen where you select the team, maps, etc.) PS: How I can help translate your mod? Is it in Transifex? Do you use shared strings with vanilla a25 plus your extra strings for new stuff, or do you have all your strings separate?
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After a pause, I went again to Transifex and found this string, which meaning is unclear to me: Either this sentence lacks a verb or something, or I simply fail to understand as non-native English speaker. Thanks for help! The same string is used in two locations: gui/session/unit_actions.js:1476 gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.desc (hopefully, I got the locations right)
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Thank you! Some other things I observed/I have questions about: Would you like to consider the addition of a short explanation on the screen where the heroes are displayed? E.g. "Select your hero..." or something similar and with additional text (just brief) about what this means during the game, e.g.: "You can train this hero in your civic centre". Or should it be obvious enough to the players? Is it intended to be able to train a hero already from the very beginning (i.e. no need to come to phase II oder III first)? Furthermore, the match starts already before one has selected a hero. I.e., if I study the currently available information and am hesitant which one to select, the enemy (also team mates? I have not checked this) has already created buildings etc. Is this on purpose or are there plans to pause the game until all participants have found their hero? (which would be preferable from my point of view - similar to the "I am ready" button on the previous screen where you select the team, maps, etc.)
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Keep torch function on minimap after game has ended
Ceres replied to Ceres's topic in Game Development & Technical Discussion
I referred to the game that ended for all players. Maybe I should rephrase it: Make the torch available after all human players have either left the game or resigned - or give the players the opportunity to agree upon the availability, e.g. by the hosting guy? Admittedly, I had more our family sessions in mind and should pay more attention to the wide audience and online matches. But maybe there's a good solution for it, too. PS: Or only team mates can use the torch after the game's end to show something to each other? Or am I missing a scenario where this could be abused? -
Keep torch function on minimap after game has ended
Ceres replied to Ceres's topic in Game Development & Technical Discussion
@Stan` @Imarok @wowgetoffyourcellphone How can the torch function be abused after a game has ended for all players? We only play at home, so cheating would remain in the family. -
Could the latter be a result of switching from fullscreen to windowed mode? When using Windows' screenshot tool while running 0 A.D. in fullscreen mode, it seemed (briefly) switching to windowed mode and back again. I have seen this also when Windows messages pop up (e.g. mouse battery low); therefore, I disable all messages during gameplay, but that does not help when using Windows screenshot tool (Alt + Shift + S). I should not use it anymore, I guess. Maybe for you it's not worth to bother more about it. Another quick question: What can we do with captured Gaia horses? They belong to the player and can even be garrisoned in a horse barn. Sorry in case I have overseen the obvious (or failed to read some hints about it). I definitely like this mod very much. Thanks a lot for it!
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@wowgetoffyourcellphone Is it ok to report here bugs or questions about your mod? Here is one minor thing: I select a light (Han Chinese) warship and its description is shown. However, when I double click on it and all three (visible on the screen) are selected together, the description box is cleared/empty; only the number of 3 is shown. Alas, I have no screenshot, as I used Windows' function, which does not keep previous ones. Next time, I will be sure to use 0 A.D.'s built-in screenshot function. Here is one that shows another (minor) problem: After a game's end, I went to the stats and then left. The main screen is shown, but with the stats still in the background.
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Hm, I'm still struggling with the installation of the re-release on 2 PCs. My guess is that the problems are due to me installing 0 A.D. for non-admin users. PS: As I suspected, the problem sits in front of my PC. I should not have messed with local 0 A.D. installations on the kids' PCs via scoop and then on top (as admin) the installation of the re-release. I major messed things up. Well, it should work soon after having cleaned up Augias' - sorry, my own - barn. PS2: Lo and behold - it now works on all 3 PCs - and is just great fun! Thanks to @wowgetoffyourcellphone and all others!
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Ah, you had meant 0 A.D. re-release and I understood re-release of the mod. The re-release installer (Windows) wants to create a shortcut named "0 A.D. alpha 25 RC". Is the re-release still a Release Candidate? @Stan` Please ignore this, as on 3 PCs the installer proposed 3 different names: 0 A.D. alpha 0 A.D. alpha RC 0 A.D. alpha 25 RC I have no clue why, but probably, this is not relevant at all, as the users can change it anyway.
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@Stan` No, 25848 - oops. Where is 25860?
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@Stan` I DLed it manually from https://0ad.mod.io/delenda-est and opened the zip file with pyrogenesis.exe. After going to the mods settings in the game, I enabled it, saved the config, and restarted 0 A.D. On 2 PCs, it now works! However, not on the 3rd PC, and I don't know why.
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@Stan` What is a re-release? How/where do I get it? From within the 0 A.D. mods screen, or by manually DLing and installing? Thanks!
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Please don't give up. Maybe there is an alternative solution. Ceterum censeo, the new screens/arts should really be added!
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@maroder Oh my god, this is such amazing art! My deepest respect! This goes to all developers, artists, and contributors.
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Dear Developers and Community! Is there a way to sub-select a number of N from X selected units? E.g., I have selected 20 archers by double-click. Now I want to select only 5 of them. Currently, I do this with the rectangle, which is very often difficult when there are lots of units, frequently even different units mixed. In such situations, maybe a sub-selection function could be beneficial. Besides, can you provide me with some best-practice hints how to select a specific number of a certain type of unit from a large bunch of mixed units. E.g., I have a larger assembly of different units farther away from my empty tower and would like to have 5 archers garissoned there. What is the most recommended way doing this, i.e. how can I select exactly 5 archers from let's say 30+ different units? (to then send them to that empty tower) Thank you!
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Funny, our kids are siblings, too. What do you and Justus mean about controlling the same civ for the duration of a match? If 2 players have the same civ, they can control also eath other's units? Or also independent of the selected civs? Anyway, wouldn't this be what I suggested above, or is this something different?
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In general, I agree with you but see it from our current perspective, i.e. parent playing with kids, which is sometimes difficult regarding "team play". But I understand that this is no excuse and maybe no reason to put programming effort into it. We will better learn how to better communicate. But if my topic/question triggered some further thoughts beyond/besides the initial idea, I am happy, too.
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I'm really sorry guys and should pay more attention to keeping track of these things. Unfortunately, the kids and I have played so many further games that I have no clue when/in which game it happened. I can try to find the replay, but I am really not very optimistic to find it. Not that I fear the effort! PS: I checked but could not find that specific game anymore, sorry! Next time, I will note down date and time and try to take a screenshot and provide the replay - promised!
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@wowgetoffyourcellphone Dear Justus, thanks a lot for creating and updating this great mod! I have a problem with it, though, and hope that you have some hints for me to find the reason for my problem. I DLed this mod (with a25 build 25848, Windows 10) on 3 PCs with different results: On the 1st PC, after the DL the mod would not even show up in the list of enabled mods. Neither saving config and restarting, nor DLing once more helped. There was no error message. On the 2nd PC, after DL the mod showed up as enabled. After saving config and restarting, it still showed up as enabled, but the start image and everything else was as usual. There was no error message. On the 3rd PC, after DL the mod showed up as enabled. After saving config and restarting, the new start image showed an elephant with soldiers on top and at the top of the screen it said "Delenda est" etc. However, after restarting (I should have first started a game to see if the mod worked as expected), everything was back to usual, i.e. the original start image. ReDLing, saving config, and restarting did not help. There was no error message. Thanks a lot for your help!
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What about shared troops? A teammate tells me via mumble that he garrisoned some units in one of my CCs close to his territory that is under heavy attack. While he is fighting also on the other side and thus already very busy, he would like to give me control over his units. I can already now ungarrison, but then I have to tell him they are out and he needs to take over. Therefore, I thought that maybe taking/giving control from/to allied teammates could be an option. There are surely lots of hurdles and special situations to consider, and maybe it's technically too complex, but I just wanted to bring this up - for a mod or in-game.
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I briefly saw a message pop up in the middle and top of the screen about "... cannot be controlled" (not sure anymore, but "temple" was the first word). First, I wondered about its meaning, second why it appeared in English despite German language setting (I thought that all strings have been translated to German, but maybe that status is outdated), and third, why such a message appears at that place and in this format (no borders, just plain text, almost like error messages, but they look different and are left-aligned). Are there more messages like this? Sorry that I was not quick enough to take a screenshot; the message disappeared automatically after about 3 seconds.