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Everything posted by Ceres
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Editor: support translations
Ceres replied to Ceres's topic in Game Development & Technical Discussion
I will help with the translations to German and could maybe also help with tasks around programming (not coding itself, as I lack the knowledge, but maybe some other related tasks). Just give me a hint. Thanks. -
Top play it safe, I would put only those IPs on our white list that belong to school mates. Not that it makes a difference about the underlying problem. And IPs change...
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Well, I like @Yekaterina's idea of a white list system. To my understanding, nobody would then have to worry about how different cultures - not to say different people - define "profanity", e.g. politically incorrect, vulgar, offensive, sexually harrassing, (extreme)nationalist content, content of hate, etc., all reflected in different degrees by different people at different ages with different background. If this is not the right place to further discuss it, we can open a new thread, e.g. 'Lobby white list' or similar.
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Exactly this would be also my wish. For the time being, I will not allow our kids to play online. Nevertheless, 0 A.D. is a great game and its developers, contributors, supporters and the community really great.
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Editor: support translations
Ceres replied to Ceres's topic in Game Development & Technical Discussion
Oh dear, I have to admit that I do not understand anything of this. -
I started the Atlas editor from SVN like this: C:\Users\<username>\Documents\0AD\0ad_svn\trunk\binaries\system\pyrogenesis.exe -writableRoot -editor I am not sure whether the -writableRoot start parameter is needed for Atlas (or works at all for Atlas) and could not find any hints about it So my question is, whether Atlas stores or changes any files (besides saved maps) somewhere else than under the SVN root path? I want to be sure that none of my a25 RC2 files (installed in parallel to SVN) are touched when I use the SVN Atlas editor to experiment with SVN files. Thanks for sharing your experience.
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This thread was started because of this: @Stan` (sorry, I cannot delete this empty box in Android Firefox) What do you mean by "we don't generate them at all"? The English text for Atlas is available somewhere, right? In form of mo files, I understood. Sorry for my confusion.
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This thread was started because of this: @Stan`
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There you got a point, thank you. Let me start a new thread about this, quoting our last posts, ok? VoilĂ : https://wildfiregames.com/forum/topic/46285-editor-add-hotload-button/
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Oh, I didn't see this yesterday. Happy birthday, dear @Yekaterina and all the best wishes to you!
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Yes, it was blocked while in use. Now that I use SVN, the public folder comes already unpacked. I observed that the editor does not recognize several changes it not restarted. I assume that adding a function in the editor to force-load everything by clicking a button would not have much benefit, as it would take the same time as manually restarting it. Correct? Sorry, btt...
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I have started a new thread for the topic "editor translations": https://wildfiregames.com/forum/topic/46286-editor-support-translations/
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Erm, let me think. I have an IP that never (or let's say very rarely) changes, and I want to keep it (very) private. Let's discuss via PM, if you don't mind. However, I call it a day for today - and wish you and everybody a nice remainder of the day/evening.
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Oh, I didn't think to ask for any adjustments just for my (private) case, but I agree that this could indeed be helpful for many players, including grownups. Are players' IPs disclosed to other players or only known to some central server?
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Capturing enemy / gaia units and capturing gaia elephants
Ceres replied to Yekaterina's topic in Gameplay Discussion
If I may chime in: When talking about capturing other civs' units, how do you feel about giving control over an allied civ's units? With 'diaspora', the player can use his allies' discharge points. Transferred to units, player A sends some units to B but is very occupied in some other corner of the map and could give B control of A's (selected) units. Is that too complicated to accomplish or would it be bad for the balance, or are there other concerns you have? Sorry, if this is too OT here. -
(Mis)using games to (try) compensate or live agression, is not nice and even more a problem with online games - a reason why I do not (yet) allow our kids to play online. I am very happy being able to play 0 A.D. with them offline (well, in our private LAN), but it makes me sad that developers might feel pushed to invest their free time for things like filters to ban people with bad behaviours. On the other hand, I agree that there is a red line and trespassing cannot be tolerated. Are there any curated lists of names in the Internet, comparable to blacklists for adblocking and such? Maybe that could help. Just my 2 Ct about this (from my perspective) a bit difficult topic. You all stay well.
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Where is the path of the mo files? Is there some background info/definition available for them, and how they differ from the po files?
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@Stan` There seems to be a problem with (SVN) Atlas: When I change some values in SVN, e.g. <animation file="quadraped/camel_walk.dae" name="Walk" speed="500"/> I see the change (a camel with very hectic animation - good for testing) only after restarting Atlas. It is not sufficient to reset the simulation test. Is this a known problem, or am I doing something wrong? Could there be a way that Atlas force-reloads all assets when the user needs this? I invoked Atlas by this: C:\Users\<username>\Documents\0AD\0ad_svn\trunk\binaries\system\pyrogenesis.exe -writableRoot -editor I am not sure whether the -writableRoot start parameter is needed for Atlas (or works at all for Atlas). PS: Please note that I renamed this thread from "Trained animals" to "Animals animation and moving speeds".
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I added a note in the Wiki for the GameDataPaths: This start parameter might be helpful for users who want to keep the release version besides an SVN version with the game data kept separate. BTW, does the Atlas editor also make use of the -writableRoot start parameter? Does e.g. the following make sense? C:\Users\JohnDoe\Documents\0AD\0ad_svn\trunk\binaries\system\pyrogenesis.exe -writableRoot -editor
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@Stan` How can I provide translated strings for Atlas? Or help to bring the original strings from Atlas to Transifex?
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Playing with different/more speeds?
Ceres replied to Ceres's topic in Game Development & Technical Discussion
I don't know about BAR, but speaking about objects in motion, this might be of interest, too: https://github.com/efroemling/ballistica (sorry for getting a bit OT) -
Playing with different/more speeds?
Ceres replied to Ceres's topic in Game Development & Technical Discussion
I see that the idea might be too fancy without much need from the community or benefit for the game play. No worries from my side. This idea just came to me when I was looking closer at speeds and such. Would it make sense to slow down hurt units or animals? (again, I understand that the effort might not be worth it) -
Hello! Would you think it possible to add another speed variable, slower than walking? I thought that thus, maybe units could be made slower when crossing e.g. swamps or deeper (not too deep) water. Or does there exist something like this already? Maybe hurt units could then be moved at a slower speed, too, or units packed with berries, corn, other kind of food, stone, or metal (because of the weight) on their way to the CC, harbour, etc. Would this have too many side effects on balance? What do you think in general about speeds?