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Ceres

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Everything posted by Ceres

  1. Yes, I should have considered this as well.
  2. How about some extra functions for the mini map? E.g. the possibility to toggle some items of interest like show only enemies or only allies or only neutral civs, emphasize locations of civic centres (or make them more visible in general?), show paths of patrolling units or merchants, etc. (If that makes sense on the mini map at all).
  3. Unless I've overseen it, but could a day/night cycle be something yet worth to implement? The idea is that attacking at night might have some kind of a surprise bonus for the attackers, as their opponents see them only later at night than at day. Could this have too many downsides for the overall balance of the game?
  4. Hello! Is there an easy way to find optimal (speed vs. gfx effects balance) gfx/ game settings? I know of some (Android) games like Riptide GP where you can ask the game to find the optimal gfx settings. Is that possible for 0 A.D., too? If not, are there some hints which settings draw most of the hardware resources? How could I use the profiler for this? Thank you!
  5. Speaking about reassigning queues: Do women (or other workers) go to nearby fields or other resources automatically if a resource is empty or (if not a field) is already occupied by the maximum of possible people? I ask, because in a24 I've seen them standing idle despite there were fields and trees very close. Sorry that I don't have a screenshot; maybe I can post one later. And I'm interested to learn if it's intended behaviour - also in a25? Thank you!
  6. "Ceterum censeo Carthaginem esse delendam." (Marcus Porcius Cato, the Elder, 234–149 BC)
  7. Hello! I'm not sure if this belongs here, but would you find addition of climate catastrophes (flooding, storm, earth quake, volcanic eruption) interesting and feasible to add?
  8. @vladislavbelov Sorry to "bump" here, too. YOur screenies at the beginning look breathtaking. I understand that prio on this is maybe not high but would be interested to know whether this would ask for more CPU/GPU power.
  9. Yes, @Stan` kindly showed this to me. But I was just too slow in understanding that I should also use svn to quickly get it, without the hassle about different versions etc. when looking into trac. Thanks to all of you for your always great help!
  10. Yes, I use TurtoiseSVN but was not aware that I could use that to fetch autobuilds.
  11. Ah, that means to wait at least for 30 seconds? that it takes 30 seconds. (please note that I have edited my first post to show the screenshots in the right order)
  12. Hello! I am unsure about the meaning of the "wheel" icon shown as costs: The same symbol is shown on the top bar: The yellow highlight is from me. Thanks for helping me to understand what the "wheel" icon (with the number of 30 shown) means and why the same appears in the other location (speed of game).
  13. Now I am not entirely sure if this means that using 'data' from e.g. 25576 and 'system' from e.g. 25572 is ok or not. In other words: If I want to test latest autobuild, how should I proceed? How can I DL the complete binaries as zip?
  14. Maybe I misunderstood something, but I do not show up as reviewer there: https://www.transifex.com/wildfire-games/teams/17418/de/ My name at Transifex is different than Ceres. Should I delete it and register as Ceres instead there? PS: When I try to register as Ceres, it tells me that this username is already taken. I fear that I have messed it up somehow.
  15. Oh yes, good catch - thanks! And I remember that using only pyrogenesis.exe was a dead end discussed there. So I shall also look there: https://github.com/0ad/0ad.git
  16. For the autobuild, I would look there, correct? https://trac.wildfiregames.com/log/ps/trunk/binaries/ Is it (usually) enough to test pyrogenesis.exe, or better use the complete package for testing?
  17. Let me know when I can do something for you in this regard. Thanks. PS: I have searched a bit further, tried out some engines, and from my humble point of view, there is currently nothing available that sounds remotely decently - all very robotic.
  18. Hm, maybe I could help with this. At least I am really interested in this topic.
  19. Ah, I understand. It was classic Latin at school.
  20. Do you use TTS or will somebody record her/his voice for new languages? BTW, are all phrases of Ancient Greek, Latin, Kushite, Hebrew, and Persian from this list already in thgame as speech? https://trac.wildfiregames.com/wiki/Audio_Voice_List
  21. I meant that it's a pity that there are so few/no Ancient Greek TTS. And thanks for reminding me that Latin is also included. @Lion.Kanzen And Hebrew, too.
  22. Yes, classic Latin. "Gallia est omnis divisa in partes tres" among the famous texts (in higher classes - after starting with declinations, gerundium, gerundivum, a.c.i., etc. BTW, I found it good to see the notes that "c" was in fact spelled "k", because many people (at least in Germany) say "Cäsar" instead of "Käsar" (maybe because "Käse" is cheese and thus it would sound ridiculous? ) Forgive my question, but is there another Latin besides classic? I even had a few weeks of Ancient Greek ("Altgriechisch", as we say in German; I assume that's translated as "Classic Greek" but am no expert) during Latin hours, but I forgot everything about that.
  23. Yes, it's a pity. I searched for a while but only found some ancient Greek for the free eSpeak NG (have not looked further about how it works and sounds - and cannot say whether it is correct). https://github.com/espeak-ng/espeak-ng/blob/master/docs/languages.md I had Latin for 9 years at school but that seems to me ages ago. PS: So a24 only uses Ancient Greek, Persian, and Kushite voices? And all other civilisations use the Ancient Greek, too? PPS also a a note for myself: https://en.m.wiktionary.org/wiki/εἰσβάλλω
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