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Everything posted by Ceres
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A25 Feedbacks from testing
Ceres replied to Yekaterina's topic in Game Development & Technical Discussion
Maybe my comment is not in the right context here, but when I read the quoted post, I think about building 5(?) houses is sufficient to reach phase II, correct? Is this intended? Would you consider giving this another thought? When hovering over the button to progress to a next phase, we see hints like we need to build e.g. 4 more entities of this and that. But of what exactly? The same, e.g. identical houses, or 4 other structures that we have not yet built? This is (to me) not clear. I have not consulted the Wiki or other information sources about this, but maybe we can make this clearer in the in-game hint? Do you want me to move (or repeat) my comment over there maybe? Suggestions for 0 A.D. -
@Yekaterina Where can I check which names we already have? (I don't want to spam this thread with already known names) Thank you! Well, I just start with the Seleucids, and we can remove what we already have. Seleucus I Nicator (/səˈljuːkəs naɪˈkeɪtər/; c. 358 BC – September 281 BC; Ancient Greek: Σέλευκος Νικάτωρ, romanized: Séleukos Nikátōr, lit. 'Seleucus the Victor') Antiochus I Soter (Greek: Ἀντίοχος ὁ Σωτήρ, Antíochos ho Sōtér; "Antiochus the Saviour"; c. 324/3 – 2 June 261 BC) Antiochus II Theos (Greek: Ἀντίοχος Β΄ ὁ Θεός, Antíochos II ho Theós; 286 – July 246 BC) Seleucus II Callinicus Pogon (Greek: Σέλευκος Β΄ ὁ Καλλίνικος ὁ Πώγων; Kallinikos means "beautifully triumphant"; Pogon means "the Beard"; July/August 265 BC – December 225 BC) Antiochus III the Great /ænˈtaɪəkəs/ (Greek: Ἀντίoχoς Μέγας; c. 241 – 3 July 187 BC, ruled April/June 222 – 3 July 187 BC) Oh, you might find these nice overviews quite useful: https://en.wikipedia.org/wiki/List_of_Syrian_monarchs#Seleucid_dynasty https://en.wikipedia.org/wiki/Seleucid_Empire#Family_tree_of_Seleucids https://en.wikipedia.org/wiki/List_of_Seleucid_rulers Sorry if this is shortfalling your expecations/standards for 0 A.D. I am no historian and therefore rely on the a/mentioned sources. Maybe experts here have better hints.
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A25 Feedbacks from testing
Ceres replied to Yekaterina's topic in Game Development & Technical Discussion
And this, too. Well, it's already in the build instructions, so maybe pinning this and the other thread is not needed. Sorry for my maybe superflous comments. -
A25 Feedbacks from testing
Ceres replied to Yekaterina's topic in Game Development & Technical Discussion
@Stan` Would you like to consider that this is pinned in the right spot? I find it very useful and assume that others do, too. (Yes, I can alternatively build in Linux besides Win 10) -
Would it be appropriate to open a thread for new historic names? So everybody interested is welcome to add hints with a link to a good source (e.g. Wikipedia?). If experts like @Thorfinn the Shallow Minded want to handle this alone, that's of course, fine, too.
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A25 Feedbacks from testing
Ceres replied to Yekaterina's topic in Game Development & Technical Discussion
You mean that these animals would walk around as a kind of flock? Or surrounded by a fence to keep them in one place? -
A25 Feedbacks from testing
Ceres replied to Yekaterina's topic in Game Development & Technical Discussion
Well, if I may chime in, I like the chicken - and the rabbits, too. Please consider not removing them. Thank you! -
A25 Feedbacks from testing
Ceres replied to Yekaterina's topic in Game Development & Technical Discussion
I agree with your point of view. -
Find optimal gfx/ game settings?
Ceres replied to Ceres's topic in Game Development & Technical Discussion
@Stan`@nani Maybe there under FAQs? https://trac.wildfiregames.com/wiki/FAQ I added an extra bullet point "Optimal gfx settings". Please let me know what you want me to change or add. Thank you. BTW, should values such as e.g. Shader effects not be integers only? What does e.g. 2.21 mean, when the maximum is 10.00? Do we need such little steps for changes? Should this rather appear as 22%? (this is a comment of little importance - I am just curious ) -
A25 Feedbacks from testing
Ceres replied to Yekaterina's topic in Game Development & Technical Discussion
Should they also switch to another resource (e.g. stone), if the previous one (e.g. wood) is depleted? Or should they stick always to the same type of resource? Should they become idle when all of the same kind of resource is depleted, or should they then at least switch to another resource? Is it possible to tell them not to use one's allies' resources? Or even the foes' resources? (to draw less attraction) What if the currently worked on resources are depleted and they wander into foes' territories? Is there a wish to disable/toggle this behaviour? (just a few thoughts) -
Find optimal gfx/ game settings?
Ceres replied to Ceres's topic in Game Development & Technical Discussion
By "single player 1v1" did you mean 1 human player vs. 1 PetraBot? Why is playing then less demanding for the hardware as compared to playing of 2 human players? Could developers maybe consider introducing profiles? Thus, players could save their settings differently for e.g. single player matches, as compared to multiplayer matches (against AI and/or humans, if it made a difference), or maybe savind less demanding settings in another profile if planning to play with more players. Would this be feasible and possible? Would it make sense to create a "test map" as a reference to find out optimal gfx settings and compare them between platforms? Maybe such a map should contain different - how do you call that? - textures (Alpine, Sea, water in general to consider water reflections and other effects), trees and structures for shadows, and lots of units to start with (to see how that would draw on performance). If that all does not make sense to you, it's simply because I am too unexperienced with program/game development (incl. 0 A.D.), so please accept my apologies. -
Find optimal gfx/ game settings?
Ceres replied to Ceres's topic in Game Development & Technical Discussion
I assume that most of you already know this, so please forgive me linking it again: https://software.intel.com/content/www/us/en/develop/articles/identifying-the-frame-rate-bottleneck-in-0-ad.html -
Find optimal gfx/ game settings?
Ceres replied to Ceres's topic in Game Development & Technical Discussion
This would be very sad, as many people would not be able to play anymore. Will 0 A.D. also in the near future support integrated GPUs, e.g. Intel 605, 655 and similar cards (same for similar AMD, Nvidia etc.)? About the hint for the hardware demands for various settings: Would you maybe find it useful to use footnotes/ an asterisk for those settings that one should disable/ minimize first on weaker hardware? I understand that thus cluttering the settings menu might more distract the user, but maybe it depends on how "decent" the hint(s) could be. Finally, I understand that on weaker machines, switching off GLSL completely, disabling postprocessing, disabling shadows, and disabling silhouettes (in this order) could help most. -
Find optimal gfx/ game settings?
Ceres replied to Ceres's topic in Game Development & Technical Discussion
Yeah, I got it. Our devices have Intel iGPUs from 605 to 655 and Intel CPUs between something as 1.5 and 2.4 GHz (2 and 4 cores). When we (3 people) play together vs. 1 AI opponent, all device fans are at max. ;) @nani Just to make sure that I understand you correctly: You mean that I shall enable GLSL, shall set everything to low or even disable it, and what about water transparency + MSAA or FXAA? Also disable/lower them? Sorry that I am not quite clear about this (though it's obvious to me that disabling everything is best for performance). I have no experience, though, which of the other settings (besides Shadows and Silhouettes being expensive, as @Stan` already mentioned) are most demanding. -
A25 Feedbacks from testing
Ceres replied to Yekaterina's topic in Game Development & Technical Discussion
I have not thought about this and never (maybe with very few exceptions) used specific formations, at least not for women. So could it be that when in formation, this formation hinders the people to "walk away" to some errands close by, which would seem reasonable to a human player but not from the point of view of the design of a formation? If this topic is too OT on this thread, please let me know; I would start an extra thread, of that is preferred and helps. -
Yes, I should have considered this as well.
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How about some extra functions for the mini map? E.g. the possibility to toggle some items of interest like show only enemies or only allies or only neutral civs, emphasize locations of civic centres (or make them more visible in general?), show paths of patrolling units or merchants, etc. (If that makes sense on the mini map at all).
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Unless I've overseen it, but could a day/night cycle be something yet worth to implement? The idea is that attacking at night might have some kind of a surprise bonus for the attackers, as their opponents see them only later at night than at day. Could this have too many downsides for the overall balance of the game?
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Hello! Is there an easy way to find optimal (speed vs. gfx effects balance) gfx/ game settings? I know of some (Android) games like Riptide GP where you can ask the game to find the optimal gfx settings. Is that possible for 0 A.D., too? If not, are there some hints which settings draw most of the hardware resources? How could I use the profiler for this? Thank you!
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A25 Feedbacks from testing
Ceres replied to Yekaterina's topic in Game Development & Technical Discussion
Speaking about reassigning queues: Do women (or other workers) go to nearby fields or other resources automatically if a resource is empty or (if not a field) is already occupied by the maximum of possible people? I ask, because in a24 I've seen them standing idle despite there were fields and trees very close. Sorry that I don't have a screenshot; maybe I can post one later. And I'm interested to learn if it's intended behaviour - also in a25? Thank you! -
"Ceterum censeo Carthaginem esse delendam." (Marcus Porcius Cato, the Elder, 234–149 BC)
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Hello! I'm not sure if this belongs here, but would you find addition of climate catastrophes (flooding, storm, earth quake, volcanic eruption) interesting and feasible to add?
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Additional lighting in engine
Ceres replied to vladislavbelov's topic in Game Development & Technical Discussion
@vladislavbelov Sorry to "bump" here, too. YOur screenies at the beginning look breathtaking. I understand that prio on this is maybe not high but would be interested to know whether this would ask for more CPU/GPU power. -
we need volunteers ... There are many absent members
Ceres replied to Lion.Kanzen's topic in Gameplay Discussion
Yes, @Stan` kindly showed this to me. But I was just too slow in understanding that I should also use svn to quickly get it, without the hassle about different versions etc. when looking into trac. Thanks to all of you for your always great help!