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Ceres

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Everything posted by Ceres

  1. Do you think that if separate, it could look nice enough?
  2. Erm, can somebody please let me know 1. Which Windows versions are supported? 2. If/how the game paths differ? I am happy to update the Wiki and amend the in-game info and links accordingly. Thank you!
  3. @hyperion Sorry to bother you once more, but the game paths described in the Wiki seem to differ between Windows Vista/10/11 on the one hand and the other Windows versions (XP/2000) on the other hand. Therefore, I am unsure about your note that they are (by default) all the same, incl. Windows 7.
  4. Ok, I got it and will patiently wait. In the meantime, I can contribute to simpler tasks.
  5. Does it make sense starting a new thread about GUI changes?
  6. You mean under "Civilization Balance", right? There is information about changes: Green for increase and red for decrease, though for people with red-green dichromacy, this might cause problems. On the other hand, there are further forms of deuteranomalies/ deuteranopies that involve other colours. Does the developer team of 0 A.D. have any guidance about this, or could we just use green/red? Maybe in connection with (coloured) up/down arrows?
  7. I mean by Prosa full sentences like "xyz increases ABC by x%" vs. a condensed information like "+x% ABC" or something similar that shows the important info on first glance. If bolding and colourizing helps, fine.
  8. Uh, I was not aware of this, sorry. Thanks for pointing it out to me.
  9. I meant to bold and colourize text in 0ad similarly to what you had on that picture. That's possible, right? And I assume that we can code descriptive text to show up in bold font like "provide +10% build speed". BTW, should the information be Prosa text or rather short/reduced to the parameter and its change?
  10. If nobody disagrees, I can check if I can fix this at transifex (of that is still used for the translations). Or is there a specific reason for the aforementioned translation?
  11. Sorry, I should have paid more attention when reading the Wiki. From this I assume that we can abandon the presentation of game paths for different Windows versions, as they are all the same. This makes things even easier.
  12. Is this (bold font and colour) we could implement swiftly?
  13. Is there a way for users who started a thread to close it as resolved? Something easier than editing the title with some prefix, hopefully. It could help with keeping oversight on what is still open.
  14. @Tia Can you please try the latest available version? From what I see on your screenshot, your version is older:
  15. @hyperion You mentioned lots of patches in your pipeline. Does review of patches involve testing the patches in the game according to the described test strategy "only" (still a lot to do), or in addition code review? I cannot help about the latter, as I have no coding experience, but maybe about the former (testing of simpler patches). Please let me know if you think that I could be of help and where to start.
  16. @Silier How does this affect the game paths? https://trac.wildfiregames.com/wiki/GameDataPaths
  17. @hyperion So these all have the same 0 A.D. game paths? Then I simply add 7 to them. And sorry about my ignorance about the Windows versions history - I lost track over the years.
  18. Windows 7 was never mentioned in the Wiki, AFAIK. Therefore, I have no reference for the game paths for this old Windows version. Can you please let me know which they are on Windows 7? Then I could add them to the Wiki and a corresponding link in-game. Thank you!
  19. @Lion.Kanzen@maroder@wowgetoffyourcellphone This way, we only need to keep the Wiki up to date. What do you think about this approach? If you agree in principle, I can certainly make it nicer. The modified files are attached FYI (no diffs, though). gamepaths.txt gamepaths.xml MainMenuItems.js
  20. Can somebody please help me to understand how I get rid of the question marks that now pop up in various placed after I updated this Wiki page? https://trac.wildfiregames.com/wiki/GameDataPaths E.g., "JohnDoe" gets a question mark ("JohnDoe?"), but when I have it open in the editor, it looks ok (though it is highlighted in red font and when hovering over it, it refers to some wiki page). I tried both the "textarea" (plain text) settings and the wysiwyg (with and without the autolink option) but this did not help. Sorry to seemingly have messed it up a bit, but in the end I hope to get a clearer Wiki about these paths and then be able to directly link for each OS from within the game. Thanks for your help, guys!
  21. Considering the following feedback and my own opinion gathered thereafter, the question about the mods seems to be not applicable anymore. Yes, that was also my first thought. Whereas DLing mods from within the game would certainly be profit from an amended GUI etc., experimenting with mods by manually downloading them is out of scope when looking at it from in-game experience. @Grautvornix There is already an in-game link to the Wiki with instructions about modding: => => => https://trac.wildfiregames.com/wiki/Modding_Guide I would like to not elaborate further about instructions that are available in the Wiki and FAQs but focus on providing links to the respective OS as a very basic help (not more). And instead of providing lots of text in this extra in-game window, just a small window with different buttons for the different OS might suffice that lead to the corresponding Wiki sub-section. Thus, we would also avoid creating unnecessary work for keeping in-game text and Wiki text in sync.
  22. @Lion.Kanzen @wowgetoffyourcellphone Should we add instructions in a sub-window under the mod selection for how to manually add a mod? Similarly, should we add instructions in a sub-window under the map selection for how to manually add a map? Or should we add instructions for both together in another sub-window, maybe together with the tutorial stuff? And would we plan to have both (information in-game and in the wiki) synchronised (if possible)? Whom else from the team should I ask for sharing thoughts?
  23. During building of a forge, it shows flames. Maybe such an effect could be shown for buildings when under fire attack. Am I right that the flames gfx need be part of the building gfx, or could they be added on top (without looking ugly)?
  24. @all This is a test and obviously work in progress. E.g., the buttons need to be adjusted and content be completed. Maybe the whole window needs some amendments, too. Please let me know if this is useful at all and what you would like to have amended/added/etc. Thank you!
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