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Everything posted by Yekaterina
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Possible reason: a part of that terrain is considered buildable for buildings, so the foundation can be placed down across the two types of terrains, as long as the greater part of the foundation is in the buildable terrain. However, it might be impossible for the worker to walk to an edge of the building and start working on it as they might be forced to traverse through an unpassable terrain. In this situation I recommend just deleting the foundation before you start and build it elsewhere. You won't lose much resources.
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I build 2 blacksmith anyways to upgrade the infantry in time, before the first confrontation. But summoning the top players: @LetswaveaBook @Player of 0AD @ValihrAnt @chrstgtr @borg- What do you think about the 3 town phase buildings? Should they all be different? -
Oh yes it is fine for A25 but I think A24 is missing it. Nevermind A24 will be outdated soon
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Another small bug found: you are missing barracks.png in icons
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
The game mechanics intended that 3 of the same structures is fine, and I like that as I can skip to P3 quicker. There aren't that many buildings choices for most civs so I think that is reasonable. However, for Carthage and Kush we can force them to build 4 or more town structures as their apartment buildings, embassies and camps all count as town buildings. -
New unit: warbird
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Please elaborate your idea a bit more: do you mean a unit doing the eagle's job (swiftly traversing enemy territory and flying over water) or someone who carries the eagle close and let the eagle to the reconnaissance? -
Yes, very much. Except I don't know anything about DE Epirotes and the difference between 2 Romans.
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Why is this poor kid still on A23? We need to update the apt package manager; debian-based users would still be playing A23 when A25 is out
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Updating loading screen pictures and tips
Yekaterina replied to maroder's topic in Eyecandy, custom projects and misc.
I did not touch DE, I just copied from the public.zip of Empires Ascendant. But oh well, I guess I will leave it as it was. -
mainlog.htmlinterestinglog.html Here are the log files, hopefully that helps you to find the error.
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I installed the latest github version of Delenda Est Mod and I am on A25 svn. When I entered a game with the Ptolemies these errors came up: I chose Cleopatra as the hero and she couldn't be trained. Otherwise the mod looks brilliant, especially the themes and new civs. @wowgetoffyourcellphone
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New unit: warbird
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Yes that is exactly what I was thinking! I almost named the unit 'D'derridex' Romulans are my favourite civ -
Looking to improve my macedon game any tips?
Yekaterina replied to PyrrhicVictoryGuy's topic in Gameplay Discussion
Experiment shows that 3:2 ratio of skirmishers to pikemen are the most effective against archers. -
I think we can implement these dudes into Empires Ascendant as well.
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That is actually a good idea man
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Do you think we can swap her red dress with some linothorax armour? Also we can give her a helmet and a weapon of some sort. Maybe an archer infantry hero? Spartans don't have archers and a single hero could make a difference.
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Updating loading screen pictures and tips
Yekaterina replied to maroder's topic in Eyecandy, custom projects and misc.
Which parchment? I just copied it from public then opened it with gimp and smudged the paper texture. -
Proposal: new rating calculation system
Yekaterina replied to Yekaterina's topic in Gameplay Discussion
Maths: The maths is probably not ideal because it is some random formula that I came up with. However, here are some thoughts: The points gained/lost is related to the difference between your current points. The points of average players should be in the hundreds to thousands (order of magnitude of 2 to 3) (difference in rating / rating) would give a number close to 1 in most circumstances, then multiplying this by 100 allows the decimal points to have an effect. In team games scores are more important, so if you are below the average score then you lose points, but not too much because the TG scores tend to be in tens of thousands so the differences should be relatively minor. Example calculation: if a 1400 player defeats a 1800 player, with scores being 9000 and 5000 respectively: points gained by 1400 player = ceil ((1800 - 1400)/1800 * (4000/7000)* 1000) = 127 points lost by 1800 player = floor( (1800 - 1400)/1800 * (4000/7000) * 1000) = 126 -
Proposal: new rating calculation system
Yekaterina replied to Yekaterina's topic in Gameplay Discussion
Explanation: The idea of this system is you can't hide your true skills and smurf just by not playing any 1v1 matches. Also, players starting at 1200 is a bit ridiculous; some people who have just joined the lobby do not deserve that score meanwhile some others have worked very hard to restore their points to 1200. Having players starting at 1200 is likely to mess up team games as you don't know their real skill. At the same time, you cannot farm points or destroy your rating by carefully picking your opponents. Meanwhile, team games should also count towards the rating and players in the losing team who held up against multiple opponents should be rewarded, just like the weak player who was carried by stronger teammates are penalised. -
There are many complaints about the current rating system, for example quit without resigning, plausibility of smurf and overrrated/underrated players. So let's create a new rating calculation system that works better? I have one in mind, please comment your thoughts: 1. All new players start with 0 points 2. A player can only gain points by defeating someone who has an equal or higher rating than you. 3. If you defeat a higher ranked player: Points gained = ceil( (opponent rating - your rating)/opponent rating * abs(difference in total scores)/ average total score * 1000) 4. If you defeat someone of equal rating (unlikely): points gained = 1 5. If you are defeated by someone who has a lower rating than you, you lose points. Points lost = floor( (your rating - opponent rating) / your rating * abs(difference in total score)/ average total score * 1000) 6. For team games, the top 4 players (in terms of total score) gain points and the 4 less well played players lose points. Points gained / lost = floor( (your total score - average score) / average score) * 100) 7. You do not lose points if you are defeated by someone who has higher rating than you. 8. A player's score cannot be below 0. If the score should become negative then just make it 0.
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Looking to improve my macedon game any tips?
Yekaterina replied to PyrrhicVictoryGuy's topic in Gameplay Discussion
I am a fan of Macedon and the approach is either mass pike+skirms with champs and healers. Then send in empty siege towers to act as ambulance :p -
New unit: warbird
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
warbird.zip Here is the mod. Only Iber and Rome have access to it for now. -
New unit: warbird
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
A short video demonstration: 6 warbirds were used. warbird demo.webm -
Introducing a new unit: the warbird. It flies quickly through enemy territory, gathering information and harassing enemy workers. This unit could be made available to Romans and Iberians, as they used eagles for reconaissance and communication. Features: 1. Very fast speed (20m/s) 2. Some decent vision range 3. Can fly across any terrain, including water and extreme hills. 4. Very low health and attack 5. Trained at CCs. 6. Cheap price: 30 food, 5 metal. Defence towers and ranged infantry would be natural counters to this warbird; even women can punch them to death quite easily. Therefore, it cannot be used in any skirmishes / rushes and so would not tip the balance of the game too much, while adding a bit of extra fun to Roman and Iberian civs.
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Looking to improve my macedon game any tips?
Yekaterina replied to PyrrhicVictoryGuy's topic in Gameplay Discussion
If you are rich in metal, get champion spears and champion swords mixed into the phalanx of pikemen, and use skirmishers to do the main damage output. Use Phillip II Macedon to boost the champions. A trick is to have 1 or two empty siege towers with you to use as an ambulance for injured units. If you want to siege, get Demetrios poliorketes then spam siege towers or rams. Use some ground pikes and skirms to protect the siege. Another strategy is champion cavalry raids. Get Phillip II Macedon alongside some champion companion cavalry and raid the enemy bases, while turtling with the rest of your infantry force to keep your eco up. Would recommend you to bring healers with pikemen so that they become undying and research all weapons tech before going into battle. Use a bolt shooter for support against enemy archers.
