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Yekaterina

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Everything posted by Yekaterina

  1. What is this error? I am trying to upload the files into my own repository:
  2. 2021-06-03_0002.zip Bellum mod, Athenian P2 champion push.
  3. I think I can come up with the phrases, but in latinised alphabet or standard Chinese chatacters (because there is no way a computer can handle ancient Chinese characters).
  4. I guess my Chinese teacher in 2021 can understand a Han person from 2000 years ago in a hypothetical conversation, but the writings would not be understood because the ancients used more random curves / pictographs whereas the modern characters are based on a standardised set of strokes and nothing else. However, you can tell that they are the same langauge as all the characters are bijective (corresponding)
  5. Chinese, but with weird accents and illegible handwritings.
  6. This stuff is pure Chinese, not sure if it has English subtitles. I can understand some of it, but the video of a man chopping up a dead pig is a good enough illustration of the weapon.
  7. Here are some documentaries on ancient Chinese weapons. The things called Ge and Ji and GouXiang did appear around 0AD. Ji is extra OP because you can use it in 3 ways. GouXiang is designed to counter Ji Ge is used for chariots.
  8. slinger test (ignore errors) 10.5 pierce, 5.5 cursh, 0.01 multiplier against structures. 7 slings survive against archers. 3 skirmishers survive against slingers tower stands forever. bellumSlingers1.mp4
  9. 'cheng' means a city in Chinese. I have noticed that many of the Xiongnu names are Chinese, even the word Xiongnu itself is clearly Chinese. I asked my Chinese teacher about this and he said that many Xiongnu terms are in Chinese because Xiongnu people had no written text surviving, all of the sources were Han Chinese books. Tongwancheng has become a part of PRC.
  10. I found a good value: 10.5 pierce, 5.5 crush. 20 archers vs 20 slings in close range. 4 slings survive
  11. I gave them bonus multiplier 0.05 and this is what happens: 2021-06-03 11-20-37.mkv Still some damage but much less viable as a siege weapon.
  12. 2021-06-03 11-13-42.mkvPlease take a look at this: 1. 20 Bellum archers vs 20 slingers with 11.5 pierce and 0.7 crush at very close range. 3 Slings survive 2. 20 slingers vs sentry tower.
  13. I have an idea: give slingers decent crush damage but a negative bonus against structures, to prevent using them as siege.
  14. Please be careful about this. Crush damage makes slingers plausible siege weapons, which is not what you want. However, infantry don't have any crush armour, so any crush would be huge. A value I would recommend is 0.7 crush. This prevents the use of slingers as siege weapons but also makes them more effective against other infantry units. Another idea is give them hack damage, so that they are good at anti-siege. Recommendation: give slingers and archers no armour at all.
  15. What do you think about giving skirmishers 75 health instead of 50? That would put them between archers/slingers and melee.
  16. Ok np can u or any artist make one then? no hurry
  17. I made it 12 seconds in the bellum mod. I second that. Not sure why the decision was made. We want to make Town phase not obsolete.
  18. I like the Gengis Khan tent but Genghis Khan was born 1000 years later than the timeframe we are talking about. However, if you can send me the model I am sure I can name it something else, like 'Greate Yurt of Chanyu'
  19. Here is a test run with the Iberians against the Ptolemies. Please take a look and tell me if unit turn times and training times are reasonable. 2021-06-02_0005.zip Also if the champion units do too much crush and hack.
  20. The error persists even when I disabled all mods. I am unable to check any replayes. The build is svn 02 June
  21. While fixing solooy0's error, I encountered this while checking the replays: I have the bellum mod installed and I just wanted to check my singleplayer replay. Can someone fix please
  22. Yeah I get your frustration. The chance of what you just saw happening is very low. With more names I am sure we can make it near impossible.
  23. I think the problem is caused by too many Persian AIs. At the beginning of a match the Petra Bot picks a name from a list of available names for each civ. Two of the AIs have decided to pick the name Darayavahush II (Darius the Second), so it adds an extra II to distinguish. Possible solutions: 1. Add more AI names. This hugely reduces the probability of this happening but it still remains possible. 2. Add a command to the Petra AI that bans the use of names already chosen. This is more difficult to implement and also needs more names as there are 6 Persian names as far as I am aware. So we need historians @Thorfinn the Shallow Minded to come up with more names for each civ.
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