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Everything posted by Yekaterina
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
@Player of 0AD @chrstgtr @LetswaveaBook @ValihrAnt @borg- You guys are the best-skilled 0AD players I am aware of so can you test out booming in A25 to check just how fast it is? Thank you. -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
This point has been suggested by Lion.Kanzen before. I haven't noticed a change in game pace, although A25 does feel more comfortable to play with than A24 due to its better pathfinding. We need some good skilled players to test out booming and rushing in A25 to determine just how fast it is and whether that is appropriate. -
Working on your other counters right now. Might as well add that to the list.
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Oh no please don't. That would make you too vulnerable to rushes, and you would be forced to build barracks early, which slows down the overall boom.
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Right now the berry model problem is more severe than chickens, although chicken problem needs addressing. Bigger selection box would be appreciated. Even better: generate with a mixture of chickens, sheep and pigs. That would settle the dispute for everyone and ancients did have a mixture of farm animals, not just chickens. -
Ballista and oxybeles shouldn't be vulnerable to arrows at least. Also their minimum range is ridiculous. Maybe decrease that to 10 metres and it would be balanced. Their damage seems fine. Rate of fire and packing are acceptable.
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RotationTrainTimes.zip
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RotationTrainTimes.zip This version adds faster swordsmen.
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@ValihrAnt Would you mind publishing your mod onto github? Thanks.
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bellum.zip bellum for A25
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OK. Tell me what you want to put in there. Swords first, of course
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The soliferreum units have 1 crush, 1 hack on top of 26 pierce. They are the first ranged unit to have hack damage, but you would need a large group of them in order to be effective at smashing structures. The reasoning behind it being their weapon has sharp blades aside of the tip, which can hack / slice. Their large mass also means collisions can crush their target.
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Big problem spotted: can you tell apart the berries from wood? The berry models really need be changed! Also chickens are too small. -
What is a callstack and how do I run it in a debugger?
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Here is the first error. I tried to look at the structure tree but the game crashed and this terminal popped up. I am using A25 svn (newest build) on Fedora 34 Workstation. Anyone know what this is about?
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I am trying to make Age of Mythology mod compatible with A25. However, I have encountered many errors which I have never seen before. It would be helpful if someone can give me a detailed outline of what the mod does, including modifications to GUI and a roster of units /structures.
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Here is a collection of proposals on how to nerf elephants from other forums: 1. Decrease health, to perhaps 500-600? 2. Decrease armour 3. Give melee units hard counter against elephants? Maybe 3x like cavalry 4. Elephants are not affected by tech/upgrades What do the balancingf advidors think? @LetswaveaBook @Lion.Kanzen @Player of 0AD
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Project: migrate A23 mods to A24 and A25.
Yekaterina replied to Yekaterina's topic in Game Modification
Which alpha is this mythology mod for? It adds athen, spart and Ptol but we have these already! Norse is a good one and I can try making it a single civ mod instead of adding 3 already existing civs. -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Here is a replay from A25 build 30th May 2021, svn. Some comments 1. Amazing graphics (not sure if everyone's pc can handle this) 2. Very fast pace, like in A23 3. Units stick together (good for melee pushes) 4. Unit pathfinder and duty queue are a little bit strange. They don't really choose the closest woodline all the time. 2021-05-30_0001.zip Well done to the devs! -
Project: migrate A23 mods to A24 and A25.
Yekaterina replied to Yekaterina's topic in Game Modification
Can you draw the ideal interface of the mod selection menu? I might be able to implement it if you show me what you mean -
Project: migrate A23 mods to A24 and A25.
Yekaterina replied to Yekaterina's topic in Game Modification
If you can drop me a link to where I can download the source code of this mod then I can start working on it immediately. -
Yes, but Ptolemy Philopator + Pikes makes push OP
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Sorry guys my school messed up our exams so we have to re-sit them. I won't be available until Friday evening UK time, but by then I would be liberated from the school so I can get onto SVN and TG.
