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Everything posted by Yekaterina
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Yes, so multiple counters
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They counter other cavalry by default, because they are spear units and can stab other horses, killing them quickly. I can remove the feature if you want.
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Sorry I didn't quite understand what you mean here. Should their stats be changed?
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Cavalry in ancient Hispania
Yekaterina replied to Lion.Kanzen's topic in Tutorials, references and art help
Let the Iberian sword cav have attack values between a standard Athenian sword cav and a Roman Consular bodyguard then? Let their spear cavalry have insane speed and very little armour? -
Ideas for New Civilizations [Core Game]
Yekaterina replied to Intellect's topic in General Discussion
I have, but I can't play very well. The nomadic style makes booming very awkward; you must rush at all times and continuously rush, while just scattering buildings all across the map to exploit resources. You must go heavy on cav. -
Ideas for New Civilizations [Core Game]
Yekaterina replied to Intellect's topic in General Discussion
I like the air strike idea. Will make a mod including such a unit for Gauls. If you can give me some more details that would be better. We don't have an air strike unit yet, and birds/eagles could have been used in battle in one way or another. -
Ideas for New Civilizations [Core Game]
Yekaterina replied to Intellect's topic in General Discussion
I can work on that. I will borrow Greek and Roman buildings until you or someone supplies me with better models. -
Ideas for New Civilizations [Core Game]
Yekaterina replied to Intellect's topic in General Discussion
Hi, I am making terra magna compatible for A25 right now. However, there are a few problems, especially with the gui javascripts. Currently, our solution is to pull out the civs individually and make a separate mod for each. I have restored the Xiongnu, Stan has done some good work on the Chinese and I believe Lion.Kanzen has Zapotecs sorted to some extent. I made a forum thread just to talk about restoring mods: https://wildfiregames.com/forum/topic/40034-project-migrate-a23-mods-to-a24-and-a25/?tab=comments#comment-428346 Here are the Github links to the mods: Xiongnu: https://github.com/Yekaterina999/xiongnu Han China: https://github.com/0ADMods/han_china -
I can patch that. The Xyston is quite big, so I guess that affects the agility of the Xystophoros. Therefore we can make the following changes: 1. Use the counters mentioned in the bellum mod 2. Give lancers more health 3. Lancers have slower speed and slower turning time. 4. Lancers get a little bit of crush attack (maybe 0.5 or 0.7) because the long wooden stick flying past at 10m/s definitely can crush bones.
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Cavalry in ancient Hispania
Yekaterina replied to Lion.Kanzen's topic in Tutorials, references and art help
@Lion.Kanzen Would you like me to do something about this? Do you want me to make an Iberian Sword cav unit and a chariot for them? -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I guess you were playing leisurely by yourself? When I practiced against very hard random AI I also didn't think it was a big problem. But, try to stay calm and search for stems and storehouses in a 1v1 duel when your opponent has 200 points higher rating than you! -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I am able to code the xml template files, including any reasonable features. Any cavalry unit should be easy enough for me. In terms of modelling, I can make some models by recycling the existing .dae files but they will not look beautiful at all. If it is cavalry you are looking for I believe I can just change the props to your liking. -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Thanks Stan for saving my privacy. As you can tell from my password I am a Star Trek fan On a more serious note, the trees of India and Nubia biome need repairing; their canopies are much larger than the actual selection box so you don't know where to click. Also, if you build a storehouse under a tree u can't see the storehouse anymore. Please either make the canopy size reasonable or make the selectionbox larger, as well as the model's area larger than the canopy please. -
Historic Names list
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Of course not peter smith, but any celtic name should be fine, like Bridget, Avalon, Aisling, Gwyneth etc -
Historic Names list
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Perhaps we don't have to use all noble names, regular names are also representative of the Ai's nationality. -
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I have already deleted it, but when I restored the file from wastebin it magically worked. Anyways, here is the thing: -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Thanks Stan I deleted user.cfg then rebooted the game. It deleted all of my settings but I could host a game now. I think there was something wrong in the config as I have both A24 and A25 installed. -
Thanks, that was insightful. I can't read traditinal chinese though. 简体中文万岁! This reader is Taiwanese right? His accent is so funny.
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I can patch that. Just exactly what should we put there? -
0 A.D. Alpha 25 Feature Freeze Update
Yekaterina replied to mysticjim's topic in Announcements / News
Which patches are the most urgent? I think we can get the counter system and Roman camp adjustments in first. -
0 A.D. Alpha 25 Feature Freeze Update
Yekaterina replied to mysticjim's topic in Announcements / News
Why not? We still have a few hours tonight / today and we can play a 1v1 if you want. I can be ready in 1 hour. -
StarAtt you are from Taiwan? Cool! How different is Taiwanese dialect to Mandarin Chinese?