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Yekaterina

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Everything posted by Yekaterina

  1. 'cheng' means a city in Chinese. I have noticed that many of the Xiongnu names are Chinese, even the word Xiongnu itself is clearly Chinese. I asked my Chinese teacher about this and he said that many Xiongnu terms are in Chinese because Xiongnu people had no written text surviving, all of the sources were Han Chinese books. Tongwancheng has become a part of PRC.
  2. I found a good value: 10.5 pierce, 5.5 crush. 20 archers vs 20 slings in close range. 4 slings survive
  3. I gave them bonus multiplier 0.05 and this is what happens: 2021-06-03 11-20-37.mkv Still some damage but much less viable as a siege weapon.
  4. 2021-06-03 11-13-42.mkvPlease take a look at this: 1. 20 Bellum archers vs 20 slingers with 11.5 pierce and 0.7 crush at very close range. 3 Slings survive 2. 20 slingers vs sentry tower.
  5. I have an idea: give slingers decent crush damage but a negative bonus against structures, to prevent using them as siege.
  6. Please be careful about this. Crush damage makes slingers plausible siege weapons, which is not what you want. However, infantry don't have any crush armour, so any crush would be huge. A value I would recommend is 0.7 crush. This prevents the use of slingers as siege weapons but also makes them more effective against other infantry units. Another idea is give them hack damage, so that they are good at anti-siege. Recommendation: give slingers and archers no armour at all.
  7. What do you think about giving skirmishers 75 health instead of 50? That would put them between archers/slingers and melee.
  8. Ok np can u or any artist make one then? no hurry
  9. I made it 12 seconds in the bellum mod. I second that. Not sure why the decision was made. We want to make Town phase not obsolete.
  10. I like the Gengis Khan tent but Genghis Khan was born 1000 years later than the timeframe we are talking about. However, if you can send me the model I am sure I can name it something else, like 'Greate Yurt of Chanyu'
  11. Here is a test run with the Iberians against the Ptolemies. Please take a look and tell me if unit turn times and training times are reasonable. 2021-06-02_0005.zip Also if the champion units do too much crush and hack.
  12. The error persists even when I disabled all mods. I am unable to check any replayes. The build is svn 02 June
  13. While fixing solooy0's error, I encountered this while checking the replays: I have the bellum mod installed and I just wanted to check my singleplayer replay. Can someone fix please
  14. Yeah I get your frustration. The chance of what you just saw happening is very low. With more names I am sure we can make it near impossible.
  15. I think the problem is caused by too many Persian AIs. At the beginning of a match the Petra Bot picks a name from a list of available names for each civ. Two of the AIs have decided to pick the name Darayavahush II (Darius the Second), so it adds an extra II to distinguish. Possible solutions: 1. Add more AI names. This hugely reduces the probability of this happening but it still remains possible. 2. Add a command to the Petra AI that bans the use of names already chosen. This is more difficult to implement and also needs more names as there are 6 Persian names as far as I am aware. So we need historians @Thorfinn the Shallow Minded to come up with more names for each civ.
  16. @soloooy0 Thank you for the video. I will try to fix that ASAP. I must say I have never encountered anything like that.
  17. Statue of Chanyu? Can you make one please
  18. However, I don't know how to push my updated folder onto git. I am on Fedora Linux and I only have command line, so please can you tell me what commands I should use.
  19. Made some changes: 1. Separate animal farms and cavalry stable. 2. Women cost 50 food 30 wood, otherwise booming is too difficult. 3. Women offer 9 pierce but range is only 30 metres as opposed to 72. 4. Women get health boost and armour boost. 5. Fixed some inconsistencies with other A25 aspects
  20. Which error? I am currently on Fedora 34 Build 1st of June and I have encountered no error so far in main gameplay. The only problem was random error messages in the mod selector which did not affect anything.
  21. @soloooy0 what does 'cargando informacion del mapa por favor espere' mean? When I enable the mod I also get error messages in the mod selector, but non in the actual game. It is a balancing mod which only changes templates so it shouldn't produce gui errors. Can you record a video of how the whole process went wrong and attach the logs here? Thanks. I have just tested it and got no errors in real game.
  22. @LetswaveaBook here: https://trac.wildfiregames.com/wiki/BuildInstructions Copy and paste the corresponding commands for ubuntu/debian into the terminal, then hit enter. You don't need to understand what they mean. Here are probably the exact commands you will need. Copy them in and execute one step at a time please. Exclude the bullet points. cd ~/ sudo apt-get install build-essential cmake libboost-dev libboost-system-dev \ libboost-filesystem-dev libcurl4-gnutls-dev libenet-dev libfmt-dev \ libgloox-dev libicu-dev libminiupnpc-dev libnvtt-dev libogg-dev \ libopenal-dev libpng-dev libsdl2-dev libsodium-dev libvorbis-dev \ libxml2-dev python rustc subversion zlib1g-dev sudo apt install wx3.0-headers libwxbase3.0-dev libwxgtk3.0-gtk3-dev sudo apt install libwxbase3.0-0v5 libwxgtk3.0-gtk3-0v5 svn co https://svn.wildfiregames.com/public/ps/trunk/ 0ad cd 0ad/build/workspaces ./update-workspaces.sh -j5 cd gcc make -j5 Note the number after '-j' is the the number of cores (including hyperthreading) that you have, plus one. At this point your build of 0AD is finished. To run the program in the future: cd ~/0ad/binaries/system/ pyrogenesis
  23. Current Xiongnu unit and structures roster:
  24. @soloooy0 try this one: bellumMod.zip This is intended for A25 only.
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