Jump to content

Yekaterina

Community Members
  • Posts

    2.919
  • Joined

  • Last visited

  • Days Won

    50

Everything posted by Yekaterina

  1. @soloooy0 Thank you for the video. I will try to fix that ASAP. I must say I have never encountered anything like that.
  2. Statue of Chanyu? Can you make one please
  3. However, I don't know how to push my updated folder onto git. I am on Fedora Linux and I only have command line, so please can you tell me what commands I should use.
  4. Made some changes: 1. Separate animal farms and cavalry stable. 2. Women cost 50 food 30 wood, otherwise booming is too difficult. 3. Women offer 9 pierce but range is only 30 metres as opposed to 72. 4. Women get health boost and armour boost. 5. Fixed some inconsistencies with other A25 aspects
  5. Which error? I am currently on Fedora 34 Build 1st of June and I have encountered no error so far in main gameplay. The only problem was random error messages in the mod selector which did not affect anything.
  6. @soloooy0 what does 'cargando informacion del mapa por favor espere' mean? When I enable the mod I also get error messages in the mod selector, but non in the actual game. It is a balancing mod which only changes templates so it shouldn't produce gui errors. Can you record a video of how the whole process went wrong and attach the logs here? Thanks. I have just tested it and got no errors in real game.
  7. @LetswaveaBook here: https://trac.wildfiregames.com/wiki/BuildInstructions Copy and paste the corresponding commands for ubuntu/debian into the terminal, then hit enter. You don't need to understand what they mean. Here are probably the exact commands you will need. Copy them in and execute one step at a time please. Exclude the bullet points. cd ~/ sudo apt-get install build-essential cmake libboost-dev libboost-system-dev \ libboost-filesystem-dev libcurl4-gnutls-dev libenet-dev libfmt-dev \ libgloox-dev libicu-dev libminiupnpc-dev libnvtt-dev libogg-dev \ libopenal-dev libpng-dev libsdl2-dev libsodium-dev libvorbis-dev \ libxml2-dev python rustc subversion zlib1g-dev sudo apt install wx3.0-headers libwxbase3.0-dev libwxgtk3.0-gtk3-dev sudo apt install libwxbase3.0-0v5 libwxgtk3.0-gtk3-0v5 svn co https://svn.wildfiregames.com/public/ps/trunk/ 0ad cd 0ad/build/workspaces ./update-workspaces.sh -j5 cd gcc make -j5 Note the number after '-j' is the the number of cores (including hyperthreading) that you have, plus one. At this point your build of 0AD is finished. To run the program in the future: cd ~/0ad/binaries/system/ pyrogenesis
  8. Current Xiongnu unit and structures roster:
  9. @soloooy0 try this one: bellumMod.zip This is intended for A25 only.
  10. Thanks for the inspiration. I think we can make them a naval civ like Carthage, but with an extra class of ships: pirates. These should move at much faster speeds than other ships and have multiple times the loot, but at the cost of lower health and armour? Thank you for your effort. I would review it as soon as possible if you send the files to me. My name is spelled YEkaterina. You can call me Kate if you want ; ) I am from the UK. You? I would appreciate it if you write in paragraphs or bullet points instead of ellipsis.
  11. Please use the SVN version of A25. I don't think it is fully compatible with A24.
  12. Make women javelineers? I feel like these people already have enough archers just looking at the male population. Spartan women could throw javelins.
  13. Download the zip from github here: https://github.com/Yekaterina999/bellumMod
  14. This version contains everything suggested by you and all of the features from Thorfinn Mod. bellumMod.zip Sorry I messed up github. I didn't upload the changes. Trying to fix now.
  15. @Stan` @Gurken Khan The patch has been made here https://code.wildfiregames.com/D4056
  16. So do you want the mercs to be available or do you want me to just change the description? I guess I will just change the description for now so as not to upset the balancing advisors.
  17. Which operating system are you on? If you are on Windows, install tortoisegit and be sure to check the "cli" option when installing. On one of the steps it shows you which components are going to be installed, so just tick all of them. If you are on linux, sudo pkgmanager install subversion
  18. I can do that in A24 as well. I agree that better pathfinding makes booming faster.
  19. Link to my fork: https://github.com/Yekaterina999/xiongnu/tree/82533199e7442c4201e6642657ce8d906ec06d8f Here is the default Xiongnu Structure tree freshly cloned off github: Proposed changes: 1. I like the idea of archer women - increase their attack slightly to 4 pierce? 2. Since they use the double curved bow, make their default cavalry archer offer stronger attack than default value for other civs, but less than champion archers? 3. Some P3 buildings perhaps? 4. Increase the armour of some units? 5. Give them a dedicated corral for animal farming and a cavalry stable, so that units are trained faster and animals can be bred faster? 6. More champions?
  20. As you can see, the Thracians are much more complete in comparison and have their own buildings and unit models. Meanwhile, the Illyrian actors are just a combination of Spartan and other Hellenic models. The Thracians can already run on A25 without many errors whereas the Illyrians are unusable. Looking at the structure tree here are the proposed fixes / improvements for each of the 2 civs: Thracians: 1. Give them some siege weapons 2. Fix training units and add units to correct buildings (with reference to the standard roster of A25) 3. Give them some champion units 4. Give them some team bonus 5. Give them their own wonder and more original unit models (thanks to the art team in advance) Illyrians: 1. Fix all their bugs first! 2. Replace Spartan models with more Illyrian stuff (art team needed here as well) I will be working on them for the next few weeks, as I have more urgent mods to take care of right now (bellum) before feature freeze.
  21. This thread is about making the mods for Illyrians and Thracians compatible for A25. By default they are compatible for A23 or A24, and these are the screenshots of the current structure roster and unit rosters. Illyrians: Thracians:
  22. Another minor issue in the mod selector. This error message pops up but it does not affect anything though. Might just be very ridiculously programmed mods (I have a collection of A23 and A24 mods in the folder so that is within expectation).
  23. I have encountered a problem: A25 and A24 have dramatically different xml files, meaning the mod can only work for one of the alphas. Should I make it A25 only? I will try to finish it by tomorrow evening UK time, which is late morning in Honduras.
  24. Is this for regular spear cavalry or champion cataphracts?
×
×
  • Create New...