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Yekaterina

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Everything posted by Yekaterina

  1. What were you trying to do here @zyli ? After which command did these errors flag up? I would recommend sudo apt-get update then reinstall the build dependencies for 0AD
  2. For svn the atlas would be automatically included, no need to specify atlas when compiling. For Windows 10 you need to download atlas.dll, put it into the pyrogenesis folder and restart the game.
  3. An idea came to my mind today: since Aristeia is based on the Bronze age, why not introduce a new resourcce of bronze? We can even introduce tin and copper then make the players synthesise bronze from these 2. So the resources would be: food, wood, stone, tin, copper. What do you think? Also Khopesh warriors of Egypt deserves better stats than they currently have.
  4. I am trying to create a unit which is capable of both shooting arrows and using swords to hack if the enemy gets close. How would I achieve this? It would be ideal to switch attack type by holding down control. So basically a multipurpose unit that is an archer and a swordsman at the same time.
  5. If you guys can give me all of the small mods or some requirements that you would like then I can collate all of them into a big mod, then call it 'Empires Extended'. But of course some balancing advisors will be needed to sort out the clashes. Currently we have: Bellum mod Rotation and train time mod Mercenaries mod by Letswaveabook NROC Autociv Thorfinn mod (implemented into Bellum Mod already)
  6. The iberian template file is missing or the directory is wrong. I think the map is trying to put an Iberian champion infantry somewhere on the map but the directory it is referring to is wrong. The location of champion templates have moved in A25.
  7. @Player of 0ADi meant let autotrain be a mod, instead of a default feature.
  8. Let's leave autotrain as a single, independent mod instead of an official feature in the public mod.
  9. How can we convert his mod into A25 compatible? I copied his js files and did the renamings as he said bu they gave me loads of error messages.
  10. I will try to fix, but it will not be implemented for A25 though. Can you tell me more about Lusitanians, I can't read Spanish. How close is Lusitania to finish?
  11. I think I messed up the directory of some units
  12. 2. Implement elements from Bellum Mod, including the balancing changes as well as P2 champions. But we can adjust that based on the feedback of players from A25. 3. Smarter AI please. At least no idle time or random suicide rushes. Also no women mining nor men farming please.
  13. 1. New civs: Very ready civs: Han, Thebans, Epirotes, Xiongnu (All artwork and templates complete, no bugs, may need some final balancing) Almost ready civs: Judeans, Thracians, Zapotec (No bugs left, some artworks need polishing and balancing is debatable, need intensive testing) Not ready but started: Illyrians, Dacians, Ponies. (Still a lot of bugs to be fixed) Planned: Aksum, Balkans as a whole, Greek subfactions.
  14. You mean treat the Attic Greek civs like Seleucids, you choose to unlock either pikes (agyraspides) or swords based on which tech you research?
  15. Can you watch those and get some ideas on unit roster meanwhile I sort out the Illyrians. I have just finished off the Judes and they need testing. Download Judes from here, just download the zip, extract into the right folder and enable in A25. Should be compatible with any A25, both svn and git. https://github.com/Yekaterina999/Judeans-Hasmonian
  16. videos here: https://www.youtube.com/watch?v=wtzg5uEpiOI https://youtu.be/AldoCnv3QYE https://youtu.be/bSggIhQknVA
  17. I would need you to suggest a unit roster and a structure tree, then some ideas on their architectural style. Any unit roster and structure tree should be easy to implement for me. I especially need you to work with the historians to determine the heroes, unit types available, champions, navy and any civ bonuses.
  18. Surely you have to judge a civ based on more factors than that. We can introduce some unique concepts for example swimming champions for Illyrians, reconnaissance eagles for Mongolians and war tigers.
  19. I read the post. Theban assets are in the game but there is no {civ}.json file for them, which is why they do not show up on the structure tree. With a few tweaks I can make them appear
  20. Another update: https://github.com/Yekaterina999/Judeans-Hasmonian Need an artist to fix the actor for javelin cav please, everything else went smoothly.
  21. @Lion.Kanzen what do you think? Can you bother to create ==[Task]== threads for these? I probably won't have time to work on these until next weekend or later. Currently busy with Illyrians. Judes just got updated. Need testers
  22. Also, I forgot about the Etruscans, Garamantians and Sassanids.
  23. But what do you think about the ones I suggested though? They have been overlooked. Aksum is especially important because they defeated the Kushites and were one of the major world powers at the time, existing over a span of approximately 1 millenium.
  24. Dear historians @Genava55 @Ultimate Aurelian @Thorfinn the Shallow Minded what do you think about adding this civs? Can you suggest any unit rosters, structure tree and heroes, as well as bonuses? Can these civs be merged into one big civ? Do we have too many Greeks? Perhaps we should look elsewhere: Olmecs, Aksum, Koreans, Japanese, Funan (modern day Cambodia + Thailand + Vietnam)?
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