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Yekaterina

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Everything posted by Yekaterina

  1. Achemedes death ray concept: death ray.webm
  2. Is this A24 or A25? Different versions can have huge impacts as in A24 many civs should be banned due to balancing issues but in A25 it is quite ok.
  3. When the editor is open, the public.zip file is constantly being accessed by the system, so Windows 10 would restrict you from opening it to prevent corruptions. You need to close the scenario editor and all 0ad related processes, then right click on public.zip then click on 'extract here'. After the extraction is done you will get a folder called 'public' (it is huge)! Delete the original public.zip, then restart the game. You should see the mod selection screen. Select 0ad, then restart the game a few times to check if it works. You can then edit the files in public folder. Alternatively, build from git or svn
  4. I wish we could have that, but I am not sure what other players and balancing advisors think.
  5. I am also quite annoyed by profanity in the lobby, as you cannot control who joins it. I am a few hours away from becoming 18 and I can quite safely say that people of all age groups are fed up with smurfs, trolls and profanity. Ban won't work, we can only resort to whitelisting.
  6. @Ceres would you like to test direct connection via IP address with me? I was wondering whether that would work.
  7. Many banned players can return using second accounts and third accounts. I know players who have 5 or more accounts... although most of them are quite well mannered. This makes blacklist obsolete, instead, we might need to switch to a whitelist system for your children. The whitelist should contain a list of trustworthy people and their ip address so that you can play with them without worrying about profanity.
  8. Exactly what are the problems? Currently the svn version is able to run games just fine, at least against AI
  9. I guess the reason why we want to have ratings is to balance out players in TG and avoid hitting an OP player in 1v1. Therefore we can use something more informative than just 2 numbers, hence the profile idea. You can doctorate the numbers but if you get a profile then that is a very solid illustration of your playstyle and skill (unless you create a second account). A lot of players have low or no ratings because they only play TG, so we need to include that in the profile. Of course, globally, we can have a top player for each civ.
  10. For Japan: small but strong ships Let citizen soldiers train straight into advanced rank or elite rank. Tech: steelworks - strengthens their swordsmen
  11. I can play in your contest but no need to pay me any money if I win, especially not US dollars
  12. Among Us stormed my school quickly and died quickly... I have never played it before. Not going into it at any point.
  13. TG is ok but the player's name is quite poorly chosen. I must report that there are a lot of second accounts and smurfing going on these days. However I don't have solid evidence for most of these cases and they all deny themselves.
  14. Why to discord? Actually I think this is a good idea. You can monitor chats in the lobby through the Discord community server. Someone suggested to me that I should become a moderator today, and I think I can make some time each day, as I sit next to my PC for the majority of the time. I should be able to hear pings, if not, I can still see any discord chat or incoming emails. @Lion.Kanzen how do I become moderator?
  15. Shall we include performace against bots as well? Players can smurf, troll and make mistakes but bots will always be the same. Favourite civ is a good idea. Perhaps we can create a little profile for each player, showing number of games played number of games won overall kd ratio total units killed Time since last activity Average time spent on 0AD per day When they joint the lobby Some form of ELO rating, like lichess Favourite civ Personal statement (let them write a short paragraph to describe themselves) This profile pops up when you double click their name.
  16. Yeah I intended to make Carthage OP Well, we can allow them to train mercs from embassies and citizen soldiers from captured enemy barracks. In the Carthaginian templates all of the mercenary units have different names compared to regular citizen infantry so it shouldn't be too much of a problem.
  17. I am thinking about a special unit with the single purpose of capturing elephants. This unit is able to dodge angry elephants and capture it from a distance, meanwhile it cannot engage in any other combat.
  18. Rename it to what? Lol the game is stuck, we can't end it because somehow the host escaped the lobby.
  19. @Stan` @user1 This TG has been going on for 3 days now. This player is no longer in the lobby but for some reason his game is still there. I tried to join but cannot connect. Some players want to ban him for profanity. Can we kick him or delete his game at least, please? It is very annoying to have an empty game in the lobby because it distracts players from joining genuine games. Thanks
  20. if I understood that correctly, you want to train other people's mercenaries from the structures that you conquered? The programming is trivial but this might upset the balancing advisors. Logically it makes sense as mercs just go to whoever pays them the most.
  21. Well, we could let all civs capture elephants (that is easier for me to program ). But to convert a gaia ele to a proper war elephant we can make it very costly in time, so that you cannot mass to many elephants all at once. True. I guess I will leave mercs alone for now. But their huge metal cost discourages me from using them.
  22. That is easy to implement, it is just some xml trickery. Currently in the Athenian CC xml template: <ProductionQueue> <Entities datatype="tokens"> units/{civ}/infantry_spearman_b units/{civ}/infantry_slinger_b units/{civ}/cavalry_javelineer_b </Entities> </ProductionQueue> {civ} will be filled out as the current owner's civ. This means if you don't have infantry spearman in your civ then you won't get any infantry spearman out of the captured Athenian cc. For example, if a Macedonian player captured an Athenian CC then they will get only a Mercenary Slinger and a Mercenary Cavalry javelineer out of the CC. To fix this, we replace {civ} with athen: <ProductionQueue> <Entities datatype="tokens"> units/athen/infantry_spearman_b units/athen/infantry_slinger_b units/athen/cavalry_javelineer_b </Entities> </ProductionQueue> In this case no matter who captured this CC they will always get Athenian units out of it. This might not be ideal though.
  23. Nice idea! I was thinking about an elephant trainer unit for Carthaginians.
  24. I agree. In some maps gaia rush you very early on and the mvp became gaia. We can give mercs a high capture point, so your soldiers need to wave at them for quite long. When a merc is being captured it would think that you are attacking him so he will attack you back. I guess this evens things out. Same applies for elephant. If you try to capture an elephant it will get angry.
  25. In the summaries for each game there is always an 'unit captured' list but it is always empty, because the game currently does not allow units to be captured. Clearly the ancient devs wanted to implement such a feature but never managed to do it (or it was removed for some reason). To make this column not obsolete I have the following proposals: 1. Allow Carthaginians to capture gaia elephants and then upgrade them into war elephants at the cost of some metal and time. I believe they actually did this. 2. Allow enemy mercenaries and auxiliaries to be captured. Traditionally mercenaries were never loyal and would defect to whoever gives them higher pay, and riot when there is no war. 3. Allow gaia women and gaia troops to be captured. I have already made a mod that does this. But I would also like to consult our balancing advisors. I know weirdJokes is very against this idea, but I would like to hear from others as well. @Lion.Kanzen @BreakfastBurrito_007 @maroder @LetswaveaBook@nani @chrstgtr Also any suggestions from our historians would be helpful @Thorfinn the Shallow Minded
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