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Yekaterina

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Everything posted by Yekaterina

  1. Your laptop is almost as powerful as my desktop computer, so the hardware is not at fault. I think you might need to check what went wrong with windows 10. Maybe reinstall or reset your OS.
  2. We can call it neutral instead of Gaia. When I first played the game my cav had a fight with a boar and when the " you have been attacked by gaia" message popped up I thought Gaia was another player and enemy, so I sent a whole army to fight with the animals instead of the actual enemy. Gaia does sound more fit for the settings but for people like me who are not educated in mythology, "neutral" would save a lot of confusion.
  3. Formation = charge. Micro and pace is quite like A23. If you can do well in A23 then you should have no problem. The game feels more responsive in general and no need to manually pathfind units.
  4. From what I have observed, A25 will perform better than A24 in terms of lag. The reasoning is this: when we get to late game there will constantly be hundreds of units fighting each other, and to keep all players in sync, the computer has to calculate what happens in each frame, then move onto the next frame. This means 1 second on Mainland might equal to 3 seconds in real life, therefore a game which 0ad claims to have lasted 40 minutes might have lasted for 2 hours in real life. In A25 the game is faster-paced, so more things happen in each 0ad second, and therefore the lags and freezes will be less obvious and the players will always be entertained instead of waiting in vain for their units to do something. In terms of DDOS, I am experiencing a lot less of that now. In March and April DDOS was a rampant threat to team games. A24 had almost the same frequency of DDOS at that point. However, I have only experienced 1 DDOS attack in the past 2 months, June and July. And that DDOS was targeting the server instead of clients. The explanation could be that the hackers are bored. In my test games in A25 there was obviously no DDOS. Overall A25 is more stable than A24 because when both players had the right setup we never experienced any errors at all. However in A24 I sometimes get OOS, timerError or the time counter just crashes randomly. The most ridiculous errors in A24 even included 'Can't de-interlace' or 'can't de-serialise'. Fortunately none of these actually ruined a team game. Also, is there a more moderate way to deal with out of ram? In both A24 or A25 the game just crashes when ram usage is high.
  5. I thought about this. But sometimes people can't distinguish between A25a and A25b and when they have the wrong version they OOS. Please remember that Ubuntu apt package manager is still on A23 right now... there is no way it can tell apart A25a and A25b...
  6. This is a good point. We can release A25 as RC3 then make A26 come shortly after if A25 does not work out. We can make A26 a balancing and bug fix alpha instead of packing in many new contents, then put the fun stuff into A27. Good news: Havran, Yarok and Metafoundations are back.
  7. If we remove the running speed everything will be fine. However, I feel like we are off-topic. Start a new thread about charging mechanism?
  8. There are two sides to everything. For pros this is good news but they can also use this dancing to troll less experienced players. So it is extremely difficult for nubs to progress, a bit like A23. People will get really confused by the change. In A24 units are quite reluctant to turn, move and attack, but in A25 suddenly all units charge like crazy, which can upset some medium level players. Also, the balancing issues that arise from charging (OP melee, OP javelineers, useless archers and slingers) means less fair on certain civs like Carthage, meanwhile Macedon and Seleucids are absolutely OP.
  9. Obviously there is no more ddos in A25 DDOS has reduced a lot since A24, especially these days. I think the hackers are no longer interested. A25 does challenge both pro players and noob players. Pros can dance once again with cavalry and fast turning speeds. However, it feels like we are back in A23, except this time it is javelins and melee OP instead of slingers OP. In A25 archers and slingers are overnerfed, because of units being able to run / charge. Their longer range is no longer significant and the huge spread also weakened them. Either: A24 archers + current formation / run /charge mechanism or A25 archers with A24/A23 formation mechanism. Another solution is decrease the run speed of some infantry units. For example set pikeman running speed to the same as their walking speed, set javelineer running speed to their walking speed etc. I don't mind charging cavalry though, even if it is ranged cavalry. The charging mechanics makes the A25 samples less suitable than A24 for competitive games such as this, so I recommend sticking with A24 which everyone is familiar with by now.
  10. Thank you. I am also planning to make tutorial videos teaching people how to make mods, so that they can experiment with their own balancing ideas.
  11. My uni starts in October. By then I won't have much time for 0ad until my holidays...
  12. I totally agree. There are many patches yet to be committed and there are major balancing issues to be resolved.
  13. what about adding a button to switch between ramming, arrow and artillery? That gives the player more control and makes the ship more useful and pro-friendly.
  14. not really. Just treat it as Microsoft store or Apple Store. All you need is to install an AUR helper (I am using one called "yay", there is a new one called paru). Then you can use AUR like how you use apt. installing 0ad: yay -S 0ad then it asks you which versions to install, just say 1-5 and click enter a few times. Yes openSUSE is very nice. How does it compare to arch in terms of software availability? I might even switch to it! snaps on ubuntu are very slow for me.
  15. There is a way to give other structures phased destruction animation like the Carthaginian buildings. However you cannot mix unit actor components with structures actors
  16. 35 damage arrows is ridiculous. Can you suggest another value? Consider pierce, hack and crush. Also where are the ramming features of Quinqueremes and Triemes?
  17. My suggestions: 1. Make Quinquereme projectiles more accurate 2. Allow Quinquereme and Triremes to switch between firing modes: stone, bolt or arrows. If a Quinquereme is fully garrisoned with archers, there is no reason why it cannot shoot arrows. Similarly for a Trireme with bolt shooters. Although Triremes probably cannot mount catapults on them that easily.
  18. I think structures and siege are given an 'elevation bonus' and 'launch height' which changes the trajectory of the projectile. However, this is often not shown on actors and there is something worrying about projectile physics in 0ad: the value of gravitational acceleration (approximately 9.8ms^-2 on Earth) varies for different structures and units! This is the stats for a Quinquereme: @Gurken Khan There are many issues with ships in 0ad and they are overlooked because most TGs happen on Mainland. If you can kindly start a new thread to report all of the problems you have spotted with ships that will help a lot. Most bugs and balancing issues for ships are trivial.
  19. About the 2 gender citizen mod, since we only need to replace the actors, we can use nani's trick to make it compatible for lobby games. Those who need it can use it but please do not implement that by default, as it is easier to distinguish citizen-workers from infantry if we keep all citizen-workers with a female phenotype and all infantry with male phenotype.
  20. By the way, Spartan women can be used for women rush, Xiongnu women are archers. Also women are better at anti-siege than all ranged units! (except for Iber fire cav)
  21. The Tutorial speaks strictly in the context of the game, no need to apply 0ad logic to real life. In the game, female citizens of most civs are purely economic units, that is very true. But just because 0ad is balanced that way it does not mean in real life women are worthless nor are the developers suggesting anything like that. There are many things in 0ad that are very unrealistic, but making everything perfectly real = nub balancing. There are many things which do not make sense in 0ad, for example elephants bashing their head against a fortress, cavalry units hacking a ram, etc, but, they make the game fun to play, which is what matters.
  22. So what is the point of diamond, since you can't play with yourself? Also what about second accounts, smurfs and trolls? But I like your idea, I have joined
  23. Can you click tab and check if there is a loyalty bar on top of the animals? If so, then it seems that the Athenian cc's capturing power has managed to convince the gaia in range to join Athens... As a rule of thumb gaia fauna cannot attack buildings, and gaia units would prefer to capture instead of destroy buildings. The reason behind could be someone added a <Capturable> tag onto the general template for gaia... can you open another map and check if this problem persists? If so I will patch a fix.
  24. I am not suggesting anything to do with Delenda Est, what I am talking about is keep it like A24 or A23 where units are sane when you order them to attack. In A25 cavalry is important but horse archers love to charge into groups of spearmen instead of picking off infantry from a distance.
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