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Yekaterina

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Everything posted by Yekaterina

  1. Why are you floating 20K resources ?! In a good TG when I am rich I float 4000, but that's about it. What is the point of storehouses on control groups?
  2. Whitelist can prevent the hacker from finding out new victims to attack. However, it is believed that the hacker already has a hitlist: an IP of players who like hosting. Direct connect and password protected matches might help if you are not on their hit list. Some observations: 1. I have never been ddosed while using a smurf account. Even in the heights of DDOS back in A24, I hosted games with a smurf account and no-one ddosed me. It could be a coincidence but could also mean the hacker is picking targets, or the IP protection is working. 2. Those who liked to host in A23 got hit the worst. woodpecker was one of the most targeted victims and he hosted a lot back in A23. This is because A23 had no ip protection but A25 does.
  3. I think you need the semi-colon sign at the end of each line. If it still doesn't work, maybe insert the local.cfg at where you found default.cfg (0ad/binaries/config)
  4. Athenians can be strong if you play them properly. Here are some of the very strong strategies you can use with Athenians: 1. Javelin cavalry + infantry hoplite. It is able to crush any other infantry combination that does not contain champions. Be sure to research all of the techs in the blacksmith and Hoplite tradition in the CC. 2. Mercenary Skirmisher rush in P2. 3. Sword cavalry raid. Add a few javelin cavalry to make it even stronger.
  5. I believe for linux, it is at: ~/.config/0ad/config/ For windows, Appdata/local/0ad/config or Appdata/roaming/0ad/config (Again, I haven't used windows in a long time so I don't know for sure, but if I remember correctly they were in appdata) You need to create the file by yourself. It is not included by default.
  6. Yes you can. You can create a local.cfg in your config folder. Then type in zoom.max = 500; Or max.zoom = 500; (Sorry I can't remember which one exactly, just try both and see if one works)
  7. I think the reason might be, even though Petra has gathered resources, it does not know how to spend it properly. Therefore, we need to tweak other parameters in the attack plan.js and buildplan.js and config.js Another thing is, if you decrease the build time for the AI that will allow it to boom a lot faster.
  8. If you see an elephant coming, send a few spearmen (10 should be enough) forward to block its path, then target all of your slings at the elephant. It will die pretty quickly. If you really wish to play Athenians, you can use some cavalry javelinists to chase after it. Use 10-20 and the elephant should be dead in a few seconds. Alternatively, use Iphicrates and some mercenary javelineers in a formation to target the elephants 1 by 1. The champion archers are also a good option to snipe elephants from a distance if you can afford significant numbers of them (15-30). If you find Athenians difficult to play with, then choose another civ.
  9. @Ceres please apply the patch to the git. I would like to perfect all of the elements before making a final patch. I have convinced @KKaslana to work on this as well. Right now I am not sure how to balance the civ with respect to the other vanilla civs; we also need to take account of any changes in mechanics between A25 and A26.
  10. Thank you very much @andy5995, how did you tweak the resource gathering bonus for the AI? Which file and which command controls the AI's eco bonus?
  11. https://github.com/0ADMods/millenniumad This is the link. I think you need to edit the mod.json file to make it compatible with A25. Open mod.json in the zip with a text editor. Find the line where it says 0ad=0.0.24 Then change it to 0ad=0.0.25
  12. I think they are compatible with A25, but the mod itself contains some missing balancing elements. For playing vs. AI, it is fine.
  13. Some screenshots: I am not sure whether Muted2021 and noob_player are the same person, but both of them have mentioned mountain people before. They claim they have hacked 0ad and then joins every open game and spams until they are banned or the host ragequits.
  14. Nice one. That would cost a lot though. We can have a ship or a ram that heals nearby ships / rams.
  15. Nobody would dare to make ranged units anymore, so the game becomes a pure melee fight (more historically accurate though). Suggested healer stats: Cost 125 food. Heals at rate 1.5 hp per second (for units within aura) Basic range: circle with radius 7 metres. Reason: pikemen have length 6 metres. The should be able to clear themselves of a pikeman like to avoid pathfinding problems.
  16. I just cloned the latest version from git. Don't worry, I haven't pushed anything new to git yet. Ingame testing shows these are fine. I noticed no errors with detroying buildings etc.
  17. I like the idea of healers getting an aura instead of doing the healing themselves, it would reduce much frustration over them. They were used quite frequently in A24 but not in A25. The only problem is you might miss the animation of the healers waving at each other A problem that arises from aura effect rather than 1 to 1 healing is OP undying army. So we either nerf their production, cost, or healing rate / aura No please no, we still need them!
  18. @Stan` @Langbart There is only 1 bug left with Han: this .dae file does not have the prop points for 'garrisoned'. I have tried to add it myself but it instead produced more errors. Can you help me add the prop points please? Thanks. So far there are no other bugs found. han_civic_center_no_towers.dae
  19. This is a good one. He established the silk road and informed the other civs that there are civilisations further east than the Mauryans. Also we might as well add the Han to A26. I can patch it tomorrow.
  20. 5 pop house is only significant in early game. You can build a farmstead and a storehouse, then get your first house up immediately. For 150 wood houses if there are no trees near your cc then you need to wait for you wood choppers to build first storehouse, chop 50 wood, then force up your first big house. This hurts your efficiency. Ptolemies don't have this problem, they can spam and keep building. However, in late game, 5 pop houses need designated house builders, which is not really efficient anymore. It is very easy to get pop capped and you are forced to use smaller batches. Also they take up too much space, which is not good for small maps. This is the main weakness of Ptolemies. Therefore, I recommend researching the home manor tech in town phase if you have 5 pop house. Carthaginians apartments are very handy in town phase.
  21. Agreed as well, I prefer 10 pop house, but some experienced players and maths say otherwise...
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