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Everything posted by Yekaterina
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Also a 1600+ player shouldn't complain about their civ too much in A25. Yes the civs are not balanced but unless your enemy spams certain OP units, you should have a fair chance at winning. There are unit strategies that are suitable for each civ.
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On rushing and early pushes, you need to do a lot of damage to your enemy without hurting your own eco too much. Cavalry is expensive so too much cav will hurt your eco too much but your can't do much with too few cav. There are many approaches to doing cavalry rushes; you can watch TG replays or ask good rushers. You can also do infantry rush or infantry push, but these are risky as your base becomes vulnerable and your eco stops for a few minutes. Also it's possible that you lose everything in your enemy's base and you are eco dead. Mercenary rushes are low risk and cheap. So if you are Kush or Carthage then they are a must. Any civ with a mercenary unit can do mercenary rush, that includes Macedonia, Seleucids, Ptolemies, Athenians. Mercenary cav is better for rushing, because they have more health attack and easy to escape. Also mercs are trained quicker. If your enemy has any cav at all then spearcav is useful; of they are all ranged then sword cav is better. For mercenary rushes, you can commit to the from the very beginning of the game like Akazid, or, you can train some in situ in P2 without delaying yourself too much. Later Rush = more units needed to be successful
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Suppose you are given the chance to boom. In your big push, the more units you field, the better. Meanwhile, upgrades, champions and composition makes the biggest difference. Ideally, you push with 150 soldiers in total, with at least 40 melee units. The positioning of your siege weapons and elephants is also important; if you fear being outnumbered, you may want to charge the rams or elephants at the front to distract their units so that you can steal a few kills. Or, if you want to ensure their death, you put rams behind your organic units so that you can immediately siege them as soon as you win the fight. Before you push, you need your hero trained and all pierce techs researched to at least tier 2. In order to supply your front line, you need to spam at least 7 infantry barracks with the batch training tech researched. When fighting, never batch train. Instead, put all barracks in the same control group, then train 1 soldier at a time. This ensures that your front line population never falls under that of your enemy and hence you win the fight. If you are at a disadvantage, don't linger and withdraw immediately, otherwise it will be a 1 sided massacre. To keep this supplying process going, you need most of the eco techs researched, 30 women farming, 15 javelineers on wood and 5 on metal. It might be advisable to wait until to you float resources before you commit to a big push, so that you can barter away resources if the fighting takes longer than expected.
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All of these are good questions, and they don't have a fixed answer like which button to press for attack move. You need to micro the units based on the terrain you are fighting on, your enemy's composition, your own composition and so on. If you spot an enemy unit that does huge damage but has few health, e.g. mercenary cav, hero, champion fire cav, then it is worth it to snipe it with your ranged units. If you have more melee than your enemy, then you can divert some and order them to attack enemy ranged units, which will route their formation. For melee cav, just try to take out their ranged units. For ranged cav, use javelin cav as infantry javelineers and archer cav to take out their ranged units. Again, if their melee is overwhelming then it might be worth it to fight their melee first. Sometimes you need to retreat just the ranged units to protect them from enemy melee. There is no difference between boom speed of anyone between 1400 and 1800. What matters is playing special strategies, rushing and antirush. Also the fighting ability matters.
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Version V3.0 is out! Changes: applied enlarged berries to many biomes.
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The thing is, we don't have a perfect or near perfect release yet, every version has its own problems so it is a bit premature to go to beta. Most players think A23 had great mechanics and sound effects, just that slingers are not balanced and dancing is allowed. Most players are quite happy with A25 but a few people hate units overlap so much that they refuse to play A25. A26 is about to introduce an acceleration mechanism which is again controversial. We don't have something that everyone is happy with. So we need to first come to an agreement with unitAI mechanics, then we can work on the stats. Once these two are done, I bet that some additional features like an extra decorative building or harmless unit wouldn't upset anyone too much. Also I spotted a pattern: if a completely useless and weak thing is introduced, nobody cares about them unless they interfere with the main military units of a civ. For example the Kushite mercenary desert raiders of A23 and A24: they had exactly the same stats as a regular cavalry javelineer but are much more expensive, so they were never used. No-one ever complained about them as the Kushite player still has the rest of their structure tree to play with; they can simply ignore the desert raiders. So we can add in historically accurate units and buildings but make the new additions very nerfed so that no-one has too much dissent over them. We wait for Valihrant to come up with a strategy for these units, then we adjust their stats accordingly.
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Not true. I have come across at least 3 other real women that aren't berhudar or me. Most of them don't tell you until you chat with them for a really long time. Also they don't have very obviously girl names.
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When I logged on, I tried to join 1v1 hosted by M.T. and every time I was kicked from the lobby. Then this happened when I tried to join again:
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This happened when I tried to log in to the lobby today: When I rebooted and tried to log back in, it says that my account does not exist or the password is incorrect. I can gurantee that I did enter the correct password. After my main account failed, I tried to log in with 10 other accounts: 2 of those did log in successfully, but the other 8 failed instantly. Out of the 2 successful accounts, one got this error again and stopped working. Is this an intentional punishment or a bug or nub ISP?
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That's exactly what I would like you to think, so that you can't recognise my smurf accounts hehehe That's good.
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Regicide has never been a popular gamemode, because it is broken: the hero is given completely randomly, so one player could end up with Scipio Africanus and the other player ends up with Cleopatra. As soon as the game starts, Scipio Africanus can run to Cleopatra's base and murder her. There would be 0 chance the Cleopatra player can defend, because the sword cav is just much stronger than the infantry archer in close combat. Since you cannot garrison heroes, there is nothing that Cleopatra could to to save herself, and therefore the game ends there. Furthermore, some heroes give bonuses that are just too OP for booming, making it a very imbalanced game. So we need to make changes to make this mode actually playable.
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That is interesting, however, building placements are already very important in high level multiplayer games: wrong place could lead to inefficient gameplay or the building being captured. Also, houses / barracks are now used as walls to defend against cavalry rush. If barracks train faster when close to blacksmiths, this will temp the player into making economically beneficial but tactically nub decisions. This is good bonus. Before we talk about reworking civs, the navy is completely broken from a balancing perspective, but also from how ships worked.
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Let's put it this way: even the very slight change in mechanic or stats or addition of a seemingly irrelevant unit would suddenly make an unit or civ OP, and then upset the multiplayers. Currently, it seems that A25 is one of the most balanced alpha, so why don't we use that as a foundation and do small tweaks on it as suggested by the balancing advisors? Then, for excitement, we can add new aesthetics and new maps, which pleases the singleplayers without upsetting the hardcore TG players. We can also introduce upgraded versions of the AI, if the singleplayers fancy a challenge! See Res Gestae mod by nagasushi.
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What do we think of the Iberian team bonus?
Yekaterina replied to LetswaveaBook's topic in Gameplay Discussion
Good idea, although I think 2 stone per second for the Athenians would be more useful to them than wood. The Iberian team bonus is very strong indeed. But don't forget about the Romans and Spartans: 110 health spearmen and reduced train time for infantry - these are no less OP than Iberian cost deduction. Also the Kushite elephant bonus is quite OP for elephant civs as well. These combinations are almost bound to win: Ptol + iber + sparta + rome Ptol + sele + kush + rome Sele + iber + sparta + rome Sparta + sele + kush + rome Seleucids + Ptolemies + kush is actually incredibly OP, because Ptols and Sele can spam colonies and CCs - mass spam mercs and deny enemy resources. Kush allows these 2 to spam elephants. Add in a Rome make them boom faster, or a Spartan to boost their spearman. Also don't forget about Sele elephant hero and Ptol merc hero. -
Depends entirely on your PC and what you are doing. Try to detonate 1000 TNT or farm 300 sheeps Not in singleplayer mode. But multiplayer servers might, although they have very good protection against DDOS. Yes. It does. A 1.18 has been released and new cave mechanics have been introduced. Also new mobs and blocks are added to the game all the time. 1.18.1 looks very different to 1.3.1 when I first started playing I don't know what a signal decoder is. The most complicated things I have done are: Iron farm Redstone-powered farms: sugar cane, melon, etc Railways with fully automatic stations Auto-smelter Villager trading machine Mob drop farm Having played minecraft for so many years, I have never defeated the ender dragon in survival mode, not even once! Yeah I am still cosmic nub at minecraft
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This happened to me today. Is it because of nub ISP or is there a bug? Note: it happened a lot in Luxembourg but not too often in the UK. As soon as I run Steam, the lobby kicked me and gave me this error when I tried to rejoin.
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Anyone who has won a game against one or more AI knows how annoying it is to hunt down the last few women of the AI hiding in some corner of the map. It is a huge waste of time and effort. My suggestion is to allow the AI to resign instead of being defeated completely. Let the AI automatically resign if all 3 conditions are satisfied: Having lost all CCs or territory roots. Less than 30 organic units left The human player still has some territory roots and more than 50 pop. These settings should be able to take account of nomad as well. I am not sure how to code this up. Can the programmers offer any thoughts? @andy5995 @bb_ @Stan` @Silier @wraitii @Gurken Khan since you play with the AI a lot, what do you think about this idea?
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Minecraft is not as fun as 0AD but I still like it... just consider being an unit yourself, having to do exactly mining, farming, chopping wood, building, fighting and scouting but all on your own. Consider mobs as gaia... I do agree that Minecraft uses less brain compared to 0AD, which is why it can have a greater player base. Another thing is, Minecraft is counter-intuitive so there is a huge demand for tutorial videos and survival walkthrough. Also speedrunning and DreamSMP attract audiences who just want to spec.
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KateGUIv2.0.zip This is an improved version with no errors. @seeh can you make the model chickens pls
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Yes, that is a problem cause by my nub blender skills. I just dragged the chicken model to enlarge them and this is what I got The purpose is to make them more visible and easy to click on
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This mod is based on @nani's autociv mod, where I made some changes to the gui of the game that can help you in a heated situation: 1. A23 sound effects and amplified sound - you can hear every projectile hit and alarm. 2. All berries and fruit trees are pink - easier to spot. 3. Trees turned into vertical sticks for visibility; no canopies so that you can see anything under them; bushes are also sticks so you can spot them before trying to build anything. 4. Chickens have been replaced with blue peacocks 5. Metal are now bright yellow and shiny - easy to see and be distinguished from stone. 6. GUI tuned to a theme that I like - feel free to change it if you have the assets. I am still working on it and it is incomplete at this stage, but it already works and did allow me spot some sneaky moves from the enemy and micro more efficiently. Many thanks to nani. Kate-GUIv8.0.zip