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Everything posted by Yekaterina
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The template is done, but I have ran into a few bugs that needs to be fixed. Right now I am missing a wonder and actor files. I will use placeholders for actors for now.
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I gave the ship 6.7 crush attack (previously it was 35 pierce!), 3x bonus against other ships, 0.125x bonus against buildings. I feel like they are still too weak against other ships and maybe a little bit overnerfed. Each ship has 35 pierce armour now, so they are quite invulnerable against ranged units. Since most infantry and cavalry have quite high crush armour the ships can't kill land units as easily now, but can hurt them a little.
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Here is a concept demonstration of the ships mod, suggested by @Dakara mod1.webm Sorry about the video quality. I need to configure my video editor
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I must clarify the mechanic of garrisoning on walls: instead of putting units inside a structure, the wall defines some garrison points near it, and the 'garrisoned' units stand on their garrison points completely unprotected. Then the wall offers an aura that increases the pierce resistance of garrisoned units, which makes them harder to kill. This isn't so difficult to apply to ships but it will look quite strange when you have 30 units garrisoned in it...
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Thank you Dakara for your propositions. I think I can make a mod for this and you can play against an AI using the mod and tell me what you think. I agree with this. Easy to make. I can give the ships x3 or x5 damage against other ships but maybe a x0.5 multiplier for land units, or even ban them from attacking land units completely. I am not sure what you mean by this.
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rams? The arrows are just due to the units garrisoned. The mechanical part of the ship can ram each other.
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Syracuse Mod Idea/Brainstorming
Yekaterina replied to PyrrhicVictoryGuy's topic in Game Modification
It is pretty much done. I am just fixing bugs right now -
mod.json bact.json Here are two empty files for the convenience of modders. Planning to make a youtube video tutorial on how to make mods at some point.
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in A25 you can have overlapping spearmen surrounding a ram which is very very good anti-ram, I assure you. The same applies for pikes; you can stack 3 layers of pikes together and let them poke a ram. The ram disappears almost instantly. Swords can't stack as easily because their range is 2 metres only. I like this idea. Slow working speed simulates mutinies and laziness of mercs.
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I suggest we only increase the arrow of ships when it is garrisoned by ranged units. If it is garrisoned by melee units or siege or elephants then its arrow count does not increase. Let the default arrow count be 0 so you got to garrison it with ranged units to make the ship any good. We can give ships a negative bonus against units so that it cannot deny eco near the beach completely. Furthermore we might limit ships to only attack other ships, as that would make more sense. Right now a ship next to a dock at Sicilly can destroy Carthaginian buildings on the opposite side of the Meditarranean Sea, which is preposterous! It makes naval maps a race to build the first dock and go 2 P2 first so that you can use ships to deny the eco of other players, which is not fun. Furthermore, Carthaginian archers can shoot down ships in a Roman port... ships shouldn't be so susceptible to arrow fire, right? Perhaps we can make ship garrisons similar to wall garrisons where the units inside are susceptible but not the wooden bit of the ship.
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You have a point. In my opinion OP civs also depend on your playstyle and strategies. Most people think that Macedonians are trash and Mauryans are OP, but for me it is the exact opposite; I can do better with Macedonians than Mauryans, even given the civ bonuses. The reason is I love the combination of pikemen plus javelineers and I don't particularly like manoeuvring archers.
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My questions: 1. Which units should be trained by the cc? 2. Why start with 3 women and 3 infantry? Normally it is 4. 3. This is going to be a very cavalry heavy civ. Is it possible to give it some bonuses related to food supply? Thank you so much for this. It makes my template building process much easier. Syracuse is almost done.
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Is it possible for me to try your new Kiara AI? I would like to play against it and see how strong it is.
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Suggest some P2 champs? Agreed
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Might cause OOS error if mods are different. In your mod a swordsman might have 15 hack but a vanilla swordsman have 9 hack. There will be errors if your game state is different to the host game state. This is only applicable for gui mods and art mods, not mods that introduce new civ or changes stats. I really like this, and I want it as well. I am not sure how to program the lobby though. I like this but some players think that violates their privacy. A difficult one. Also you can spam emails as well. I have 6 email accounts Yes! I would love a stronger Macedon. But curently you can spam spear cavalry and let them fight alongside your champion cavalry and train Phillip II hero as well. The cheaper spear cavalry can be used as meatshields and let the champs do the real damage. A good suggestion. Maybe Macedonians could be given infantry spearmen instead, but I need to consult the historians about this. However I can do just fine with pikes and spear cavalry... hmmmm in A25 metal cost is less of an issue. Mercenaries costing wood...that makes them too similar to citizen units. But I think instant-train mercenaries would be a good idea. Fix the maps and not the unit? Just play on autumn Mainland or desert mainland or Meditarranean Mainland instead of some nub map with nub biome. I like this. Mercs are too useless right now. I can see where you are coming from. What do you think about ships attacking buildings and land archers shooting ships? Perhaps we give ships a negative bonus against units so ships cannot kill units that easily but still attacks everything.
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He has no second account. I created a second account for SVN testing purposes and I wasn't banned.
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Reza-math has been muted, which is quite inconvenient for him to host TGs. If @user1 @triumvir can unmute him or offer a reason why he is muted/banned that would be appreciated. He is a good player and we don't want to lose him. @Stan`
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I will attach the replay files here: commands.txtmetadata.json -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
A very strange behaviour of the petra bot: it sends women to chop wood at my base after a rush. I don't think this is a strategic masterpiece... -
Sunday 19 CET A25 - Teamgame for testing balance !?
Yekaterina replied to MarcusAureliu#s's topic in Announcements / News
Great! looking forward to seeing you in A25 lobby.
