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Posts
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Everything posted by Yekaterina
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Cavalry archer turret mechanic
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Here is a demonstration video that I made. These cavalry archers are already in the bellum mod. you can try it for yourself. archer cav.webm -
When firing, the cavalry archers currently implemented ingame has to stop fully, aim, then fire. This is great for taking an accurate shot but not necessarily historically accurate for all civilisations. Some cavalry archers like the Parthians could aim and fire while the horse is running at full speed. Although not always accurate, it is still deadly as a large number of cavalry means continuous arrow shower from all directions and the agility of the cavalry will save them from charging infantry. I am not the first person to suggest this, here are the posts:
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Those are quite useless units for mauryans. They have sword cavalry and plenty of infantry archers already, the few champions won't make much of a difference. Having them just makes Maury too OP because you get more choices and backup plans.
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suggestions for Next Alphas (A26-30)
Yekaterina replied to Lion.Kanzen's topic in Gameplay Discussion
The models, templates and mechanics are all ready. However, we need balancing advisors to discuss whether this civ is too unique... it has no ram and all of its siege engines are quite unconventional in comparison to other civs. -
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The Term Citizen-Soldier is Problematic
Yekaterina replied to Thorfinn the Shallow Minded's topic in General Discussion
Delenda Est has slaves, I don't see why vanilla 0ad can't. However, as Genava stated, not all civs used slaves so Maurya don't get any. That is a good nerf for them compared to other civs. I would still recommend waiting until at least A27 to implement slaves as currently lobby players don't really welcome big changes such as this. Also I agree with Delenda Est idea of having citizens of both genders: not all men in a whole city state go to war whenever there is a skrimish; there are always men who are unsuitable for fighting. However, I don't agree with Crea's view of the game being sexist because there are female warriors and heroes in civs where appropriate. Blame the ancient Greeks for being sexist and not the devs! Again, I would not introduce new unit roles for now, let's just change the name to worker-soldier or something along those lines. -
The Term Citizen-Soldier is Problematic
Yekaterina replied to Thorfinn the Shallow Minded's topic in General Discussion
I must say that the worker class, citizen-soldier class are used explicitly in XML template files, so deleting them will break the game. However, I am open to changing the displayed names of things and removing the term 'citizen soldier' from tooltips. This prevents the player from seeing these misused terms without creating bugs in the code. If we want to completely remove these terms it will require quite a big makeover. -
Mauryan maiden guard archer and maiden guard swordsman are both named Visha Kanya. These two units are rarely used (according to the games I specd myself and watched on Youtube), so many players may not have noticed some issues with them. These issues have been brought up in many other threads, so I am creating a centralised thread to discuss them. 1. The name Visha Kanya refers to poison girls who assassinated significant characters by poison. Wikipedia here https://en.wikipedia.org/wiki/Visha_Kanya. They certainly did not go into battles with swords or bows. 2. The poison effect has been implemented only for the archer maiden but not the sword maiden. Their poison effect makes little difference as it lasts for 10 seconds and deals 0.5 damage per second on average. Right now the sword maiden is identical to an infantry sword champion of any other civ. 3. Both are called Visha Kanya... Thanks to @Gurken Khan for suggesting this: After some digging in the forum I found a thread made in 2013 which seems like the contemporary devs talking about adding this unit into the game: We should either change these units' role or change their name. Please discuss your opinions here.
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is this 20.04 or 21.04?
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Addition of Han Chinese to 0AD
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
https://en.wikipedia.org/wiki/Chinese_siege_weapons Here is a Wikipedia article on Chinese siege weapons. I think some of their siege techs might be way too OP for 0ad. -
I reckon there will be A27, A28... A30 at least
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Also it would be helpful if you can post the crash logs here.
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Hi, may I ask, how did you install your game? Through deb apt repository, or flathub, or snap?
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suggestions for Next Alphas (A26-30)
Yekaterina replied to Lion.Kanzen's topic in Gameplay Discussion
Easy solution: 1. Replace the cavalry template with siege tower template 2. Tweak the siege tower template slightly 3. Replace siege tower actor with cavalry actor Just tell me what stats you want and I will make it for you. I think the Scythians and Parthians deserve this feature, as this was how Rome was smashed at Carrhae. Hmm, why has no-one mentioned Parthians yet? -
I have made this thing: when the unit is in the chariot, it can shoot constantly at a target but with low accuracy (like a siege tower), then, you can order the infantry to jump off the chrariot. At this point the infantry has a much higher accuracy but loses the protection and speed of the chariot. Basically I edited the template of a siege tower and put a chariot actor onto it
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Addition of Han Chinese to 0AD
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
There are at least 3 to my knowledge: V2.0 (best one): https://discord.gg/vBgSmYAe Old one: https://discord.gg/A6VQZGw5 Another old one: https://discord.gg/BHMqxFMX There is a very toxic one that contains some Wesnoth players. I am not sure if I should share the link publically; I am beginning to regret joining that server. -
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Archers were strong because they can attack from a distance, but they also could not be used like rifle troops in the modern army because they were vulnerable to enemy projectiles and melee. You can block arrows with a shield so archers cannot do much against testudo
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Addition of Han Chinese to 0AD
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
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civilised, as in having some manners, and generally no 18+ content
