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Yekaterina

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Everything posted by Yekaterina

  1. 2. New map: White Cliffs of Dover! Finally, shores of England! 2 players defend England while 3 players try to invade.
  2. @mysticjim A25 screenshots 1. New map: Bactriana
  3. Good idea, some adaptations: 1. By default most soldiers are mercenaries, but they train almost instantly. This makes them worth the price. 2. Gelo's reform unlocks citizen soldiers, then you have a choice between the two: if you need emergency troops then you cna still spam mercenaries, but if you are poor and not under immediate threat you can go for citizen soldiers.
  4. Right now this looks almost identical to Athenians, with a useless mercenary hoplite. I will change the roster and I will see if I can use assets in Lopess's zip folder.
  5. Yes I see it. It contains errors. I will try to fix. why is there a need for han portrait?
  6. I will open one, currently I am suffering from a lack of assets and templates. Need to make templates.
  7. This is going to be a mercenary heavy civ, which means a lot of metals will be used. Therefore it is best to have some bonuses related to metal. Alternatively, we decrease the metal cost for Syracusans and replace that with something else, say food or wood. Metal mining *sigh
  8. @Duileoga this is how you use git without login. But of course I recommend creating an account. duileoga.webm
  9. I guess since you ordered them to attack the house instead of an enemy ram, they will focus on the house until the house is destroyed, then move onto enemy rams. Of course, you can order your ram to attack enemy rams.
  10. You don't need a GitHub account, you can download the zip file easily. https://github.com/0ADMods/Lusitanians_civ.git
  11. I think you can download mods which contain campaigns: https://wildfiregames.com/forum/topic/43693-wip-grand-strategy-campaign-a25-mod/?do=findComment&comment=435395 There are more on the forum
  12. In A25 units run in order to stay in formation. Sometimes they will sprint out of formation to chase down 1 enemy unit, then return to the formation once the enemy is dead.
  13. Why? He did build such a thing. It was used to set ships on fire. Of course we could limit the number of this to 1.
  14. finito en github I already did some of it in github. Check it out now.
  15. Made some changes: 1. New icon for sword woman 2. CC trains spear and slings 3. New names 4. Women have 50 health 5. some bug fixes. Please can someone give me access to the git repo? I want to submit progress but I have been banned. @Lopess
  16. This is the current structure tree on github. Proposed changes: 1. Change the women health to 50 2. CC trains spearman instead of swordsman 3. Rename the stuff to lusitanian names instead of Iberian names.
  17. Some ideas: 1. New tech: maths. Effect: all ranged units are 100% accurate, because they can model the trajectory of their projectile with quadratic equations. (air resistance is negligible because of solid metal bullets ) 2. New structure: Dionysius Grappling hook. Built by the shore to instantly destroy ships that go too close to it. Effectively prevents a landing. 3. New weapon: solar death ray. Causes fire damage as well as anti-siege, anti-ships. 4. New tech: water pump. Archimedes pump provides the citizens with fresh supply of clean water, as a result, all units +10% health.
  18. Well done my friend, I start putting together the templates tomorrow.
  19. @Gurken Khan don't you think that Mauryans are already very OP? We must either weaken them or strengthen other civs, not futher boosting the Mauryans.
  20. A26? A25 is still in progess! Well those AIs attacking the bridge gives you an opportunity to bombard them from a distance with skimrishers and catapults. I guess if we use gaia units/structures which do not shoot arrows, then the AI would not be offended by a gaia structure and hence wouldn't attack the gaia.
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