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Posts
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Everything posted by Yekaterina
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2. New map: White Cliffs of Dover! Finally, shores of England! 2 players defend England while 3 players try to invade.
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Syracuse Mod Idea/Brainstorming
Yekaterina replied to PyrrhicVictoryGuy's topic in Game Modification
Good idea, some adaptations: 1. By default most soldiers are mercenaries, but they train almost instantly. This makes them worth the price. 2. Gelo's reform unlocks citizen soldiers, then you have a choice between the two: if you need emergency troops then you cna still spam mercenaries, but if you are poor and not under immediate threat you can go for citizen soldiers. -
Syracuse Mod Idea/Brainstorming
Yekaterina replied to PyrrhicVictoryGuy's topic in Game Modification
Right now this looks almost identical to Athenians, with a useless mercenary hoplite. I will change the roster and I will see if I can use assets in Lopess's zip folder. -
Syracuse Mod Idea/Brainstorming
Yekaterina replied to PyrrhicVictoryGuy's topic in Game Modification
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Syracuse Mod Idea/Brainstorming
Yekaterina replied to PyrrhicVictoryGuy's topic in Game Modification
I will open one, currently I am suffering from a lack of assets and templates. Need to make templates. -
Syracuse Mod Idea/Brainstorming
Yekaterina replied to PyrrhicVictoryGuy's topic in Game Modification
This is going to be a mercenary heavy civ, which means a lot of metals will be used. Therefore it is best to have some bonuses related to metal. Alternatively, we decrease the metal cost for Syracusans and replace that with something else, say food or wood. Metal mining *sigh -
download from github now!
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@Duileoga this is how you use git without login. But of course I recommend creating an account. duileoga.webm
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You don't need a GitHub account, you can download the zip file easily. https://github.com/0ADMods/Lusitanians_civ.git
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In A25 units run in order to stay in formation. Sometimes they will sprint out of formation to chase down 1 enemy unit, then return to the formation once the enemy is dead.
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Syracuse Mod Idea/Brainstorming
Yekaterina replied to PyrrhicVictoryGuy's topic in Game Modification
Why? He did build such a thing. It was used to set ships on fire. Of course we could limit the number of this to 1. -
finito en github I already did some of it in github. Check it out now.
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Made some changes: 1. New icon for sword woman 2. CC trains spear and slings 3. New names 4. Women have 50 health 5. some bug fixes. Please can someone give me access to the git repo? I want to submit progress but I have been banned. @Lopess
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This is the current structure tree on github. Proposed changes: 1. Change the women health to 50 2. CC trains spearman instead of swordsman 3. Rename the stuff to lusitanian names instead of Iberian names.
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Syracuse Mod Idea/Brainstorming
Yekaterina replied to PyrrhicVictoryGuy's topic in Game Modification
Some ideas: 1. New tech: maths. Effect: all ranged units are 100% accurate, because they can model the trajectory of their projectile with quadratic equations. (air resistance is negligible because of solid metal bullets ) 2. New structure: Dionysius Grappling hook. Built by the shore to instantly destroy ships that go too close to it. Effectively prevents a landing. 3. New weapon: solar death ray. Causes fire damage as well as anti-siege, anti-ships. 4. New tech: water pump. Archimedes pump provides the citizens with fresh supply of clean water, as a result, all units +10% health. -
Syracuse Mod Idea/Brainstorming
Yekaterina replied to PyrrhicVictoryGuy's topic in Game Modification
Well done my friend, I start putting together the templates tomorrow. -
suggestions for Next Alphas (A26-30)
Yekaterina replied to Lion.Kanzen's topic in Gameplay Discussion
@Gurken Khan don't you think that Mauryans are already very OP? We must either weaken them or strengthen other civs, not futher boosting the Mauryans. -
map [A26] Petra Bot is attacking Gaias Bridge in Via Augusta
Yekaterina replied to Obelix's topic in Bug reports
A26? A25 is still in progess! Well those AIs attacking the bridge gives you an opportunity to bombard them from a distance with skimrishers and catapults. I guess if we use gaia units/structures which do not shoot arrows, then the AI would not be offended by a gaia structure and hence wouldn't attack the gaia.
