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Everything posted by Yekaterina
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download from github now!
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@Duileoga this is how you use git without login. But of course I recommend creating an account. duileoga.webm
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You don't need a GitHub account, you can download the zip file easily. https://github.com/0ADMods/Lusitanians_civ.git
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In A25 units run in order to stay in formation. Sometimes they will sprint out of formation to chase down 1 enemy unit, then return to the formation once the enemy is dead.
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Syracuse Mod Idea/Brainstorming
Yekaterina replied to PyrrhicVictoryGuy's topic in Game Modification
Why? He did build such a thing. It was used to set ships on fire. Of course we could limit the number of this to 1. -
finito en github I already did some of it in github. Check it out now.
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Made some changes: 1. New icon for sword woman 2. CC trains spear and slings 3. New names 4. Women have 50 health 5. some bug fixes. Please can someone give me access to the git repo? I want to submit progress but I have been banned. @Lopess
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This is the current structure tree on github. Proposed changes: 1. Change the women health to 50 2. CC trains spearman instead of swordsman 3. Rename the stuff to lusitanian names instead of Iberian names.
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Syracuse Mod Idea/Brainstorming
Yekaterina replied to PyrrhicVictoryGuy's topic in Game Modification
Some ideas: 1. New tech: maths. Effect: all ranged units are 100% accurate, because they can model the trajectory of their projectile with quadratic equations. (air resistance is negligible because of solid metal bullets ) 2. New structure: Dionysius Grappling hook. Built by the shore to instantly destroy ships that go too close to it. Effectively prevents a landing. 3. New weapon: solar death ray. Causes fire damage as well as anti-siege, anti-ships. 4. New tech: water pump. Archimedes pump provides the citizens with fresh supply of clean water, as a result, all units +10% health. -
Syracuse Mod Idea/Brainstorming
Yekaterina replied to PyrrhicVictoryGuy's topic in Game Modification
Well done my friend, I start putting together the templates tomorrow. -
suggestions for Next Alphas (A26-30)
Yekaterina replied to Lion.Kanzen's topic in Gameplay Discussion
@Gurken Khan don't you think that Mauryans are already very OP? We must either weaken them or strengthen other civs, not futher boosting the Mauryans. -
map [A26] Petra Bot is attacking Gaias Bridge in Via Augusta
Yekaterina replied to Obelix's topic in Bug reports
A26? A25 is still in progess! Well those AIs attacking the bridge gives you an opportunity to bombard them from a distance with skimrishers and catapults. I guess if we use gaia units/structures which do not shoot arrows, then the AI would not be offended by a gaia structure and hence wouldn't attack the gaia. -
0 A.D. Alpha 25 Feature: Biomes, But Not As We Know It!
Yekaterina replied to mysticjim's topic in Announcements / News
First of all, all of the biomes are beautiful, so well done to all of the map makers and art department. However, I just need to point out the nub biomes: 1. Sudanian Savanna is nub, because of weird tree distribution. 2. Nubia is nub as the name suggests, as you can't really tell the fruit trees from regular palm trees. Tree distribution is also a bit strange. All other biomes are fine for TG, but watch out for the very small bushes. -
suggestions for Next Alphas (A26-30)
Yekaterina replied to Lion.Kanzen's topic in Gameplay Discussion
OP We want the worker elephant to be difficult to manage, so that Mauryan players have to have good skill in order to boom well. -
You can download them from the mod selector. Main menu -> Options -> Mod Options -> Download Mods. If the mod you want is not in the list then there are some mods dotted around here and there on the forum, as well as github. Here are some examples: https://github.com/Yekaterina999?tab=repositories
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion