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Yekaterina

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Everything posted by Yekaterina

  1. For Japan: small but strong ships Let citizen soldiers train straight into advanced rank or elite rank. Tech: steelworks - strengthens their swordsmen
  2. I can play in your contest but no need to pay me any money if I win, especially not US dollars
  3. Among Us stormed my school quickly and died quickly... I have never played it before. Not going into it at any point.
  4. TG is ok but the player's name is quite poorly chosen. I must report that there are a lot of second accounts and smurfing going on these days. However I don't have solid evidence for most of these cases and they all deny themselves.
  5. Why to discord? Actually I think this is a good idea. You can monitor chats in the lobby through the Discord community server. Someone suggested to me that I should become a moderator today, and I think I can make some time each day, as I sit next to my PC for the majority of the time. I should be able to hear pings, if not, I can still see any discord chat or incoming emails. @Lion.Kanzen how do I become moderator?
  6. Shall we include performace against bots as well? Players can smurf, troll and make mistakes but bots will always be the same. Favourite civ is a good idea. Perhaps we can create a little profile for each player, showing number of games played number of games won overall kd ratio total units killed Time since last activity Average time spent on 0AD per day When they joint the lobby Some form of ELO rating, like lichess Favourite civ Personal statement (let them write a short paragraph to describe themselves) This profile pops up when you double click their name.
  7. Yeah I intended to make Carthage OP Well, we can allow them to train mercs from embassies and citizen soldiers from captured enemy barracks. In the Carthaginian templates all of the mercenary units have different names compared to regular citizen infantry so it shouldn't be too much of a problem.
  8. I am thinking about a special unit with the single purpose of capturing elephants. This unit is able to dodge angry elephants and capture it from a distance, meanwhile it cannot engage in any other combat.
  9. Rename it to what? Lol the game is stuck, we can't end it because somehow the host escaped the lobby.
  10. @Stan` @user1 This TG has been going on for 3 days now. This player is no longer in the lobby but for some reason his game is still there. I tried to join but cannot connect. Some players want to ban him for profanity. Can we kick him or delete his game at least, please? It is very annoying to have an empty game in the lobby because it distracts players from joining genuine games. Thanks
  11. if I understood that correctly, you want to train other people's mercenaries from the structures that you conquered? The programming is trivial but this might upset the balancing advisors. Logically it makes sense as mercs just go to whoever pays them the most.
  12. Well, we could let all civs capture elephants (that is easier for me to program ). But to convert a gaia ele to a proper war elephant we can make it very costly in time, so that you cannot mass to many elephants all at once. True. I guess I will leave mercs alone for now. But their huge metal cost discourages me from using them.
  13. That is easy to implement, it is just some xml trickery. Currently in the Athenian CC xml template: <ProductionQueue> <Entities datatype="tokens"> units/{civ}/infantry_spearman_b units/{civ}/infantry_slinger_b units/{civ}/cavalry_javelineer_b </Entities> </ProductionQueue> {civ} will be filled out as the current owner's civ. This means if you don't have infantry spearman in your civ then you won't get any infantry spearman out of the captured Athenian cc. For example, if a Macedonian player captured an Athenian CC then they will get only a Mercenary Slinger and a Mercenary Cavalry javelineer out of the CC. To fix this, we replace {civ} with athen: <ProductionQueue> <Entities datatype="tokens"> units/athen/infantry_spearman_b units/athen/infantry_slinger_b units/athen/cavalry_javelineer_b </Entities> </ProductionQueue> In this case no matter who captured this CC they will always get Athenian units out of it. This might not be ideal though.
  14. Nice idea! I was thinking about an elephant trainer unit for Carthaginians.
  15. I agree. In some maps gaia rush you very early on and the mvp became gaia. We can give mercs a high capture point, so your soldiers need to wave at them for quite long. When a merc is being captured it would think that you are attacking him so he will attack you back. I guess this evens things out. Same applies for elephant. If you try to capture an elephant it will get angry.
  16. In the summaries for each game there is always an 'unit captured' list but it is always empty, because the game currently does not allow units to be captured. Clearly the ancient devs wanted to implement such a feature but never managed to do it (or it was removed for some reason). To make this column not obsolete I have the following proposals: 1. Allow Carthaginians to capture gaia elephants and then upgrade them into war elephants at the cost of some metal and time. I believe they actually did this. 2. Allow enemy mercenaries and auxiliaries to be captured. Traditionally mercenaries were never loyal and would defect to whoever gives them higher pay, and riot when there is no war. 3. Allow gaia women and gaia troops to be captured. I have already made a mod that does this. But I would also like to consult our balancing advisors. I know weirdJokes is very against this idea, but I would like to hear from others as well. @Lion.Kanzen @BreakfastBurrito_007 @maroder @LetswaveaBook@nani @chrstgtr Also any suggestions from our historians would be helpful @Thorfinn the Shallow Minded
  17. Winetricks, lutris, crossover... You can do most Windows work-related tasks, but not gaming. No PUBG I am afraid, but fortnight runs I think. You don't need Zorin OS for wine but Zorin has a pretty desktop. I tried GhostBSD once and it felt quite similar to Linux. I will run it on virtual machines
  18. I guess balance across civs is fine, but I am not sure if the players would like this change and it is a lot of programming.
  19. They are both Greek One is a spear civ one is a pike civ. Seleucids boom faster than Macedon but Macedon can use its spear cav for more efficient hunting and harassment.
  20. @DerekO I don't think your challenge board will work. Player of 0AD (aka weirdJokes) will smash PyrricVictoryGuy instantly... we don't stand a chance against him! You probably would want players of the same level competing in the same rounds I am 1400 Pyrric is 1300-1400 weirdJokes is rated 1700 but actually 1800+
  21. svn updates on the instant a patch is approved, so you can get the absolute latest and greatest. git waits for 1 day and updates every midnight. That means git is slightly more stable than svn because the devs have a few extra hours to correct any mistakes. But, you are a few hours behind svn people. both are fine for submitting diff
  22. What building is this? Looks nice, would be good to implement.
  23. Windows doesn't save you from terminals, it just gives you a stupid terminal that is almost unusable. If you don't like terminals, check out Deepin OS (if you don't hate China), Manjaro (for nubs and gamers), Linux Mint (I think Letswaveabook is using this), Ubuntu (a lot of 0AD players are on this) Using Linux does not necessarily mean you have to use terminals; Linux gives you an option to use terminals which makes a lot of things very simple and efficient. There is always a long-winded graphical way of doing things but most users would rather type in 1 line of command and hit enter instead. The habits of these people give you the wrong impression that anything other than Windows is CLI heavy but in fact they just give you an efficient alternative that you will eventually fall in love with. The same applies for BSD. But Lion I would recommend you to stay away from Arch because that stuff is actually command heavy and you need to install it by command yourself.
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