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Yekaterina

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Everything posted by Yekaterina

  1. True point. The troop diversity of Macedon depends on mercs but they are used very rarely to my knowledge. I only employ their archers in extreme circumstances where I need to outrange other players. I have never used their javelin cav, because of its price. Explain what you mean?
  2. Might cause OOS error if mods are different. In your mod a swordsman might have 15 hack but a vanilla swordsman have 9 hack. There will be errors if your game state is different to the host game state. This is only applicable for gui mods and art mods, not mods that introduce new civ or changes stats. I really like this, and I want it as well. I am not sure how to program the lobby though. I like this but some players think that violates their privacy. A difficult one. Also you can spam emails as well. I have 6 email accounts Yes! I would love a stronger Macedon. But curently you can spam spear cavalry and let them fight alongside your champion cavalry and train Phillip II hero as well. The cheaper spear cavalry can be used as meatshields and let the champs do the real damage. A good suggestion. Maybe Macedonians could be given infantry spearmen instead, but I need to consult the historians about this. However I can do just fine with pikes and spear cavalry... hmmmm in A25 metal cost is less of an issue. Mercenaries costing wood...that makes them too similar to citizen units. But I think instant-train mercenaries would be a good idea. Fix the maps and not the unit? Just play on autumn Mainland or desert mainland or Meditarranean Mainland instead of some nub map with nub biome. I like this. Mercs are too useless right now. I can see where you are coming from. What do you think about ships attacking buildings and land archers shooting ships? Perhaps we give ships a negative bonus against units so ships cannot kill units that easily but still attacks everything.
  3. He has no second account. I created a second account for SVN testing purposes and I wasn't banned.
  4. Reza-math has been muted, which is quite inconvenient for him to host TGs. If @user1 @triumvir can unmute him or offer a reason why he is muted/banned that would be appreciated. He is a good player and we don't want to lose him. @Stan`
  5. I will attach the replay files here: commands.txtmetadata.json
  6. A very strange behaviour of the petra bot: it sends women to chop wood at my base after a rush. I don't think this is a strategic masterpiece...
  7. Are you planning to implement these as a champion unit, or just replace the citizen-soldier models?
  8. damage1.xlsx Proportion of damage absorbed (out of 1) = 1 - e ^ ( ln(0.9)* armour value ) @nani
  9. watch my video and seeh's video: Just copy paste the commands into terminal and hit enter. That simple.
  10. Resetting rating is definitely a good idea, as some players quit simply because they don't like the new Alpha. For these people no need to keep them at the top of the leaderboard. The main purpose of rating is for balancing. If your rating cannot reflect your theoretical performance in a game then it is quite pointless.
  11. Or call it 'the wilderness'. You have been attacked by the wilderness
  12. Another idea: we can set up a council of ratings judge on the forum. Players who are unhappy with their rating can submit their replays and let the judges decide their skill level. Players who think others are smurfing can also submit such evidences and the Smurf's rating would be adjusted accordingly.
  13. Your laptop is almost as powerful as my desktop computer, so the hardware is not at fault. I think you might need to check what went wrong with windows 10. Maybe reinstall or reset your OS.
  14. We can call it neutral instead of Gaia. When I first played the game my cav had a fight with a boar and when the " you have been attacked by gaia" message popped up I thought Gaia was another player and enemy, so I sent a whole army to fight with the animals instead of the actual enemy. Gaia does sound more fit for the settings but for people like me who are not educated in mythology, "neutral" would save a lot of confusion.
  15. Formation = charge. Micro and pace is quite like A23. If you can do well in A23 then you should have no problem. The game feels more responsive in general and no need to manually pathfind units.
  16. From what I have observed, A25 will perform better than A24 in terms of lag. The reasoning is this: when we get to late game there will constantly be hundreds of units fighting each other, and to keep all players in sync, the computer has to calculate what happens in each frame, then move onto the next frame. This means 1 second on Mainland might equal to 3 seconds in real life, therefore a game which 0ad claims to have lasted 40 minutes might have lasted for 2 hours in real life. In A25 the game is faster-paced, so more things happen in each 0ad second, and therefore the lags and freezes will be less obvious and the players will always be entertained instead of waiting in vain for their units to do something. In terms of DDOS, I am experiencing a lot less of that now. In March and April DDOS was a rampant threat to team games. A24 had almost the same frequency of DDOS at that point. However, I have only experienced 1 DDOS attack in the past 2 months, June and July. And that DDOS was targeting the server instead of clients. The explanation could be that the hackers are bored. In my test games in A25 there was obviously no DDOS. Overall A25 is more stable than A24 because when both players had the right setup we never experienced any errors at all. However in A24 I sometimes get OOS, timerError or the time counter just crashes randomly. The most ridiculous errors in A24 even included 'Can't de-interlace' or 'can't de-serialise'. Fortunately none of these actually ruined a team game. Also, is there a more moderate way to deal with out of ram? In both A24 or A25 the game just crashes when ram usage is high.
  17. I thought about this. But sometimes people can't distinguish between A25a and A25b and when they have the wrong version they OOS. Please remember that Ubuntu apt package manager is still on A23 right now... there is no way it can tell apart A25a and A25b...
  18. This is a good point. We can release A25 as RC3 then make A26 come shortly after if A25 does not work out. We can make A26 a balancing and bug fix alpha instead of packing in many new contents, then put the fun stuff into A27. Good news: Havran, Yarok and Metafoundations are back.
  19. If we remove the running speed everything will be fine. However, I feel like we are off-topic. Start a new thread about charging mechanism?
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