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Yekaterina

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Everything posted by Yekaterina

  1. The mod works perfectly for me. I have got to point out they have some OP champions to compensate for limited cavalry.
  2. I think the starting chickens for the cavalry to gather are great. Please don't change anything and the horse being able to carry twice as much shuttle as a citizen is reasonable. Perhaps you can make the chicken models a bit larger so they are easier to see? I find myself missing chickens and sometimes misclicking empty ground... Would be a cool feature if we let the rider get off the horse and become a separate infantry unit.
  3. It would be helpful for maps with random biomes to have the option of excluding 1 or 2 particular biome, for example: Mainland, Not Savanna Mainland, Not Snowy Mainland, Snowy or Alpine or Autumn
  4. The Egyptians did travel far into the desert and set up mining camps, so to reflect this perhaps we can have a storehouse for food, a storehouse for wood and a separate storehouse for metal and stone. This may apply to the Ptolemies and Kushites but can also be implemented for other civs. I think A24 is not as bad as many people say. I really appreciate being able to train siege from workshops and elephants from stables, as it allows me to spam siege weapons and elephants. However, it would be convenient to train cavalry from barracks. Training hero, siege and champions all from the fortress really bottlenecks the speed of production. Furthermore, women being able to build barracks and forts is very reasonable; they are not stupid.
  5. @Robin Li He speaks Mandarin I think he might have forgotten his forum password...
  6. @Lion.Kanzen The above are what Robin and I think about 0AD in China. I will ask CAGD_lulofun for his opinions; he is a Taiwanese player rated around 1500. My Youtube channel: https://www.youtube.com/channel/UCNHlv9N2BnJjITHbW5V-gRQ Robin's Bilibili: https://space.bilibili.com/437974995/video Robin's Youtube: https://www.youtube.com/channel/UCMfNFa4F-ml8KUDKn2sYspQ/videos Although I am not fully fluent at Chinese myself I can understand most basic conversations. I and Robin are willing to offer any lingual / translation assistance where needed, although most Chinese teenagers are able to understand basic English.
  7. If we can overcome the language barrier, then, with some appropriate advertising, we can get a huge player base in China as Chinese gamers would love a game that does not force them to pay real money in some way. The Han Chinese civ definitely would attract them, but, it would be difficult to balance though because currently the Han is OP. Even without Han Chinese the game would still prove attractive to potential players. AoE is quite prominent in China at this point, although the most popular games are CSGO, LOL, PUBG and Genshin Impact. I must also point out that the majority of Chinese gamers play on their phone instead of a gaming pc. If an Android version of 0AD can be released then that would be quite popular.
  8. Lion Kanzen about Han Chinese: People in Mainland China definitely have access to 0AD if they want it; it is not banned . In fact my friend Robin posts 0AD videos on Bilibili (Chinese equivalent of Youtube) here: https://search.bilibili.com/all?keyword=0AD&from_source=webtop_search&spm_id_from=333.909 . I am glad to say that he is not the only Chinese 0AD player, if you scroll down this page you find other Chinese people who uploads 0AD videos. However, 0AD is still not very well known in China yet, not because of censorship but because it comes in English by default so many players cannot understand it. The Linux users in China are not really gamers and gamers are too immersed in Tencent games... There is a Chinese 0AD discord group and CAGD_lulofun is the 'leader' of that discord: https://discord.gg/VJ97mUv4 I did spot a few Chinese players in the lobby today (clearly identifiable by their names). There are more Chinese players who fight the AI all the time because they have long pings in lobby games due to long geographical distance. However, in most cases the ping can be under 280ms. Sometimes they are deterred by language barrier. The Chinese government would not ban a such a fun open source game just because an opium war broke out more than a century ago... the types of game they ban are ones that contain adult content or promote extremist views. 0AD is quite healthy for any standards.
  9. 0AD A22 Lobby still exists! There are people still visiting it!
  10. Take a look at this: 0AD pre-Alpha Not sure why I can't train units from cc but quite impressive for something made in 2003!
  11. I think I found a way to download all earlier releases of the game: https://releases.wildfiregames.com/ Do try out a few! I wonder if there is still anyone in the A22 lobby ; )
  12. When there is enough resources (good woodline, even metal distribution) everything works well and the worker elephant is no problem. However, the elephant becomes OP in savanna biome, Persian Highlands and Anatonlian Plateau, because other civs need to spend their already little wood on more storehouses whereas Mauryans can just move their elephant. Ptolemies have an advantage as well because of cheap storehouses. To compensate we can: 1. Give other civs some sort of collection bonus in these maps 2. Ban these maps 3. Balanced resource distribution on Mainland. Today when I played with weirdJokes I had 4 extra berry patches but only 2 small woodlines. He had no extra berries but plenty of wood and 2 extra stone mines. 4. Nerf the Mauryan elephant: health=5 (same as a chicken), each player can only have 1 elephant that is trained from a storehouse. Elephants cost wood.
  13. Here are a few free games I recommend: Cyber Hunter (Third person shooter, battle Royale) PUBG Mobile (Battle Royale type) Geometry dash moded download here: https://an1.com/file_6494-dw.html Honkai Impact 3 To play mobile games on PC, one may use an Android Emulator. I recommend Gameloop (https://www.gameloop.com/en) for PUBG and Call of Duty Mobile; Bluestacks and Nox are good for general purpose emulation and games like Geometry dash.
  14. Perhaps we can add a cataphract maceman and cataphract archer? As the video said some cataphracts had ranged weapons. Cataphract archer: heavily armoured, 300 health, same attack as regular archer (like a Mauryan archer elephant but more agile and better armoured, with less pierce) The advantage of cataphract archer is being able to survive under enemy fire for longer than regular archer cavalry and not vulnerable to spearmen /melee attacks. Cataphract maceman: counters other cataphracts and do crush damage to buildings?
  15. I think Yangtze is a good name, as the river is important to one of the world's ancient civilisations (which still exists). Would you think it is more appropriate to adopt YangZi instead as this is the standard Pinyin form? The current Chinese name of the river is ChangJiang (long river). There are a few other options to consider: Yoddha: the OP Mauryan Maceman champion Yudhpot: the Mauryan name for heavy warship - suggests more focus on the naval aspect of the game as it is currently a bit neglected
  16. The Mauryans are currently too OP, mostly because of their worker elephant. There are many situations where a Mauryan player can steal resources from the opponent easily and deny resources. Also, in savanna maps and Persian Highlands or Belgian Uplands the worker elephant is also an unfair advantage. Therefore, to nerf this we can limit the worker elephant to only travel in your own or allied territory. This way other civs stand a chance on maps which have sparsely or unevenly distributed resources.
  17. We can already garrison our rams into fortresses and that will make ramming down the fort quite impossible, so what's the difference with elephants? Ways to get around this: 1. Decrease default stats for elephants, especially Asian ones 2. Make elephant-related techs very expensive 3. 'Fortress expansion' tech - researched at a fortress and costs an extreme amount (say, 2000 wood, 2000 stone, 1000 metal). But after this tech is researched elephants and garrison in forts, and already garrisoned rams / siege towers can also be put into fortresses. We can limit the elephant garrison of a fort to be 3. 4. Allow rams to attack elephants
  18. The mod is certainly more hardware demanding than vanilla A24. I have noticed a few things: 1. Model of berries used is identical to that of A23 2. Storehouses can delete trees... If you try to place a storehouse on top of some trees it lets you place down the foundation and when some units come and build it the trees disappear. 3. Quite a lot of error messages while loading the map and takes much longer to load the game 4. Siege towers and catapults do little damage, and many buildings cannot be captured. Buildings are vulnerable to projectiles... I shot down 2 towers with only 17 archers. 5. Choose hero and train from phase 1?! I think we should determine the hero character later because our choice is influenced by the enemy's tactics and our strategy. It's hard to choose the best one without knowing what your enemy will be up to. 6. Rams and siege weapons are vulnerable to skirmishers and archers. It is an interesting mod and job well done to the dev. But, it does feel more like slow-pace city-building rather than competitive tournaments.
  19. Currently, there are few upgrades/techs available for elephants; it would be more interesting to have techs that upgrade elephants like there is for cavalry. For balancing considerations perhaps we can make these tech very expensive or slow to research so that elephant civs are not OP. Furthermore, elephants can only be garrisoned in their stable at the moment, which is quite inconvenient when you don't want to lose them to a crowd of archers. Therefore, I propose adding a tech or feature that allows elephants to be garrisoned in fortresses like other siege weapons. Realistically there should be more than enough space in a fortification for a few elephants to live in. Suggested elephant techs: 1. Health increase 2. Better armour 3. More pierce attack (Seleucids and Mauryans installed metal blades on elephant teeth to stab people with it) 4. Faster movement Also we can give cavalry a tech that increases their attack values.
  20. We can ask borg, Valihrant and Feldfeld to design an AI to make it smart instead of just having bonuses
  21. When I played my first match against the very easy Ai I also found it impossible. The reason why Ai is hard for beginners is they rush early with the combination of spearmen and ranged units, which is very hard to defend against. If you could let the Ai rush with only a few ranged units or a just a few spearmen then that would be much easier for the player. The very easy AI and very hard Ai use identical strategies, which is the problem.
  22. Playing against 2 AIs is not always the most enjoyable because you don't get the 1v1 experience. Sometimes we want to practice 1v1 and 1v2 Ai is just not the same.
  23. Currently, the majority of players are much better than even the Very Hard aggressive AI and find it easy to defeat. Therefore, I would like to request the addition of even more challenging AI settings for pro players to practice and experiment new skills on. The current 'very hard' AI consistently makes a few strategic mistakes which slow down its eco and decrease its attacking ability even though they have 56% gather bonus: 1. Using women to mine 2. Not researching upgrades 3. Using men to gather food 4. Not using formations 5. Small pushes - real players often commit all of their units to a big push 6. Not knowing to retreat after rushing 7. Unwise timing for expansions 8. Chasing after lone enemy cavalry - causes idle time and increases risk 9. Lack of selection in where to attack - they attack a random location which could be well defended. They never outflank or make sneaky moves. 10. Not training in large batches 11. Not using enough women in early phases 12. Scattered troops and sending small groups of women out of the safe zone to build new cc If the devs can fix these then the AI would be much more fun to play with. To make the AI more realistic we can also add a cavalry rush or archer rush feature. Just increasing the gather rate does make their boom faster but doesn't make the AI feel like a more challenging nor intelligent opponent. With that said, we can push the very hard AI's gather bonus to 100% to make it extra tough. Meanwhile, the very easy AI could do some smaller rushes, for example with just 5 archers. This makes the learning curve shallower for beginner players.
  24. Are elephant archers mighty? They are pretty easy to kill and don't do that much damage
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