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Yekaterina

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Everything posted by Yekaterina

  1. @Stan` Can you use your art skills to draw the thumbnails? I can give you some pictures of modern actors playing these historical characters as a reference: Han Xin: Liu Bang: Wei Qing: http://5b0988e595225.cdn.sohucs.com/images/20190119/9f72141ce1174dcd81779fe8af6eb1f3.jpeg http://5b0988e595225.cdn.sohucs.com/images/20190119/9f72141ce1174dcd81779fe8af6eb1f3.jpeg Wei qing:
  2. What happened to their faces hahaha How come Wei Qing turned from a woman to a man ? I am pretty sure he was male though, but the sword-woman is prettier as a thumbnail
  3. Note that Liu Bang was actually incapable of fighting; he was a politician who just did the talking and did not participate in any close-quarter combat. We can make him a healer hero like Chanakya of Mauryans with many OP bonus auras.
  4. A modern artistic reconstruction of the appearance of Han Xin: We don't know what he actually looks like but this should look good for our purpose. We can basically use this portrait as the thumbnail in the game.
  5. I don't know, but any 0ad track should be fine.
  6. 3 tracks used in the game but not displayed in the official music list: Tales of Warrior: https://www.youtube.com/watch?v=44LLUi-5fqU&list=PL_ovEQvpsnbjFqPP6N76NPC4dmxnOudjM&index=5 Sunrise: https://www.youtube.com/watch?v=mpKqu4dvuXY&list=PL_ovEQvpsnbjFqPP6N76NPC4dmxnOudjM&index=19 The Governor: https://www.youtube.com/watch?v=6ldK_WKa4jE&list=PL_ovEQvpsnbjFqPP6N76NPC4dmxnOudjM&index=23 Omri Lahav's entire list (contains non-0AD tracks): https://www.youtube.com/watch?v=c-aTEOiEq1A&list=PL_ovEQvpsnbjFqPP6N76NPC4dmxnOudjM Some good tracks from Terra Magna: https://youtu.be/LSITS5l8yZs https://youtu.be/OZY0FR31ea8 https://youtu.be/JKBuSGQgKlo
  7. I suppose you can still push with a mixture of spearmen and skirmishers in P2 However, it would be appreciated if the Greeks still have access to their stoa for better champion push in P2.
  8. @LetswaveaBook I am very impressed! I did not expect you to know about gamma functions and proof by induction! Gamma functions are not taught until university level maths, so I am surprised that you are aware of it. (although I learnt the concept when I was 15 )
  9. Cataphracts are pretty strong against infantry archers. You get 30 of them and charge at a line of archers or raid farms with them.
  10. I late game I send all of my citizen soldiers to battle, except for miners who can also defend home economy at the same time. If my base is raided I just ring the alarm. To prevent sneaky rams I would put some swords into the cc. In most of the TGs I have played most players start to push around minute 15, when they have siege and full pop. I wouldn't call that turtling. I can try to modify the xml file of female citizens to increase their gather rate. Do you think their health needs to be adjusted as well?
  11. Good question. But if you can defeat 2 very hard AI bots at the same time then you are definitely not noob! You need 1300-1400 player to do that! Join the lobby, Freagarach!
  12. Ptolemies, Seleucids, Carthage and Macedon all have the same problem of useless but expensive mercenaries. This will surely be improved in A25. If you happen to play these civs I recommend just using native troops: spam archers with Carthage, Spam pikemen for Macedon and Ptolemies, for Seleucids use javelineers and a mixture of spear and pike to counter enemy ranged infantry. They all have decent siege and champion cavalry so use them instead. The hack damage of spearmen allow them to destroy siege weapons and pikemen more effectively. Pikes have insane pierce armour but little hack armour.
  13. No need to pay tribute to Age of Empires, 0AD > AoE, so it's more like AoE needs to pay tribute to 0AD.
  14. I agree with nani. In some random maps players of 1 team could be spawned all in a cluster at the centre, in which case this pointing system is useless. In more extreme cases 4 players could all spawn on the diameter of the circle, which messes up the pointers. Telling your teammates position and discussing which strategy to adopt is crucial. You still need to scout to find out which enemy is next to you, which will determine your strategy. Maybe your teammate knows that enemy's playstyle.
  15. To be honest my favourite map is Mainland. Some recommendations for designing competitive maps: 1. Even distribution of resources. (Arcopolis bay is pretty good at this) 2. Symmetrical landscape. If one team has a higher ground then that is an advantage. 3. Dense woodlines. Savanna biome and Anatolian Highlands is a negative example of this, as they will favour the Mauryans and Ptolemies too much. Two Seas could have more stone and metal placed on land. 4. Some large water body connecting the two teams' territory. This offers some sneaky naval and fishing opportunity but please don't make it all water as most players prefer to fight on land. (this is why Corinthian Isthmus is great, although the strip of land in the middle could be wider so that formations can be fitted in). 5. Mixture of biomes. Different players like different biomes so this can please all players. 6. No hostile gaia please! One or two Sus Scrofa is fine but packs of wolf or gaia infantry champions is too much.
  16. @chrstgtr @ValihrAnt Please check out my nerf archer forum. I am experimenting by editing xml files. I need your suggestions. Currently I gave them higher inaccuracy and about the same damage per second. I also added a minimum range. The working elephant is sorted. No need to change it. Just nerf Maurya in other respects and it will be fine.
  17. I can give the ranged infantry some bonus against cavalry. I think pikemen can do the job. I will boost their armour further to make them more immune to pierce. However, this seems like the job of a champion infantry. Currently the pikemen have an attack range of 6 meters (due to their Sarissa) and this is greater than minimum range of archers, so the archer being hit will not try to escape. Spearmen have a range of 4 meters. The archer being attacked will not flee but the neighbouring archers may do. Swordsmen have a range of 2.5m. Any archer being attacked will flee but this will also break formation and the preparation time will make the archers vulnerable, considering the swordsmen can stab once every half second. (normally they stab once per second at a damage per second of 9.8 hack. I made it so that they stab once every half second and each stab deals 4.9 damage) Currently sword cav is more effective than spear cav at this because archers are more vulnerable to hack than pierce. Spear cav is more capable at countering other cavalry.
  18. Is this graphics going to be implemented in A25? Do you think we could make an OP graphics mod for people with especially good GPU?
  19. OP Graphics! So pretty! Do you think my MX150 can handle it?
  20. Your graphics are seriously OP! Thanks! Do I need an RTX GPU for that shader or can I run them on GTX series and lower?
  21. archers vs cav spear.webm 5 spears vs 20 archers. Slightly less effective than swords because some of its attack is shared as pierce, and archers have 1 shield against pierce.
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