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Yekaterina

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Everything posted by Yekaterina

  1. I agree. We can also introduce other places where stone could be spent, e.g.: Certain techs Champion slinger units? Remove metal cost of civic centres/ military colony and replace it with stone. (500 wood, 1000 stone)
  2. @Robin Li How come your Carolignian nubness gets 250 views and my cav rush demonstration only gets 50? ;( Put my archer rush on there please:
  3. We can switch food to a flow-based economy: instead of 1 unit costing 50 food, we can change it to 1 unit costing 0.5 food per second, with an initial investment of 2 food maybe? This would be more realistic and prevents players from deleting farmers in late game. However, metal, stone and wood should not be flow-based because they are used to construct buildings and equipment; you do not need to repair these often so their flow consumption should be negligible. That is convenient for Macedon, but too cruel
  4. I will send this to Robin and he will post it onto BiliBili. Is that okay?
  5. I have spotted a pattern, not sure if you have also observed this: When I host a game with mostly pro players (>1400), DDOS is very frequent (about half or a third of the time). When I play 1v1 DDOS rarely occurs, although it did happen a few times when I challenged pros. When I play a TG with all nubs (<1300) I have never experienced anything like DDOS, even if it is 4v4. Therefore the DDOSer could be targeting the good players only or games that contain many good players. The DDOSer uses fake IP addresses to flood routers with packets. When I tracked them down with Wireshark I found packets from many countries at the same time. Perhaps the DDOSer knows the IP of some unfortunate players and attack them whenever they are online. When I inspected the contents of the packet I found maths questions like calculating large numbers and Fourier Transform.
  6. In the local.cfg file you can change the maximum and minimum zoom as well as the range of angles of the camera. This allows you to see from ground level and from the perspective of an unit. Hopefully this will allow you to take some pretty pictures of TG from first person perspective.
  7. Politics aside, I think this is a very beautiful piece of music
  8. This map is called Pyrenean Sierra not Two Seas. It is found in the 'random' category of maps. Hope that helps.
  9. ChronA I am afraid I cannot agree with you here. I think 0AD is superior to Age of Empires and it is not a clone. The graphics of 0AD is miles ahead of AoE's fixed isometric view and the gridded landscape that does not even allow you to rotate buildings. With 0AD you use your brain in planning the strategy and then immerse yourself in the intense fighting animation and sound effects, unlike AoE's 90s style pixilated I don't know what graphics. The art and landscape models of 0AD are obviously more realistic than what you get in AoE... There are of course similarities between 0AD and AoE as both are RTS games but 0AD has many unique features that AoE don't have. They may have started off as a mod but now it is completely independent of AoE, just like I can't say you are a monkey because you had the same ancestor. How do we know what's good and what's bad if we don't experiment it? After a few games the players will express their views on the forum, then the devs will act accordingly. Being afraid of making a mistake will stop you from progressing forward. Han Chinese has an unique unit composition that fixes some imperfections in other civs and introduces new strategies. For example, if you want to do a spear cav rush followed by an archer push then the Chinese is perfect for you. If you like Kushites but also need catapults then Han is the ideal civ for you!
  10. m7600 has a point here. You can never fully get the balance right until you let the players test the strength of this civ in competitive matches. After which they will start filing in suggestions / complaints and we can act accordingly.
  11. So who made the trailer video? I can do the editing without much help.
  12. Nice, I learnt quite a lot of spoken Chinese that way. Do you think we could make an advertising trailer for 0AD (aimed to impress) instead of a summary of new features like our current release trailers? I think I can edit the A23 and A24 release trailers a bit to make it look attractive to people who never played.
  13. 2% is a bit too underpowered... Let's go for a median of 6%? But again we should ask the balancing advisors for these values.
  14. I agree with Thorfinn the Shallow Minded here. We can allow training such champions from the Syssition from the town phase since practicing for war is so important for Spartans. This would also make them a stronger civ than they currently are.
  15. I am afraid it is not that simple. In literary works the more elite cavalry soldiers have a weapon that was a mixture of axe and spear: a very long spear that has a sharp tip but also an axe blade attacked near the tip, so it can both stab and chop. Sometimes wealthier recruits have their own specially crafted weapons that best suited them personally. However for laymen they used regular spears or double headed spears. The crossbow cavalry would have used small crossbows. There were semi-automatic designs as well as weapons that shoot 4 projectiles at the same time (rifle vs shotgun). They were not much stronger than a regular bow but had lethal accuracy and range, like a modern gun.
  16. Oh ok sorry. I know some players with more than 1 accounts for the same reason
  17. gator303 I recommend you to create another account. The lobby is definitely functional.
  18. The scenario editor has not been translated and I am not sure how to attach translations onto it.
  19. @Itms I have made corrections / improvements to your r25014 translations. Here are my edited .po files: zh.public-tutorials.pozh.public-templates-units.pozh.public-templates-buildings.pozh.public-simulation-technologies.pozh.public-simulation-other.pozh.public-simulation-auras.pozh.public-maps.pozh.public-gui-other.pozh.public-gui-manual.pozh.public-gui-lobby.pozh.public-gui-ingame.pozh.public-gui-gamesetup.pozh.public-civilizations.po I must say that it is not perfect yet, but should make a lot more sense compared to the previous version which got Xerxes and Spartans wrong . The hotkeys section is not translated yet because I cannot find the corresponding labels. Furthermore I found a mistake in the Tutorial: it asked me to train rams from the fortress but we all know that rams can only be trained from siege workshops in A24.
  20. I think that is fair. But it really depends on how long A24 can exist. Looking at the history of 0AD it seems that A23 is particularly long-lived whereas some other alphas only lasted for a few months.
  21. To be entirely honest I think those anachronisms are not a very big problem. First of all we must know that Han army was not very uniform because it has absorbed many other cultures, so it is perfectly acceptable to have a few odd features. The building style from later dynasties are not exactly destroying the authenticity of the civ. Most importantly, the majority of players won't care that much about such minor details in the heat of a battle / competitive match. Being able to distinguish units apart is more important. About no distinctive colours... we could make each unit hold a flag representing the player colour? The Han army did love their flags.
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