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Everything posted by Yekaterina
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Mercenary use in the punic and successor factions
Yekaterina replied to PyrrhicVictoryGuy's topic in Gameplay Discussion
Cataphracts are pretty strong against infantry archers. You get 30 of them and charge at a line of archers or raid farms with them. -
I late game I send all of my citizen soldiers to battle, except for miners who can also defend home economy at the same time. If my base is raided I just ring the alarm. To prevent sneaky rams I would put some swords into the cc. In most of the TGs I have played most players start to push around minute 15, when they have siege and full pop. I wouldn't call that turtling. I can try to modify the xml file of female citizens to increase their gather rate. Do you think their health needs to be adjusted as well?
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Good question. But if you can defeat 2 very hard AI bots at the same time then you are definitely not noob! You need 1300-1400 player to do that! Join the lobby, Freagarach!
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Mercenary use in the punic and successor factions
Yekaterina replied to PyrrhicVictoryGuy's topic in Gameplay Discussion
Ptolemies, Seleucids, Carthage and Macedon all have the same problem of useless but expensive mercenaries. This will surely be improved in A25. If you happen to play these civs I recommend just using native troops: spam archers with Carthage, Spam pikemen for Macedon and Ptolemies, for Seleucids use javelineers and a mixture of spear and pike to counter enemy ranged infantry. They all have decent siege and champion cavalry so use them instead. The hack damage of spearmen allow them to destroy siege weapons and pikemen more effectively. Pikes have insane pierce armour but little hack armour. -
No need to pay tribute to Age of Empires, 0AD > AoE, so it's more like AoE needs to pay tribute to 0AD.
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Which Skirmish Map is your favorite?
Yekaterina replied to wowgetoffyourcellphone's topic in General Discussion
To be honest my favourite map is Mainland. Some recommendations for designing competitive maps: 1. Even distribution of resources. (Arcopolis bay is pretty good at this) 2. Symmetrical landscape. If one team has a higher ground then that is an advantage. 3. Dense woodlines. Savanna biome and Anatolian Highlands is a negative example of this, as they will favour the Mauryans and Ptolemies too much. Two Seas could have more stone and metal placed on land. 4. Some large water body connecting the two teams' territory. This offers some sneaky naval and fishing opportunity but please don't make it all water as most players prefer to fight on land. (this is why Corinthian Isthmus is great, although the strip of land in the middle could be wider so that formations can be fitted in). 5. Mixture of biomes. Different players like different biomes so this can please all players. 6. No hostile gaia please! One or two Sus Scrofa is fine but packs of wolf or gaia infantry champions is too much. -
Economy and starting with a worker elephant.
Yekaterina replied to LetswaveaBook's topic in Gameplay Discussion
@chrstgtr @ValihrAnt Please check out my nerf archer forum. I am experimenting by editing xml files. I need your suggestions. Currently I gave them higher inaccuracy and about the same damage per second. I also added a minimum range. The working elephant is sorted. No need to change it. Just nerf Maurya in other respects and it will be fine. -
Nerfed archer accuracy XML file
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I can give the ranged infantry some bonus against cavalry. I think pikemen can do the job. I will boost their armour further to make them more immune to pierce. However, this seems like the job of a champion infantry. Currently the pikemen have an attack range of 6 meters (due to their Sarissa) and this is greater than minimum range of archers, so the archer being hit will not try to escape. Spearmen have a range of 4 meters. The archer being attacked will not flee but the neighbouring archers may do. Swordsmen have a range of 2.5m. Any archer being attacked will flee but this will also break formation and the preparation time will make the archers vulnerable, considering the swordsmen can stab once every half second. (normally they stab once per second at a damage per second of 9.8 hack. I made it so that they stab once every half second and each stab deals 4.9 damage) Currently sword cav is more effective than spear cav at this because archers are more vulnerable to hack than pierce. Spear cav is more capable at countering other cavalry. -
Nerfed archer accuracy XML file
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
1704425352_archersvscavspear.webm -
Addition of Han Chinese to 0AD
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
OP Graphics! So pretty! Do you think my MX150 can handle it? -
Nerfed archer accuracy XML file
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
What would be a reasonable speed for cavalry? -
Nerfed archer accuracy XML file
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
archers vs cav spear.webm 5 spears vs 20 archers. Slightly less effective than swords because some of its attack is shared as pierce, and archers have 1 shield against pierce. -
Nerfed archer accuracy XML file
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
archers vs cav sword.webm 5 sword cav vs 20 archers I gave sword cav slightly higher attack than regular sword infantry. -
Nerfed archer accuracy XML file
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Of course. The archer's minimum range is 3 meters and the slinger is also 3. Working on it now -
Nerfed archer accuracy XML file
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Glad you like it. Now I need to work on Pikemen and counters for skirmishers and slingers. -
Nerfed archer accuracy XML file
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Now archers vs spears 20 archers vs 10 spears archers vs spears.webm -
Nerfed archer accuracy XML file
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
archers vs swords.webm Archers vs swords. Archers have a minimum range so they need to keep distance. The high attack rate of the swords deny them of escaping. -
Nerfed archer accuracy XML file
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Breakfastburrito has a point here. Slingers need to be a proper fighting unit. I will boost their pierce armour to make them anti-archer and somewhat anti-skirmisher unit. -
Nerfed archer accuracy XML file
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
slingers vs archer.webm Stats: 9.5 pierce 4.5 spread 0.5 Crush Cost: 15 stone, 25 wood, 40 food -
Nerfed archer accuracy XML file
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
This is about archers, I will open a new forum about slingers if you want. -
Nerfed archer accuracy XML file
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Slingers are not anti-anything in particular. They are just cheap male units who are to be spammed and used for boom instead of serious combat. -
Nerfed archer accuracy XML file
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I am not an experienced game dev I also don't watch Star Wars But please tell me what stats you think are appropriate
