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Yekaterina

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Everything posted by Yekaterina

  1. @Stan` @wowgetoffyourcellphone Please help me. This is so confusing. I won't have access to phabricator, svn or even git, so I will submit stuff on the forum and I will request you guys to kindly transfer these onto whatever phabricator I will be liberated in about 3 weeks, after then I can go full time 0AD
  2. I am creating a mod that gives Athenians Stoa in P2. The xml files have already been put in place and the new structure did show up in the scenario editor, called superbarracks (looks like a Ptolemy temple because that is the only model I can find). However, the main game refuses to incorporate this structure into the Structure tree of Athenians. When I looked in public\simulation\templates\structures\athen, the stoa already exists, yet we can't build it in the game. So I am wondering, how did the structure tree ignore this building? Even the women refuse to build it. Everything else works in the scenario editor; I could train from the superbarrack. Have I missed something? Here is the modpack restore-stoa.zip
  3. The mod does not work because in A24 skirmish cav are called cavalry_javelineer instead of javelinist
  4. @Stan` what on Earth is HTTP DAV Protocol? Do you think this is my school wifi at work
  5. What is wrong here? I am trying subversion on windows 10 and it refuses to download the code. Another reason to switch to linux
  6. Very good idea, but this might be a little bit OP and our metal is drained without our consent... What if I don't want that many mercs
  7. Perhaps we can reduce metal cost elsewhere to compensate for this. For example switching some upgrades to costing stone and wood only. Cavalry health boost - wood+food Siege attack upgrade - wood and stone
  8. Instant training is a very good idea. Carthage doesn't need that much mercenary to be honest. The mercenary heavy civs are Ptol, Mace, Sele Only metal cost is realistic but makes them less accessible because in team games we are always short of metal
  9. I personally would love a coin system, but: 1. I don't know how to program this 2. Makes learning curve even more difficult for new players
  10. I have Borg's Instagram, perhaps I can summon him if you really need it
  11. Okok I will try tomorrow after my maths exam. Is there a way to bypass ssl certificate
  12. Can I submit patches on the forum if I can do SVN? @Lion.Kanzen I mean can't
  13. I have played all of those but they are for A23. If there are no major changes in file type and heirachy then I can take those models for granted
  14. How new is git? I fear SVN might not work, althou6 haven't tried yet
  15. Ok then. If the historians suggest anything I will be able to implement it
  16. I will try it What is different betwee SVN version and latest release? What about git? Git can get through my school WiFi filter
  17. I use Win10 and Fedora. I write mod on fedora, then copy them into Win10 and post on forum. This is because no VPN on fedora I don't have an for Windows yet but I can install it I mean I don't have SVN for win10
  18. Yeah I will practice patches. Just not sure if school WiFi will allow. I am on a VPN right now for forum. I use psiphon which is not really fast for large files
  19. How about we add Jesus as a hero to this civ? We can make him a healer hero who also gives HP boost aura and cheaper temples. No disrespect intended
  20. Which programming language? I can pick one up in the summer holidays, or even earlier. It took me 3 weeks to master python so just challenge me!
  21. It occurs to me that for Israel ( Judeans, Hasmoneans, Bronze Age Israelites) it is very good Judean slingers? Sure! But I feel like those civs are already strong. Maybe we add Jesus' civ (I forgot which civ he is from). Also Illyrians were militaristic as well. I can add a new civ for them quickly if you provide some models. Or I can just borrow greek stuff, then give them russian names.
  22. @Lion.Kanzen thank you, but maybe later. I already have ideas piled up
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