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Yekaterina

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Everything posted by Yekaterina

  1. Spearmen: mainly pierce but also hack. Good shield Swordmen: high hack. Roman swordsmen: medium hack and high pierce. High shield. Pike: a bit of everything, insane armour Javelineers: high pierce, medium range, low shield. Slingers: a little pierce and crush, but very very inaccurate. Spread > 5. Long range >60m, no armour Archers: no armour, some pierce. Range around 72m Melee cavalry: high armour, high health. Spear cav: high pierce and medium hack and medium crush
  2. Perhaps we can use an enlarged arrow model. Also, the landed arrows will be quite obvious. Another idea is show the arrows being stuck in the injured unit's body. That would be quite realistic. Even in real life you can't see flying arrows that well. We can go for a compromise value: 200m/s. This should still be visible yet difficult to dodge.
  3. Here is a suggestion for counters: Spear -> cav -> archer -> skirmisher -> swords + elephants -> spear Sword -> Pike -> ranged Slingers are rubbish worker units.
  4. The freeze? If you can do Zapotec that would be great. We can use Stan version of Han Chinese for A25. Xiongnu... Let's use DE instead
  5. Thanks. That would save me an hour worth of work converting XML files A24 to A24 is relatively easy.
  6. Dudes check out Thorfinn the Shallow minded mod. It has P2 siege and early champion for most civs. It encourages early push. We need pros like you guys to test the mod and see if it solves the turtle problem @ValihrAnt @BreakfastBurrito_007 @happyconcepts
  7. We can also determine it based on number of games won, ratio of games won, etc. Winning games and high KD ratio increase the xp of a player and titles are given based on do. This separates pros from nubs so that nubs don't get abused and pros can enjoy exhilarating matches.
  8. Good luck doing that, it is slow. Git is more stable in my opinion.
  9. I agree, but at slow speed as nani suggested. I see a mod coming up.
  10. You can give me a list of mods that you want me to fix. Also can you enable me to post on balancing threads as they seem to be limited to Devs and advisors only, but perhaps I can direct them to a mod that I already made to test their ideas. I can manage the technical bit with mods but I don't have any artistic tast as seen in my blueberries, so still need artists for models and icons.
  11. It must be some Nescio patch that did not clean well. This type of bug is often cause by wrong reference or directory. Basically misplaced XML files or typo
  12. This sort of bug is normal. Programmers upload onto SVN without rigourous testing, so don't depend on it for actually playing, it is used just for dev.
  13. I have the A23 Terra Magna downloaded, which contains some ready made zapotec civ. I believe I can convert that into an A25 civ on its own after some editing. If Lopess and Lion Kanzen can handle the Mayans and Zapotecs that would be great. I will keep working on Aristeia, which is a difficult task. If you guys can't then I can give you a hand where I can.
  14. @Lion.Kanzen @wowgetoffyourcellphone You might want to check if this works well. I haven't done intensive testing on it yet. Changes: 1. Deleted some useless and mistake-containing javascript files. 2. Corrected a reference to infantry_spearman_hoplite which does not exist, so instead I make all hoplite units a child of infantry_spearman. 3. Deleted some buggy female citizen templates and used the default template of A25.
  15. The Theban Greeks A25 version is ready! Thebans A25.zip This might be incompatible with A24. I need someone to test this.
  16. debug mode? Do I need to rebuild my 0AD? I have dropped development for A24 and switched to A25.
  17. @wowgetoffyourcellphone what is GL error? I was trying to add a new civ.
  18. Ok @wowgetoffyourcellphone. U take care of theban and I will let lion kanzen get models. Meanwhile I sort out aristeia and Zapotec I believe Stan has Han covered, and Scythians are in your DE
  19. How much metal cost? 300? Should I cost stone as well? Stone is so plentiful in A24.
  20. Of course @soloooy0. I will make the mod for you. I would appreciate it if you can provide the model. Otherwise I will just use a brit javelineer as the model.
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