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Yekaterina

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Everything posted by Yekaterina

  1. Sooner or later Delenda Est will become a separate game Age of Delenda Est
  2. 1. Outposts do not decay if garrisoned. 2. Outposts arrows have minimu range (like defensive towers) 3. Outposts have low armour, so you can take them out with anything.
  3. Also skirmisher have very high accuracy because it's hard to miss something at this range and you are throwing stuff with your hand which should be accurate
  4. First, remove slingers from the argument because they are a cheap unit that does nothing apart from being cheap and weak. Secondly, I like @Lion.Kanzen's idea. I can give melee cavalry 1.5x hard counter against archers
  5. See thorfinn the shallow minded mod. That encourages early attacks. About Dizaka wall, we can impose limits on length of wall and disable garrison.
  6. What about adding a macahuitl unit? They can off huge attack but are not very well armoured. I don't think Mayan armour was on par with the Romans. Also they didn't seem to like shields.
  7. Thank you so much @m7600 The mod will be ready soon. We might consider implementing this civ. It's like Iberians without the op defence.
  8. To counter unit dancing: let arrows fly at 1000m/s and there is no chance of dodging it. We can keep spread or decrease spread. It is easy to do. I agree with Raynor that uncertainty makes the game less fair in competitive TG
  9. I like points 1,2,3,4,6,8,11 by @Dakara The other ones are quite ambitious, I am not sure if I can agree fully.
  10. I will make changes to thorfinn mod, please check it out then! I will ping you when it is done.
  11. Love the idea! I will make one tomorrow. Please provide me with a good model, if you are busy then I will make so with a Seleucid barrack.
  12. Should they be available since village phase or town? Should I train them from barrack or another building specific for Socii units? The Roman jav cav is Socii. We might want a Socii embassy
  13. What new cc? I think the current one is quite fun. But icons yes. I really need them
  14. Do you need technical help with the Mayans? I haven't looked at them yet. I can help u tweak a few stats and buildings if needed
  15. Yes. I think their stats are pretty trash in my mod already. You can suggest even more rubbish values if you want.
  16. Yes. I will edit the names my way then, based on Aw4 template. Most A24 mods work for A25 so I guess I will stick with this new logic. It will take some work but I think I can pull it off. I would appreciate some pretty models (not Seleucid props) for the Judean civ.
  17. @Hidan @Lion.Kanzen I have a mod, called thorfinn the shallow minded mod. It adds slings to Romans, as well as some other changes to some civs. https://wildfiregames.com/forum/topic/39932-thorfinn-the-shallow-minded-mod/?tab=comments#comment-427853
  18. Unit names have changed somewhat, that I have realised. Civ.json seems ok.
  19. Two obvious solutions: 1. Increase cost of palisade. Actually palisade spamming is a bad habit carried fo6 from A23, because in that alpha wood is plentiful but stone is much needed. In A24 however, stone is not demanded as much so it makes sense to build stone walls. I have seen a few pro players using stone walls and they did have a much better effect compared to spamming palisades. There is already no motivation to spam palisades, but old habits always haunt us. 2. Increase the length of palisades to decrease the frequency of towers. The gaps between towers will be massive so no unit would be trapped.
  20. This was pulled straight from A23 and I was trying to run it on A25 so that could be the problem. What has changed between the 2 alphas, in terms of file heirachy? I don't think JavaScript files are wrong because those are not a part of the mod.
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