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Everything posted by Yekaterina
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1. Outposts do not decay if garrisoned. 2. Outposts arrows have minimu range (like defensive towers) 3. Outposts have low armour, so you can take them out with anything.
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what do we do with the defenses of phase 1?
Yekaterina replied to Lion.Kanzen's topic in Gameplay Discussion
See thorfinn the shallow minded mod. That encourages early attacks. About Dizaka wall, we can impose limits on length of wall and disable garrison. -
Proposal, Mayan City States [preclassic and classic]
Yekaterina replied to Lion.Kanzen's topic in Rise of the East
Also blow darts? -
Proposal, Mayan City States [preclassic and classic]
Yekaterina replied to Lion.Kanzen's topic in Rise of the East
What about adding a macahuitl unit? They can off huge attack but are not very well armoured. I don't think Mayan armour was on par with the Romans. Also they didn't seem to like shields. -
Error Adding Judeans to structure tree.
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Thank you so much @m7600 The mod will be ready soon. We might consider implementing this civ. It's like Iberians without the op defence. -
To counter unit dancing: let arrows fly at 1000m/s and there is no chance of dodging it. We can keep spread or decrease spread. It is easy to do. I agree with Raynor that uncertainty makes the game less fair in competitive TG
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Error Adding Judeans to structure tree.
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Thanks, I see it -
I will make changes to thorfinn mod, please check it out then! I will ping you when it is done.
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Love the idea! I will make one tomorrow. Please provide me with a good model, if you are busy then I will make so with a Seleucid barrack.
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Should they be available since village phase or town? Should I train them from barrack or another building specific for Socii units? The Roman jav cav is Socii. We might want a Socii embassy
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Error Adding Judeans to structure tree.
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
What new cc? I think the current one is quite fun. But icons yes. I really need them -
Error Adding Judeans to structure tree.
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Do you need technical help with the Mayans? I haven't looked at them yet. I can help u tweak a few stats and buildings if needed -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Is this compatible in the lobby? -
Yes. I think their stats are pretty trash in my mod already. You can suggest even more rubbish values if you want.
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Error Adding Judeans to structure tree.
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Yes. I will edit the names my way then, based on Aw4 template. Most A24 mods work for A25 so I guess I will stick with this new logic. It will take some work but I think I can pull it off. I would appreciate some pretty models (not Seleucid props) for the Judean civ. -
@Hidan @Lion.Kanzen I have a mod, called thorfinn the shallow minded mod. It adds slings to Romans, as well as some other changes to some civs. https://wildfiregames.com/forum/topic/39932-thorfinn-the-shallow-minded-mod/?tab=comments#comment-427853
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Error Adding Judeans to structure tree.
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Unit names have changed somewhat, that I have realised. Civ.json seems ok. -
what do we do with the defenses of phase 1?
Yekaterina replied to Lion.Kanzen's topic in Gameplay Discussion
Two obvious solutions: 1. Increase cost of palisade. Actually palisade spamming is a bad habit carried fo6 from A23, because in that alpha wood is plentiful but stone is much needed. In A24 however, stone is not demanded as much so it makes sense to build stone walls. I have seen a few pro players using stone walls and they did have a much better effect compared to spamming palisades. There is already no motivation to spam palisades, but old habits always haunt us. 2. Increase the length of palisades to decrease the frequency of towers. The gaps between towers will be massive so no unit would be trapped. -
Error Adding Judeans to structure tree.
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
This was pulled straight from A23 and I was trying to run it on A25 so that could be the problem. What has changed between the 2 alphas, in terms of file heirachy? I don't think JavaScript files are wrong because those are not a part of the mod.