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Yekaterina

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Everything posted by Yekaterina

  1. New release: 1. Added an auxiliary camp to Romans, which is available since town phase. 2. Roman cavalry javelineers and slingers are trained from auxiliary camp.
  2. @Thorfinn the Shallow Minded @Lion.Kanzen The mod is done. No pretty icons + sele barracks but it works. thorfinn.zip
  3. Should I make it available since P2? Or just P1?
  4. I will use a seleucid barrack for now. The slinger part is ready.
  5. Has this mod been made already (I want to download some code) or do I need to make it from scratch?
  6. I have never used etherpad, I prefer OneNote and Miro. I know Intel, AMD, Zhaoxin, Qualcomm (mobile), Kyrin, Loongson (longxin)
  7. Another point is please do not change the file hierarchy system for later release. This makes mod compatible between versions. There was quite a change from A23 to A24 which made A23 mods unusable.
  8. @Lion.Kanzen can you make a model, animation and icon for blowdart and macahuitl? No hurry though as I am also busy with ranged unit mod and thorfinn and Judean
  9. ok. The mod will be ready soon. I will post it here and on the original forum as well.
  10. Ok. Socii barrack. Is there a more Roman name? Like something in Latin?
  11. @Lion.Kanzen please just download it and try for yourself. I don't have working A24 and A25 git does not have Atlas. I can't use SVN. So effectively I can't use scenario editor.
  12. Yes of course. I have implemented the following: All melee cavalry have 2x counter against archers. All melee cavalry have 7 pierce, 10 crush, 3 hack armour.
  13. Can you download the mod and try for yourself? My A24 is broken because on windows they use the same directory as A25 and there are clashes. A25 doesn't have scenario editor ready so...
  14. rangedUnits.zip First revision is done. 10 Athenian sword cavalry attacked 20 Carthaginian archers, 7 sword cavalry survived. 5 of the survivors were wounded and 2 were not even scratched. @Dakara now
  15. Sooner or later Delenda Est will become a separate game Age of Delenda Est
  16. 1. Outposts do not decay if garrisoned. 2. Outposts arrows have minimu range (like defensive towers) 3. Outposts have low armour, so you can take them out with anything.
  17. Also skirmisher have very high accuracy because it's hard to miss something at this range and you are throwing stuff with your hand which should be accurate
  18. First, remove slingers from the argument because they are a cheap unit that does nothing apart from being cheap and weak. Secondly, I like @Lion.Kanzen's idea. I can give melee cavalry 1.5x hard counter against archers
  19. See thorfinn the shallow minded mod. That encourages early attacks. About Dizaka wall, we can impose limits on length of wall and disable garrison.
  20. What about adding a macahuitl unit? They can off huge attack but are not very well armoured. I don't think Mayan armour was on par with the Romans. Also they didn't seem to like shields.
  21. Thank you so much @m7600 The mod will be ready soon. We might consider implementing this civ. It's like Iberians without the op defence.
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