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Yekaterina

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Everything posted by Yekaterina

  1. Is AoE free? Never heard of AoM before. I used to be a FPS gamer (especially PUBG, CoD), but switched to all 0AD a few months ago
  2. Je suis vraiment d'accord . I will create a mod for this tomorrow.
  3. What is AOM I don't play any other RTS games apart from 0AD. I will stay loyal and avoid touching AoE unless someone forces me to.
  4. Macedonian crossbow is perfect example. So are Kushite clubmen
  5. But not too different in the name of balancing and TG. We want similar base units and maybe a few unique weird units for surprising strategy
  6. A23+ Borg expansion pack was really great, with the only problems being: 1. OP cata 2. Ranged infantry barracks was a bit hard on the eco
  7. Restore Stoa, add phase 2 champion/ strong unit Mercenary historically are good at fighting but desert quite soon and riot at peace times. Just ask the Carthaginians... So we increase their attack to above average, but also add a desert feature?
  8. Lion kanzen I also need new models for heavy javelins, champion slings and maceman cav. We can use A23 props. Right now I just stick philopators head onto them to distinguish them
  9. Nice one lion kanzen! Please help me design some icons. My mod icons are crass right now... I would appreciate pictures of heavy skirmisher, elite slinger, maceman cavalry and slave archers
  10. So many scientists and engineers player this game! I would expect the players to be historians but the reality defies my expectations. Good to see so many role models for me learn from Don't approximate pi = e =3 pls
  11. Mace cataphract OP I have them 25x hard counter against other cav But 0.1x against infantry
  12. Another thing I noticed is A24 is more nub friendly and A23 is loved by pros. In A24 there is always a good fight, but in A23 sometimes you get wiped out by a pro rush before you do anything at all. The speed of game feels slower. I am so used to A24 now that I would instantly become a 1100 player if we go back to A23
  13. I love most part of A24, especially these: 1. Siege workshop for every civ. 2. Champions from barracks 3. Separate stable and barracks 4. Cheap and useless forts. 5. Nerfed slingers 6. More techs available 7. Macedon gets black cloak But I don't like these: 1. Rams for Maurya and Kush 2. Elephant discrimination 3. Archer changes 4. Athens and Sparta have no stoa 5. Useless and expensive mercenary 6. Rubbish catapult and oxybeles
  14. @Lion.Kanzen I am already solid at physics and maths so I can squeeze enough time for your request. Balancing advisors please tell me what change you want and I will make the in the form of mods, then you experiment with your ideas
  15. @Lion.Kanzen I can make mods then let balance advisors decide whether the changes are good.
  16. I am very willing to help, the only constraint is I have exams for the next 2 weeks. If you can tell me exactly what I should do then I will get it done asap
  17. @Lion.Kanzen @maroder @LetswaveaBook @Player of 0AD @Feldfeld etc
  18. Updates: 1. Added champion slingers + heavy skirmisher to Athens, both trainable from the gym. 2. Spartan women can throw javelins to defend themselves. (although no animations yet) 3. Added slave archer to Spartans Maybe some of these ideas will improve these civs a bit? Balancing advisors, do you think these are appropriate for improving the weak civs? championSlingers2.zip
  19. In this mod I added a slinger champion unit to the Celtic factions. This should be able to improve the Celtic factions in terms of unit diversity. This unit is trained with other champions in the barracks. I also gave Celts and Ptolemies a chariot unit which can be garrisoned to increase its firepower. By default it shoots 1 arrow per 800ms which does little damage. But, you can put infantry into it just like garrisonin g a siege tower, and its arrow number will increase slightly; you can put up to 3 infantry units into it. Before the chariot is destroyed, the infantry will be ejected and you can fix the chariot using its passengers. This unit is trained from siege workshops. Please test it out and tell me what you think. championSlingers.zip
  20. I probably see what you mean but could you give a bit complex example? See Valihrant 1vs4 AI. He caused huge havoc with just a few cav passing by. If 1 of my scout cavalry goes near their territory, immediately a few AI units drop their work and start chasing after me. If we can add a feature which says to the AI: If enemy Units Spotted<=2 then don't respond If enemy Units Spotted >= 10 then emergency defence
  21. Thank you for your feedback, @maroder. I will decrease their walk speed to 1.4, the average value for calvary. For attack speed, I lowered the damage per strike, so that rate of damage is constant. But yes, I will give it a more reasonable value as now they look as if they have mental health issues. No more 25x counter. Maybe 5x. But cavs are resistant to crush, so that might be too much nerf.
  22. hmm I played on linux and I sticked these files into windows. Maybe I messed them up. Well Well Well my Windows OS has broken down yet again... need to reinstall. But good job though, I see it is better than Petra
  23. @wowgetoffyourcellphone Use thinner wall of trees but put them on top of each other, as shown here:
  24. metadata.jsoncommands.txt Here are the replay files. I hope they can play.
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