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Everything posted by Yekaterina
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Hero and champion for the Zapotecs in Terra Magna
Yekaterina replied to Lopess's topic in Rise of the East
Do you think you can incorporate Han Chinese as an official civ into A25? I really like playing as them and their no-packing catapults are awesome. -
Proposal: Make a tech "peltast tradition" for helenic civs
Yekaterina replied to Alar1k's topic in Gameplay Discussion
Perhaps we can lower the wood cost of skirmishers. In early game any wood saved is critical, so 40 wood cost instead of 50 would really accelerate the boom. We can also give skirmishers a speed bonus tech. Faster speed -> faster boom. Macedon really needs this. -
Hero and champion for the Zapotecs in Terra Magna
Yekaterina replied to Lopess's topic in Rise of the East
Sounds promising. So when can we have terra magna available for A24? We look forward to being able to play with this mod. -
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Here you can post your 0AD memes for a laugh. It doesn't have to be 0AD related, anything goes.
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gameplay Wonders seem unfocused and unnecessary
Yekaterina replied to wowgetoffyourcellphone's topic in Gameplay Discussion
What about wonders increasing capture attack of all units and also unlocks the ability to capture enemy's women? Historically conquerors tend to use enemy citizens as slaves instead of murdering all of them. -
gameplay Wonders seem unfocused and unnecessary
Yekaterina replied to wowgetoffyourcellphone's topic in Gameplay Discussion
My idea is building a wonder gives you the ability to train enemy units, before you get the wonder you cannot do that. -
gameplay Wonders seem unfocused and unnecessary
Yekaterina replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I see. To increase civ diversity we can add new units that we have not though about or remove some cliched units, for example every civ has rams and cavalry skirmishers. -
gameplay Wonders seem unfocused and unnecessary
Yekaterina replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Bribing is a good feature, but I would really appreciate it if you allow the production of enemy units. Sometimes a Persian player would really need a catapult and a Macedonian player really needs an elephant while Romans really want archers. This is consistent with the historical fact to recruiting mercenaries. What do you guys think? -
gameplay Wonders seem unfocused and unnecessary
Yekaterina replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I partially agree with Lion.Kanzen here even though I have never tried wonder mode. I think if empire phase did not unlock OP techs but instead allowed you to diversify your army composition by training your enemy's unique units from the barracks you have captured. This prevents phase 4 from being OP but also gives a sufficient reason to build a wonder. -
gameplay Wonders seem unfocused and unnecessary
Yekaterina replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I think we can add new features into the Empire Phase, for example unlocking some new OP units and techs. Perhaps in Empire phase we can allow access to other faction's units, because realistically in history an Empire captures other civilisation's land and use their people as soldiers. Perhaps we can allow the training of local unit types from baracks. For example, if a Roman player captures a Carthaginian barrack then they can train archers from that barrack to increase diversity. Similarly if Persians capture a Roman siege workshop they can start training catapults. This is more historically realistic. -
gameplay Wonders seem unfocused and unnecessary
Yekaterina replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I appreciate the Empire Phase idea, it appears in Delenda Est mod. -
I found an English to Aramaic dictionary http://congyhwhprescottaz.weebly.com/uploads/2/4/7/6/2476874/aramaic_english_dictionary.pdf
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OK. I will see what I can do to get you some Aramaic. Can you show me a list of words you would like to translate?
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Here is a list of Aramaic dialects available for translation. I am not sure which one was spoken in Syria but I think the Official Aramaic looks promising. The ancient Syrians spoke Syriac languages which contains many sub-languages that are quite distinct from each other, so it is difficult to choose one. But I think we can't go too wrong with Official Aramaic as it is still used today in some areas of the world. Also why do you want Aramaic? Are you adding a new civ?
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For the Carthaginians, I think we can replace Punic with Phoenician, which is close enough. They have almost the same alphabet as Carthaginian. I found a Phoenician-English dictionary: https://en.glosbe.com/en/phn. Other languages that thrived within the region were Numidian, Mauritanian, Berber and Greek. Some of them also spoke Latin, so we can also replace their current speech with Latin if Phoenician is too much trouble. I am no expert at ancient languages myself but I have some Classics and History teachers in my school who might offer some help.
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Thank you so much I found the list of translations. This really helps. I just want to point out that Carthaginians spoke Punic instead of Hebrew, although the two languages are somewhat close. I don't think we can piece together Punic anymore because almost all records of it have been destroyed by Romans.
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Anywhere will do, perhaps at where the player messages would be or on the right hand side of the screen. Alternatively you can just post the list of Greek, pronounciation and translation in the forum like a dictionary and I will refer to the list, eventually remembering the language.
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I am satisfied with units speaking their mother tongue because historically they did not speak English, in fact English was not even invented then. The classical languages do make the settings sound more authentic. All I wanted is just a translation as I am also quite curious about those languages myself.
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When we click on the unit of any faction it says something. I don't speak Koine Greek nor Persian, and I would like to know what my units are talking about. Please can the developers put a translation of their speech in English and their original language? I am really curious about what the 'theisti raso' mean.
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Personally I think we can keep the skirmisher's attack constant but increase the skirmisher health point to 75 - half way between archers and spearmen. This would highlight their superiority over archers in shorter range combat while keeping them inferior to spearmen in melee combat. In terms of slingers, I think the current A24 attack and defence stats are appropriate; they were not very strong historically as they were often recruited from the poorest citizens due to low cost. Therefore we should lower the cost of training each slinger to compensate for low attack and armour. A sensible cost would be something like 5 stone and 20 food and 10 wood each. Alternatively we can also reduce their training time, so mass formations of slingers can be deployed to counter enemy catapults or towers.
