Jump to content

Yekaterina

Community Members
  • Posts

    2.919
  • Joined

  • Last visited

  • Days Won

    48

Everything posted by Yekaterina

  1. Good point. Next time I host I will give continent a go. Can you suggest some good maps that involve water? Currently I have only tried continent and Schwarzwald, but naval tactics don't seem to dominate the gameplay on these maps. Also, due to the small size of land on Continent, 4v4 games feel squashed even on large map size. Schwarzwald seems like an interesting map but the initial distribution of resources may not be balanced, so probably not suitable for competitive games. Once when I tried to play on it I got 50 sheep scattered around my cc while my teammates had completely no hunt nor berries.
  2. For Scythians I think we should make their female citizens archers, but slightly weaker than infantry archers. This is to balance out their dependence on hunting and lack of defensive structures. I got the idea from Xiongnu of terra magna.
  3. In the Atlas editor you can put a fortress over the river then use the teleport trick to send units across. (I am just joking, would appreciate it if players can build bridges as well)
  4. This is actually easy lol Hint: it's got something to do with pi.
  5. I don't know what team forum is. Zapotecs are held back by the lack of cav, so if there is a champion/hero that can replace cav then that would be great. For example a champion that runs extremely fast will do the job.
  6. Do you think you can incorporate Han Chinese as an official civ into A25? I really like playing as them and their no-packing catapults are awesome.
  7. Perhaps we can lower the wood cost of skirmishers. In early game any wood saved is critical, so 40 wood cost instead of 50 would really accelerate the boom. We can also give skirmishers a speed bonus tech. Faster speed -> faster boom. Macedon really needs this.
  8. Sounds promising. So when can we have terra magna available for A24? We look forward to being able to play with this mod.
  9. Here you can post your 0AD memes for a laugh. It doesn't have to be 0AD related, anything goes.
  10. What about wonders increasing capture attack of all units and also unlocks the ability to capture enemy's women? Historically conquerors tend to use enemy citizens as slaves instead of murdering all of them.
  11. My idea is building a wonder gives you the ability to train enemy units, before you get the wonder you cannot do that.
  12. I see. To increase civ diversity we can add new units that we have not though about or remove some cliched units, for example every civ has rams and cavalry skirmishers.
  13. Bribing is a good feature, but I would really appreciate it if you allow the production of enemy units. Sometimes a Persian player would really need a catapult and a Macedonian player really needs an elephant while Romans really want archers. This is consistent with the historical fact to recruiting mercenaries. What do you guys think?
  14. I partially agree with Lion.Kanzen here even though I have never tried wonder mode. I think if empire phase did not unlock OP techs but instead allowed you to diversify your army composition by training your enemy's unique units from the barracks you have captured. This prevents phase 4 from being OP but also gives a sufficient reason to build a wonder.
  15. I think we can add new features into the Empire Phase, for example unlocking some new OP units and techs. Perhaps in Empire phase we can allow access to other faction's units, because realistically in history an Empire captures other civilisation's land and use their people as soldiers. Perhaps we can allow the training of local unit types from baracks. For example, if a Roman player captures a Carthaginian barrack then they can train archers from that barrack to increase diversity. Similarly if Persians capture a Roman siege workshop they can start training catapults. This is more historically realistic.
×
×
  • Create New...