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Yekaterina

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Everything posted by Yekaterina

  1. I found an English to Aramaic dictionary http://congyhwhprescottaz.weebly.com/uploads/2/4/7/6/2476874/aramaic_english_dictionary.pdf
  2. OK. I will see what I can do to get you some Aramaic. Can you show me a list of words you would like to translate?
  3. Here is a list of Aramaic dialects available for translation. I am not sure which one was spoken in Syria but I think the Official Aramaic looks promising. The ancient Syrians spoke Syriac languages which contains many sub-languages that are quite distinct from each other, so it is difficult to choose one. But I think we can't go too wrong with Official Aramaic as it is still used today in some areas of the world. Also why do you want Aramaic? Are you adding a new civ?
  4. For the Carthaginians, I think we can replace Punic with Phoenician, which is close enough. They have almost the same alphabet as Carthaginian. I found a Phoenician-English dictionary: https://en.glosbe.com/en/phn. Other languages that thrived within the region were Numidian, Mauritanian, Berber and Greek. Some of them also spoke Latin, so we can also replace their current speech with Latin if Phoenician is too much trouble. I am no expert at ancient languages myself but I have some Classics and History teachers in my school who might offer some help.
  5. Thank you so much I found the list of translations. This really helps. I just want to point out that Carthaginians spoke Punic instead of Hebrew, although the two languages are somewhat close. I don't think we can piece together Punic anymore because almost all records of it have been destroyed by Romans.
  6. Anywhere will do, perhaps at where the player messages would be or on the right hand side of the screen. Alternatively you can just post the list of Greek, pronounciation and translation in the forum like a dictionary and I will refer to the list, eventually remembering the language.
  7. I am satisfied with units speaking their mother tongue because historically they did not speak English, in fact English was not even invented then. The classical languages do make the settings sound more authentic. All I wanted is just a translation as I am also quite curious about those languages myself.
  8. When we click on the unit of any faction it says something. I don't speak Koine Greek nor Persian, and I would like to know what my units are talking about. Please can the developers put a translation of their speech in English and their original language? I am really curious about what the 'theisti raso' mean.
  9. Personally I think we can keep the skirmisher's attack constant but increase the skirmisher health point to 75 - half way between archers and spearmen. This would highlight their superiority over archers in shorter range combat while keeping them inferior to spearmen in melee combat. In terms of slingers, I think the current A24 attack and defence stats are appropriate; they were not very strong historically as they were often recruited from the poorest citizens due to low cost. Therefore we should lower the cost of training each slinger to compensate for low attack and armour. A sensible cost would be something like 5 stone and 20 food and 10 wood each. Alternatively we can also reduce their training time, so mass formations of slingers can be deployed to counter enemy catapults or towers.
  10. Sometimes when I host a TG the game crashes midway and displays an I/O error. All of the players are automatically disconnected first, then an error message is displayed. When I try to rejoin the lobby it says I have been disconnected. In fortunate times I am able to rejoin the lobby after a few seconds, whereas sometimes my entire home internet cuts and the game freezes when I attempt to rejoin. Has anyone experienced a similar problem, and what could be the cause of this?
  11. Last time I downloaded this code form svn (last weekend) it was still A24, perhaps you have updated it on git. Thank you. Are there any challenges /tasks in particular right now? I think I can help you calculate the refractions and shaders as well as speed distance time things
  12. Is there a way to download the source code for A25? I know some C++ and lots of physics so I am happy to give you a hand where I can.
  13. Ok thank you, this looks very interesting. Is it going to be incorporated into A25? Have you already started working on A25?
  14. What is campaign mode? Is it any similar to scenario mode?
  15. Have the development of A25 been started yet? I am willing to offer a hand where I can.
  16. I think Athenians and Spartans should be moved up a bit, because Spartans can spam out mass skirmisher + Skiritai which is still very deadly in decent numbers. Athenians have cheap champion archers and sword cavalry for defence as well as cata + ram. Slings have been nerfed but you can always go for mass spearmen backed up by archers and catapults. Also this looks like the exact opposite of Valihrant's rankings back in A23
  17. Seleucids have Asian elephants as well as all the necessary infantry as well as their awesome cataphracts. Spearmen now do decent damage to rams so they have early ram defence. Since the whole game is slower now their mediocre boom is no longer a drawback. Celtics are now weak because slings are nerfed and they don't have cata, bolt or crossbow compared to Seleucids.
  18. Feels like A24 = borg expansion pack + balanced civs + refined graphics + nerfed siege pathfinding When will A25 be released?
  19. I was featured in Robin's video here: Had to admit some of my moves were cosmic.
  20. I disabled fgod, autociv and custom rating and now it works, thank you.
  21. I cannot get into the lobby or start a game with AI. This screen shows up:
  22. I am afraid I am stuck on loading map page
  23. The point of V-sync is to synchronise the frame generation with the monitor refresh rate so that it feels smoother. If V-sync is on then the frame rate will be limited to the refresh rate of the monitor but I do not know the refresh rate of his monitor so I am setting it to max frame rate just to be safe. Also setting it on max frame rate will force the system to work harder to produce those frames and hence better performance.
  24. I tried to run the development version of Alpha 24 in Visual studio on Windows and encountered this problem. The game booted but was stuck on the loading map screen. I am not sure if I have done something stupid or is there a dependency missing. It was stuck on this screen and refused to choose a map. This problem did not occur on Linux; the Linux version is completely fine.
  25. Here is a complete guide to downloading 0AD Alpha 24 in Linux distributions made by my friend https://www.youtube.com/watch?v=-prK21m2XDI Then if you do not know how to set up Linux you can either search for a installation tutorial on YouTube or, alternatively, you can install it in VirtualBox. VirtualBox offers a virtual environment in which you can experiment with the software. Check out my friend's tutorial here: https://www.youtube.com/watch?v=gfvNtiak9yI You can download the Linux Mint ISO file from this website: https://linuxmint.com/edition.php?id=286 Linux is generally lighter on hardware than Windows, so you can expect more frame rates. The performance of the VirtualBox machine will definitely be much worse than in real life. But if it is already acceptable in VirtualBox, then you are definitely set for real life installations. The performance of a Linux system depends highly on the desktop environment you are using. The desktop environment provides the graphical user interface that you interact with. Some desktop environments are designed to look pretty with cool animations, but this will increase the hardware demand (e.g. Gnome). Other desktop environments look less appealing but saves up much processing (e.g. XFCE, LXDE) so you can use these processing power on your games. Most Linux distributions allow you to install multiple desktop environments and switch between them as you like. I would recommend you to choose Linux Mint with XFCE desktop as it is the lightest yet fully functional desktop. Different distributions also use different package managers (a bit like Apple Store or Microsoft Store). Linux Mint and any other Debian based distributions use apt. Manjaro and Arch derivatives use pacman. Fedora uses dnf. In terms of installing the game, I would recommend going to the terminal and type sudo apt install 0ad This is the command to install 0ad Alpha 23. For Alpha 24 please refer to the first video. Tell me if you would like to know what this command means; I can explain Linux in more detail if you want.
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