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Carltonus

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Everything posted by Carltonus

  1. Great that the Macedonian and Ptolemaic archers have been remade. The Syrian archers still need their helmet and scale armor revamped. The Thessalian and Odrysian placeholders for the Seleucid hetairoi and Tarantine cavalry may need to be taken into account before the new alpha is out.
  2. For now, @wowgetoffyourcellphone's basic rank Ptolemaic and Seleucid mercenary cavalry spearmen in Delenda Est should be a viable placeholder instead of the basic rank Thessalian spearman actor. Has anyone made the changes?
  3. While waiting for a willing modeler in order to finish the veranda (is it necessary?), let us pick the specific name for the new wonder. Am thinking of "Basíleion tôn Aigôn". Are the cases used correct?
  4. That means Agis III should be replaced as well, as he lived after the Peloponnesian War. In that case, this would affect the Athenian marines as well, they require the Iphicratean reforms tech alongside the Cretan archers. Any thoughts? Back to the topic of the champion hoplite, "City Guard" is not a good translation. "Picked Hoplite" is a better one. Make him put on a full panoply with the bronze cuirass. The forking and/or sub-faction suggestion can be left as a modification idea.
  5. Has anyone been doing kitbashing to create hoplites of differing eras? This could be helpful in making some more special units while the 3D artists are away. If forking phases by era is possible, the faction could have at least three kinds of champion hoplites. Like this: Traditional Classical → armored Peloponnesian War → armored Reformed Iphicratean → the present epilektos (light and fast) Hellenistic → logades (armored hoplite in Macedonian fashion) The citizen elite hoplite will then be wearing decorated linothorax, or 10% chance of cuirass.
  6. The left is an elite Perioikos hoplite. As I and @Ultimate Aurelian have said, one-greaved men are a Latin thing. @Angen, what is exactly the matter with the epilektoi? They're supposed to be the more-athletic kind, hence the lighter armor than the usual hoplite. What about the logades?
  7. It looks like some of the icons on the structure tree needs updating, more specifically the cavalry. The champion and citizen swordsman/archer icons are swapped and/or in the wrong class colors. Don't recall a female as an icon of a male hero as well. Have all the anachronisms (like the Qing flags and banners) been fixed?
  8. This fixes the rally point flag problem as expected. Relieved, don't have to post a video of the error. Also, some remnants from Delenda Est can still be seen, such as the specific name of the battering ram is in English instead of the expected "Krīós". The name of the Sacred Band can just be called "Hieròs Lókhos" as there are no other Grecian sacred bands as far I as I know. Looking at the main game, the Athenian battering ram still uses the Spartan actor (i.e. using the Lacedemonian aspides) since game-wide rams were implemented. This was corrected in DE.
  9. Played with the mod, and when I place the rally point after selecting the barracks, there is at a random time an error regarding the Han Chinese flag. I will see if I can reproduce this in the next few days.
  10. Captured horse's mane issue: Horse mane bug.mp4 The Scythian training ground cannot garrison archers, therefore no experience trickle. Archery ranges and stables for other factions do not produce experience as well, is this intentional and will be removed from the barracks?
  11. Tested the latest, it’s a bit laggy even with low graphic settings. Cursor freezes for a few moments every few seconds.
  12. Still the same issue that I last posted above when downloading .zip file (only art folder is complete, no simulation folder, etc.). Looks like someone beat it to me posting this issue on GitHub.
  13. Downloading the latest Theban standalone faction on GitHub gives me lots of errors. Tried @Lopess's fork but it's worse. Can't this be put into mod.io for smoother transition?

  14. Tried downloading the .zip directly in GitHub, but it's corrupted and cannot extract all files completely, even with 7-Zip. Only the art folder is probably complete, nothing else.
  15. Kath, I had a suggestion before yours in the Hero Upgrades thread: Alexander I should not have the thureos skirmisher and Galatian swordsman as the oval shield has not been introduced to Hellenistic warfare yet. Suggest peltastai and Thracian as replacements. The faction can be divided into pre-Hellenistic and Hellenistic era subfactions, with differing unit rosters: Pre-Hellenistic: Epirote hoplite Epirote peltast/Lucanian skirmisher Prodromos cavalry skirmisher Thessalian lancer Illyrian or Italic spearman Illyrian swordsman or Thracian rhomphaiaphoros Cretan archer Allied Greek or Ilyrian light cavalry Chaonian hoplite (or hypaspist) Molosson hippeus (bodyguard cavalry) Heroes: Neoptolemus I and Alexander I Hellenistic: Phalangite Thureos skirmisher → Thorakites skirmisher (can be fourth rank) Greek or Thracian archer Tarantine cavalry Hellenic or Thessalian lancer Thureos (→ Thorakites) or Illyrian (→ Elite/Ardianian) spearman Celtothracian, Italic, or Triballic swordsman Illyrian or Thracian slinger Ilyrian light or Campanian cavalry Chaonian agema (hoplite or phalangite) Molossian agema cavalry African bush or Indian war elephant Heroes: Pyrrhus of Epirus, Alexander II, and Pyrrhus II
  16. Before @wowgetoffyourcellphone forgets, here is the general thread for the Epirotes faction. Current unit roster: Heroes: Recommended resources: Epeiros in Europa Barbarorum Wiki (and the Epeiros category list of units) Epirus on Divide et Impera mod website
  17. Unfortunately, the samurai are a post-Kofun thing. Better off with Yayoi or Kofun-era textures to be consistent with the 500 AD limit. Refer to the Terra Magna thread.
  18. Are you planning to replace the onagers in Principates, since especially the sling-type was attested around the Dominate era?
  19. @wowgetoffyourcellphone, Alexander I can have auras pertaining to enemy mercenaries as he fought against Italic tribes. Alexander II to friendly and allied mercenaries since he was likely allied with the Aetolians in retaking Epirus. There should be another non-Punic War Roman hero like Scipio Asiaticus, which gives a bonus to capturing buildings. Have you thought of putting Marcus Aurelius as the fourth imperial hero? Also, still bothered by Iphicrates using a Thracian pelta instead of a small aspis or round pelta. Since he did reforms on making hoplites lighter, why not re-make the Stoa theurophoros (champion javelineer) into something like this: ...which is basically just replacing the helmets and from theuroi to round pelte or a phalangite aspis. The aura can be all infantry skirmishers/javelineers in his formation or range have a speed and damage boost.
  20. Cape bug also applies to Pericles when part of a phalanx. Pericles phalanx and cape bug.mp4 Also, Pericles and Agis cannot assume phalanx animations when in formation with other hoplites. Spartan phalanges.mp4 @wowgetoffyourcellphone, how about your hoplite heroes such as those for Thebes and other dismounted ones?
  21. In Seleucus' and Ptolemy's time, thureoi were not yet introduced to Hellenistic warfare; that would be the around the time of Pyrrhus's Italian wars. So if you choose Seleucus, the thureos spearmen should be replaced with hypaspists and skirmishers with akontistai. Maybe the former can have a fourth rank (like the centurion) which wield silver shields. These make sense since you already put Macedonian pikemen if you chose Ptolemy.
  22. Indeed. Appreciated if you added the supporting walls on the right in case a player builds this in uneven terrain such as a hilly area? We don't want to see semi-floating bricks again. @Lion.Kanzen, do you have the shield and winged lions ready? The light-blue part can be the player color.
  23. In addition to the Tarantine cavalry that we discussed earlier, the basic rank Ptolemaic and Seleucid mercenary cavalry spearmen (lancers) have not yet been updated to your image above—they're still almost the same as the pre-Hellenistic Macedonian lancers.
  24. Some cape animations are still bugged, here is an example: Advanced peltast cape bug.mp4
  25. Looking good, @m7600! The surrounding plants are overkill though, are they part of the palace or your own artistic appeal? Will this be the future pre-Hellenistic Macedonian wonder, or a palace special building like the Persians? Also, I got an "Unrecognized phase (phase_city)" warning while reading the Mausoleum and Stonehedge information on Atlas. Is this normal? The rest of the wonders have no warning attached though.
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