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Carltonus

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Everything posted by Carltonus

  1. That's correct. Switched to OpenGL from legacy OpenGL ARB, still flickers upon starting to record after opening .exe/shortcut; but the .exe was in fullscreen at that time. Interesting Microsoft docs quote, these may explain the black rectangles and flickering issues I have experienced... never thought of those before. Windowed mode seems to have stopped the black bits from appearing and disruption of Game Bar recordings in both default and legacy OpenGL options in-game.
  2. Last week, the whole game windowed flickered black for a few milliseconds, instantly stopping any recording with Xbox Game Bar: Still persists even with recording after startup or restart of the .exe or shortcut. Attached is most recent of both: system_info.txt and userreport_hwdetect.txt As of today/tonight, seems to be no longer the case. In other news, the Nisean Horses upgrade is still grayed out even after reaching City Phase as indicated in tooltip. Edit: The next alpha should have said tooltip explicitly require the Unlock Champion Cavalry technology. 0 A.D. 2022-09-11 01-29-31.mp4
  3. Thanks for fixing the unit actors that used the wrong formation animations. Suggest that the Atlas-only footmen heroes Quintus Fabius and Claudius fix their testudo animations as well since they equip a scutum on their left hand. Don't know about Scipio though.

    1. wowgetoffyourcellphone

      wowgetoffyourcellphone

      I think I can fix those too. :)

    2. Carltonus

      Carltonus

      Great, thanks once again. Re-opened the ticket as not to forget.

  4. The same should be done for the testudo and anti-cavalry for the republican Roman hastati and triarii, as presented in a previous post of mine.
  5. This is as soon as I start a normal 1v1 game. If I did this on full-screen the Xbox Game Bar would instantly stop recording immediately when black bars or flickers appear at random times. Begins when doing a snap-in at opposing center, was about to go back to my base to actually place the house somewhere around mine. 0 A.D. 2022-08-30 21-49-28.mp4 commands.txtmetadata.json
  6. The Seleucid militia cavalry still uses the Achaemenid Median Cavalry icon. Minor edit, or for the next alpha?
    Not wanting to necropost the thread of improving the hero portraits just yet: what of Chandragupta the last to have yet a portrait... either @m7600 or @kul could put the last jigsaw piece, and maybe add one for Maharbal to replace LordGood's watercolor.
    Finally, suggesting that the lacey border of the Han minister's icon be removed as it's a remnant of your mod and none of the hero icons in the main game has one.

    1. wowgetoffyourcellphone

      wowgetoffyourcellphone

      I have several fixes locally, including the Seleucid militia cav one. 

      The Han minister, I kept it because he's not a hero or a standard unit, but special. I might end up removing the lace border regardless.

      Unfortunately, I think a lot of my local art fixes will have to wait for A27. I'll commit them the moment after A26 goes live though.

       

  7. Playing as the Han faction in Atlas allows them to assume the anti-cavalry formation like the Romans. Don't know yet if the citizen spearmen can do so too... I would try to load a typical game, but getting this "screen freeze" would take some luck. In one case, after loading the resource-heavy "Egypt (3v3)" skirmish map: 0 A.D. 2022-08-29 02-37-12.mp4 0 A.D. 2022-08-29 02-28-21.mp4
  8. Atlas - Scenario Editor - maps_tutorials_custome.xml 2022-08-28 04-51-09.mp4 The Atlas-only Samnite spearmen suffer the same as the others, in addition to not performing the phalanx walking animations. Are the Han halberdiers supposed to not assume syntagma, even if in a faction that allows such (i.e. Macedonians/Successors) or by editor/"wololo"? It would be weird for them charging the enemy with jis in shoulder. Finally, I get this game-breaking bug when giving orders to both the late-era Spartan pikemen and pike hero Philip II (also Atlas-only units) at the end; this persists at every restart of the editor. You can still continue playing, but the screen appears to be "freezing" at this point. Same happens when playing a normal game at random times.
  9. Does that mean Old Chinese? Consider using Wiktionary and/or the classics as reference(s) for greetings and vocabulary.
  10. Look at the idle animations of the citizen hoplites, pikemen, and Roman soldiers that are assuming the phalanx, syntagma, or testudo and anti-cavalry formations, respectively. It's just their normal idle animations being played rather than their intended effect after stopping. Only the Libyan and diadochi mercenary spearmen are able to do their idle phalanx positions.
  11. The issue is just the tip of the iceberg: some, but not all, of the other factions have their citizen hoplites and pikemen unable to do their own idle stances as well. Pericles also has the same defect: 0 A.D. 2022-08-24 14-40-21.mp4 0 A.D. 2022-08-24 14-51-50.mp4 0 A.D. 2022-08-24 15-20-39.mp4 0 A.D. 2022-08-24 15-25-37.mp4 0 A.D. 2022-08-24 15-37-26.mp4 0 A.D. 2022-08-24 15-55-24.mp4 Romans also have this with their testudo and anti-cavalry. The two Atlas-only infantry heroes excluding Scipio have scuta and can't normally assume the former. The evocati and other Roman champions (i.e. legionaries) are unable to be distinguished with the republican extraordinarii: 0 A.D. 2022-08-24 15-11-21.mp4
  12. In the scenario "Sandbox - The Spartans", Player 1 uses the Athenian faction rather than the intended Spartan. Madness, I tell you! Also, the perioikoi hoplites don't assume the idle phalanx stance as the Spartiates and heroes do: 0 A.D. 2022-08-24 04-29-12.mp4
  13. The plan was that the marine-unlocking tech be a new file itself, but since the Iphicratean Reforms parameters were originally for this purpose, might as well rename it to what @wowgetoffyourcellphone prefers better for ease: "Delian League", "Delian Marines", or somebody else can propose a different name. In my case, since it is for allowing marines and Cretans to be recruited at ports and triremes, name it to something like "Naval Deployment", "Naval Preparedness", or the related. Then the consensus process can begin. Back on topic and reiterating, the Iphicratean Reforms tech is supposed to be for unlocking the epilektos (and the future light peltast/hoplite hybrid). Some have said that this is post-golden age of Athens, so it does little to the faction as a whole and could put the epilektos itself in doubt. But since it would be one less champion, this already-present tech should serve its purpose. The archer- and marine-unlocking tech will still be there, but the two units should not need this to be required to be trained at the barracks and gymnasium, respectively; only for extension to be trained also at the two naval entities mentioned above.
  14. Reluctantly agree, but that will make two citizen swordsmen, the other being the hippeus (Greek cavalry). If there is consensus, that and the Greek scout cavalry may have to swap their recruitable phases. As well as a replacement for the champion unit (the light peltast, anybody?). There was another stoa unit in alpha 23, a mercenary Thracian swordsman which is a mix of the present Macedonian champion and Seleuicid mercenary. It was recruitable in town phase but acted as like other champions. The faction had three swordsmen types in all. Is anyone really going to do the necessary rename of and creation of the marine and reform techs? Would post this to the alpha 27 suggestions for reminder if this is not the right time...
  15. Why did you change Hamilcar and Maharbal's portraits, especially the former to Xenophon's?

    Isn't @LordGoods (?) Maharbal too oil pastel-y or watercolory? Talking about the r26691.

    1. wowgetoffyourcellphone

      wowgetoffyourcellphone

      Indeed your assessment is correct. I deemed the Xenophon portrait to fit the others more closely.

  16. How about the new Macedonian wonder (26397)? Though, it still needs the generic name of "Palace of (or 'at') Aigai" so to clarify the ancient Greek translation to other players.
  17. Can the larger ships (especially triremes, quinquiremes, and the tesserakonteres) able to go across the Strait of Gibraltar? At least it should fit two trading ships...
  18. Sorry for double posting, but @Freagarach, the present Iphicratean reforms tech in the next alpha is inconsistent with the name itself and historically. Better if a new tech was made (see previous post above) for the unlocking of marines and Cretan archers in ports/triremes called "Delian (whatever)" or something else, and the actual "Iphicratean Reforms" is for unlocking the epilektos (and possibly the future replacement of the stoa thureophoros from Alpha 23). Suggest that said Cretan archer and marine (city phase) do not need the tech for training in barracks and gymnasium, respectively. Anyone have other thoughts?
  19. This was not part of my request though, but we can see the huge difference between the Athenian elite and champion hoplite. It was actually about the proposed champion hoplite/skirmisher hybrid in the sketch (not the colored one which depicts the "Epilektos") in the first page of this thread: With the intention of bringing back the stoa thureophoros (champion skirmisher) from Alpha 23, in a way, when secondary attacks become a thing.
  20. Rather than editing the existing Iphicratean reforms tech itself, which can be a future game mechanic, create a new one as either of the above quote. Said future mechanic is the one that would unlock the two champions, one of them bringing back the champion skirmisher from Alpha 23 but with intended garb.
  21. Hmm... that would require a sampling of the proposed proto-pikeman, as well as consensus from other members allowing the change to the pikeman-class unit. Note the illustration from previous page says that the "spear is lengthened to 12ft (3.6m)" which would argue a for slightly increased attack range while still remaining a champion hoplite, as compared to the ~20ft of the Macedonian sarissa. Here is the full version: That has been there since the Hellenic faction split between the three Greek ones. Any argument(s) against the mercenary Thracian skirmishers? Also take into account the other civilian ranged unit: the slinger. Now you want two types of civilian missile troops? Three types if you include the scout. That is where visible garrisoning or the turrets system comes into play. Did you mean that said warships get a defensive bonus with a marine "garrisoning" or inside? Agreed, but only when the champion archers are actually scrapped, so my opinion remains mixed. Regarding the "Maybe an upgrade from the prythaneon as an alternative reflecting their duties?" question, this is about the Scythian police. As a viable alternative, what bonuses can be added in lieu of replacing the Scythian archers? For the epilektoi, has a modeller thought of creating at least a separate quilted leather cuirass like the one on the left, or it was already made? @wackyserious and @wowgetoffyourcellphone, if either of you have the time to present (the two of) us the light peltast with oval wicker shield from the illustration on the first page, that would be appreciated. This can be a perfect replacement for the champion skirmisher wielding the (probably) anachronistic thureos from alpha 23.
  22. At this rate from all the proposals, the Athenians will probably have three hoplites (maybe four), each of differing statistics: "Athenian Hoplite", "Chosen Hoplite" (similar statistics to a Spartiate), and "Light Hoplite" (the current epilektos). The Light Peltast has the long spear as a secondary attack, once implemented. Do not forget that Hellenistic pikemen in this game can assume the syntagma (rectangle) formation. The proposed proto-pikemen should form the phalanx like their fellow citizen hoplites, not that one. Call them "pikemen", but they still appear hoplite-like to me, just lighter and have a slight boost in attack range. Is there any problem with the Thracian peltasts (mercenary javelineers) or the podromoi (scout cavalry)? Mercenary and citizen, respectively. The latter probably describes your "ordinary citizen javelinmen", with a mount. Turning spearmen into pikemen is like fast-forwarding to Athens's golden age to the time of Alexander. Naval concepts like ramming and boarding have not yet been coded into the game. Which buffs in particular? No problem scrapping the Scythian archers completely, if their Cretan counterparts be recruited from the barracks without research requirements... Maybe an upgrade from the prythaneon as an alternative reflecting their duties?
  23. In addition, like the Han palace guards, suggest adding (or if not, changing them into) a melee unit, wielding either club or axe. That reflects their role more descriptively. Maybe give them an aura or two that boosts/weakens nearby citizen soldiers and support which could be a double-edged sword (figuratively). Reiterating my current and simple suggestion for this reform tech: unlock two fast infantry units, which are not the marines nor Cretan archers. The rest is found on my previous posts here. A better idea, since the reforms itself seem out of the time-frame of the golden age of this faction: the hero himself should be on the field to open this technology, even after he is killed. Pikemen are a whole different story, maybe Athens during the Hellenistic period, and in a separate faction from the current, with their mercenary (mistophoroi) pikemen. Thought this was about the current champion hoplite "changed into some proto-Philip II pikemen". Which specific attributes for the Hellenistic pikemen you want considered to be modified? Note that if you have followed the older alpha versions, the mixed Greek faction had a champion hoplite-skirmisher hybrid, then the (probably) anachronistic thureophoros in 23, recruited from the now-deprecated royal stoa. These two are supposed to be replaced with the light peltast mentioned earlier. For the marines, no problem for me if they can be "demoted" to citizen swordsmen. A compromise can be that when they reach elite, they are armored and no longer run primarily like the thorakites (heavy swordsmen). If that creates complexity in code, the aforementioned forked tech, choosing between fast or armored, has also been suggested. The latter will unlock another champion hoplite (around the same statistics as a Spartiate) and probably another one which the rest of you can decide.
  24. Also, "Iphicratean Reforms" would not a good name for this one, that itself is discussed further here. Suggest the new name(s) for hiring marines and Cretan archers in the dock and/or triremes something to do with "(fast) deployment" or a "quick-reaction force" in Attic Greek. They should be recruitable directly from the gymnasium and barracks, respectively, without any prerequisite research; that is for said hiring tech for both dock and warship.
  25. Will the other factions have their own folders for the portraits? The Han is currently the only one with this convention: https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units
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