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Posts
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Everything posted by Gurken Khan
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Building panel order
Gurken Khan replied to maroder's topic in Game Development & Technical Discussion
Hi noob! It's the symbol for the Gymnasion, an Athenian building to train champions. -
I guess so. Please read the error message and do what it says. (Instead of just uploading the mentioned files you'll find via the mentioned path link you can also zip the logs folder and upload it.)
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Yes they should: they're riding on a vantage point.
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Building panel order
Gurken Khan replied to maroder's topic in Game Development & Technical Discussion
Maybe right? I think I'm kinda used to stuff like Gymnasions and Arsenals show up towards the end of the list. But I never consciously got the specific order and probably could go with whatever. -
What is your prefered playing Speed?
Gurken Khan replied to Frederick_1's topic in General Discussion
@alre I dunno, and I dunno if it would be wanted by others. One thing I might use would be auto-explore with "keep away from enemy borders just barely in view". Another "if shot at from an enemy building while working move out of range from that building and not start stupidly attacking that building by yourself"; I'm not sure if maybe "fleeing" as stance could do that trick. Although I very frequently have fun with that if it's enemy units. "You already lost a dozen units to those twin towers? How about you send another dozen their way?" And probably the most important for me would be "if hurt (x%) cancel fight and flee". -
Some hero skills suggestion
Gurken Khan replied to 0ad is the best rts game's topic in Help & Feedback
The Han ministers can, except for the ports. Don't know if it's not wanted or if just nobody came up with a patch. This was discussed before. I don't know if there was a favorite idea what kind of bonus, I didn't a patch for him going up. I guess the same as with Agis, someone would have to come up with an idea and a patch. -
Free Games and Offers
Gurken Khan replied to Widukind's topic in Introductions & Off-Topic Discussion
Just stumbled upon this vid: Maybe something is appealing to you, I might check a few of them out. Ofc there are more suggestions in the comments. -
It only takes a couple of clicks to install mods. And it is a mod, not another game. Maybe the playstyle would be more to your liking, dunno.
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I would like something like that. Sometimes, when I'm not sure if I want to play a map, I save, exit, load the replay, select the gaia perspective and THEN I'm able to select the resources...
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Smaller blobs for the sake of smaller blobs. And to be more like other games. Nothing against new members with fresh ideas, but I don't know if this game will turn into what you want.
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You still can harm opponents with 5-10 units, especially if you go for a very early cav rush. Dancing seems to be very frowned upon, at least by a sufficiently large part of the MP crowd; so much so that it was deliberately nerfed.
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What is your prefered playing Speed?
Gurken Khan replied to Frederick_1's topic in General Discussion
Sames. -
Interesting!
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Which civ? I think celts have lower garrison regeneration rate? And I thought sentries only shoot more arrows. Buildings need to be connected to a CC (own or allied). Buildings can provide a connection, but when it's lost they will decay.
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Depends on where you want to expand to/what you want to achieve? I don't want to judge your wanting to play hard to get, but all the examples you brought up just sound horrible to me.
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I didn't notice any difference, but I also didn't really look for any...
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I think pop is fine and wouldn't like slower production of units.
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What do you want them to do? Speaking of them: I think they could spawn with aggressive stance; they're strong swordsmen...
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Thx. Everyone except me got that right away? What I particularly dislike is the text jumping to the very beginning of the line after the line break. So maybe format it so that each subsequent line starts at the position of its (sub)header? But maybe that could lead to space problems (with translations) or it's just me anyway. I'm puzzled. The enemy horsy takes 10 damage from a hit from my tower, except for the first hit where it takes only 9? And I think it's consistent, that's not the first horsy where I watch that happen. Is there an explanation?
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Might be my lack of imagination, but I can't think of a way to present that info where it would be useful. "Built by": every building can be built by all pedestrians that aren't hero or champ; once one has gotten that concept one wouldn't go through any of these walls of text. The "TRAINS:" section is useless for me, because I always go to the structure tree via the emblem; I find it much easier to see the info there. Maybe it could be useful, but if for example one doesn't know what a "Warrior" is, one doesn't learn that neither from the tooltip nor from the info panel for that building.
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MACEDONIANS (Maybe Romans): Training Mercs from captured CC's.
Gurken Khan replied to Dizaka's topic in Bug reports
I don't know if it would be a problem if "same-y" units had different names and art (e.g. Thracian Peltasts and Noba Skirmishers).