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OptimusShepard

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Everything posted by OptimusShepard

  1. Hello together. When I started to run 0 A.D. on my new Ryzen PC the game crashes. However, it was possible to continue the starting procedure. Then it crashes again and again. After three crashes it entered the starting page of 0 A.D. Maybe the other two crashes occur because of the first one. The problem now is that the game, because it crashed while starting procedure, is running in windowed mod. Is there a possibility to avoid the crashes, or a workaround to get fullscreen mod even the game is running? Could you please help me? I also tested the current svn rP22785. Here the game crashes four times until it enters the starting page. I had tested both version a few times. It crashes every time the same way. The three crash logs for the alpha 23b, the four crash logs for the svn, and the system info are attached. alpha_23b_crashlog_1.txt alpha_23b_crashlog_2.txt alpha_23b_crashlog_3.txt 22785_crashlog_1.txt 22785_crashlog_2.txt 22785_crashlog_3.txt 22785_crashlog_4.txt system_info.txt
  2. I don't think we need more accounts. To hide your rating is unfair and frustraiting for beginner players. But what we realy need in my opinion, is a separate rating for team games. Me and my mates, had only a few 1vs1 games when we start to play 0.A.D.. So our rating is low. Some of them have even no rating. Now we had playen a hundrets of team games, but we almost always hear at the beginning, that the teams are unbalanced, because our ratings are so low. In the opposit there are many noobs with a to high rating. So the currently rating is a bit usless and sometimes even obstructive.
  3. Maybe you could try with setting the shadow quality to low, or completely disabled.
  4. Nice trees Do you know why the grass doesn't throw shadows?
  5. Nice ideas. You may also want to have a look on this Shiyn started something similar some time ago.
  6. Seems like the freehand formation cancels the formation. If you have a look on your target markers you set, you will see (the five markers in a line) that you have dragged a line
  7. Don't try to hunting the ram. Bevor attacking you first should stop the ram. Therefor you could use e.g. freehand formation to block the path of the ram.
  8. Correct me if I am wrong. While you are dragging, your line will get one mouse position per simulation cycle. When your game is lagging your mouse is much faster than the simulation cycle.
  9. Maybe you need some creater workload. I had nearly 2000 units on the map when my system crashes. FYI I use Win10.
  10. With 1 or 0 in settings the game is freezing or crashing. crashlog.dmp
  11. Same settings, 4 Threads it freezes because of error "out of memory".
  12. I tested it a few times. One time it crashes, the other times the game freezes. Without the patch I didn't have any "problems" (besides lagging). Til the game crashes it runs much smoother. My Settings: - Intel i5 8250u, 8GB RAM, UHD 620 - 500 vs 500 (AI) vs 500 (AI) vs 500 (AI) Units - Settings to 6 Threads and higher crashlog.dmp
  13. So if this isn't easy to realise in game settings I see there a few possibilities. 1. Have two different installer. 2. The game comes with no models. The models come as two different mods. The mods override each other. 3. A download option in the installer or game setup which override the exiting models. Sorry for being a little bit off topic.
  14. Why don't have every model twice? One with high poly/textures, and one with lower one. And in game settings you could choose between those two options. Would it be that much work to create two different one? In my opinion 0 A.D. won't be final released the next few years. So if new models will be created they should be the highest quality as possible, because they should be good enough even in a five or more years. @Alexandermb btw. nice work
  15. Dual boot linux should run as fast as mac. If you run linux on a vm your system resources will be divided between your mac OS and your vm. So 0 A.D. will run a bit slower. Don't know how much.
  16. X-mas, so we also have an release date for A24
  17. Would be nice if there were possibility in a future version to combine freehand position (custom pathing) with formations. Maybe something like this
  18. If you want you could make a mod. https://trac.wildfiregames.com/ticket/4050
  19. You could use the hotkey "freehand position". Right Drag: With units selected: when the mouse is released, the units will spread out on your drawn line. Same modification options like normal move command.
  20. There are different elephants with different armors. But you see hack damage is also effective. But the hack damage per second of an normal sword soldier is much lower than the pierce damage per second of the skirmisher. Archer are also dealing pierce damage, but there dps is lower.
  21. Yes. And the maximum says for how many garrisoned units you could get extra arrows. Every further unit doesn't increase the number of arrows. As you see there are three kind of damage. Like the different kinds of damage you have also different values for the armor against the kind of damage. Skirmisher are dealing much pierce damage, and elephants have a weak armor against pierce damage. Because of this skirmisher are very effective against elephants.
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