Jump to content

Rolf Dew

Community Members
  • Posts

    309
  • Joined

  • Last visited

Everything posted by Rolf Dew

  1. What if the Protoss like race were once peaceful pacifist beings with no plans for expansion, then they create a super ai that slowly starts taking over their minds and alters and upgrades their bodies and abilities. Maybe this can be how they get their superhuman reflexes, cloaking and other things. The ai's ultimate goal is to ensure the survival of the Machina race, as this was what it was created for. Perhaps if a campaign happens, then there can be groups of their race that shun the ai and others that embrace it or think they can control it. Possible faction Roster Possible name (The Machina Miles - latin for machine soldiers) Bonus: all units can repair themselves very slowly. Cons: Most units are vulnerable to EMP damage. Units and buildings: Supercomputer: Produces tech workers and protectors. Tech workers: fast moving worker this unit is vulnerable to raids but explodes upon death causing units around it to take damage. Protectors: Cheap cannon fodder units, they are small robots with lasers. Factory: Produces Cyborgs and Laser shooter. Cyborgs: Augumented units, that can cloak and dodge damage occasionaly, only capable of melee attacks and periodic shock attacks. Laser shooter: units fitted with light laser weapons, is very fast but fragile, good against air units and as a general ranged unit, pretty accurate due to its ai targeting system, can dodge damage. Machine factory: produces airdroids and sensors. Airdroids: Fast lightly armored flying Droids, especially good in large numbers, fragile but deal good damage. Sensors: can take control of an enemy non organic unit, causing the enemy unit to self destruct and sense cloaked units in it's radius, rather expensive but powerful, can cloak for a short while. Transport facility: trains heavy transports and ion ships. Heavy transports: a slow heavily armored ship with limited attack capabilites, can transport units. Ion ships: medium speed ship that uses a laser cannon attached beneath it, very effective against ground units but vulnerable to air units as it cannot attack air units. Most of their units will be expensive compared to the two other races.
  2. Perhaps the Zerg like faction could take some inspiration from Wasps, Ants or even Termite to a degree. Maybe the terrans could be like modern day colonialist mixed with futuristic military, perhaps some inspiration from the US, Spanish in South America and other colonies. Finally maybe the Protoss like faction could take some inspiration from futuristic tech mixed with physic abilities.
  3. To be fair, even if some of the dev's had really unique mechanics and plans, it would be hard to just get the go ahead to implement them. Because there is always a fair amount of the player base that will be upset if things change a lot. Take Borg's balance mod for example, a lot of devs want it in the base game, however some players don't like it at all. What about Delenda est, lots of pepole and devs would also like to see it in the base game, but once again other people would get upset. Look at hyrule conquest, it has a lot of unique features, knockback and diversity, but that would once again upset some people if some of it's features were implemented. There are lots of great ideas and each dev has their own personal vision of what would be great in the game, based of other gmaes they have played or features they want to see in the game. That's one of the reason why quite a few devs have mods of their own or work on mods with different gameplay approaches.
  4. You have to have patience, this is a volunteer project, everyone is doing this in their free time including user1.
  5. I think this might be spam, sorry for the ping. @feneur
  6. The toxic posts is a rather recent development it seems. The forums were not really toxic until recently.
  7. In terms of staying up to date, there is plenty of forums here showcasing the tasks that the devs are working. True the art team has also been very active, other things like coding is also active, as Stan has said, it is even on the homepage. Everything is there, one just has to look for it.
  8. It would be nice in my opinion, but after they are done with 0 ad and as a seperate project.
  9. For what it's worth, in my personal opinion, appearance wise the thracian buildings will look like more rough versions of the Hellenistic buildings, but to keep true to their historical appearance, it has to look like that. I think the buildings done already look nice, yes more simple or not as elaborate, but it seems like that is how the Thracians were in real life. Unfortunately not all nations and cultures built extravagant looking buildings.
  10. Report him for what? He didn't break any lobby rules.
  11. I really don't see what's the misunderstanding, just resign in a rated game and you won't break the rules. This rule is literally written in the lobby, it's not like it is hidden or something. If it isn't a rated game then of course he didn't violate the TOS then.
  12. Trying running your game in windowed mode. I'm a Mac user but I haven't experienced this problem myself though.
  13. This mod looks very interesting, I like the gameplay changes and other changes.
  14. Okay guys, let's calm down with the fighting between WFG and Fork AD members, it's really unprofessional and not relevant to the topic.
  15. If I remember correctly, they don't have any way of healing for balance reasons.
  16. Can't people be civil on the lobby? It's the least one can do.
  17. This has turned into a rather confusing thread.
  18. Yes that's true and historically it would be accurate too, a population isn't infinite, it makes sense that recruitment would become more expensive or harder due to a limited population, I would also like to see things like forced conscription for the civilian population (it could be force gatherers and non proper military to take up arms if an emergency or the need arises). In other words increased conscription at the expense of economy would be interesting for emergency situations or for certain tactics (of course these units would be trash units and not professional soldiers, more like a desperate or last resort kind of option).
  19. I like that idea, rise of nations did a similiar thing.
  20. Personally I would like to see both heavy and light snow, for different maps, some maps might have the heavy one to simulate like a blizzard and others light ones for normal snow imo.
  21. These trees look amazing! Good job! Since they seem a lot more higher poly than the existing trees, could one have an option to toggle between these new trees and the okd ones? That way weaker computers would just use the old trees if they have performance problems.
×
×
  • Create New...