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Rolf Dew

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Everything posted by Rolf Dew

  1. @Diatryma don't worry he is going to have clothes
  2. Guys I am not talking about anyone in particular, but I think this is kind of turning into a personal argument and I feel that isn't appropiate in my opinion.
  3. @Alexandermb that axe looks great, will look amazing on the Minotaur! Well done! Thank you very much!
  4. @stanislas69 what is the TLS problem? I'm not exactly sure what to test sorry
  5. Great, unfortunately, when I enable it on alpha 23, it throws a lot errors and the ui dissappears?
  6. Angen, does your mod work with alpha 23 or svn?
  7. That would be very an interesting aspect to add in! Also slavery for the Spartans would be quite different too. Mauryans would have the caste system, which is technically like slavery.
  8. Just a suggestion for the whole different ethnicity slaves have different stats thing. Perhaps one can have multiple slave units for example, each ethnicity can have a light, medium and heavy body type, so that light built could be good hunters or house slaves, heavy built slaves could be good miners and heavy labor stuff and medium built could be good farmers. That way one can get the benefits of different stats without possibly causing a race thing @Lion.Kanzen
  9. I didn’t know about this, looks interesting though. As everyone else said, they need to add the license too.
  10. Quick update, Sundiata is currently working on some armor retextures for the centaur, Alexandermb is working on a baked axe. Will, definitely post some pictures of both the centaur and minotaur once everything is completely done. A lot of work has been done so far in a short time. Stay tuned
  11. İt is possible to make a resource not tradeable, barterable or tributable, please check the a mythology mod for 0 ad github, Angen actually did that for our mod recently
  12. An exciting update is coming soon! With pics The modding team have been working so hard and I am grateful for that
  13. Hercules as of now, courtesy of Angen. He might be retexured at some point. Feel free to give some comments! We might add the Nemean Lion skin as a cape later and his weapon might be adjusted. Centaur and Minotaur have basic textures at the moment, will post a pic (or one of the other devs might post it) when they have their textures done. The mod was moved to alpha 24 svn public for development, however one can still run it on alpha 23 for the time being by changing the dependancy in the mod.json file.
  14. Quick update Centaurs and Minotaur basically done! (Courtesy of Alexandermb) Sundiata is just making some textures for them, I will post a pic of them (or alexandermb or someone else) when they have textures! Glory system is done and templates for respective units, Hercules redesigned (courtesy of Angen) Major deity system is in place (courtesy of Smiley) , just need some portaits for norse and minor diety's need to be set up. Basic music is done. We are slowly trying to balance existing Myth units and we will eventually tweak movement speed and speed of all units to realistic settings. (Numerous suggestions, help and github help by Stanilas and Asterix too! Very helpful) Of course as always, we are thankful for all feedback from the community, it helps in creating something that will be enjoyable by all. Some units have been reshuffled and some abilities have been changed. Loki has two Myth units now, Draugr are now planned to spawn upon the death of a norse unit and Jörmungandr is his added as his second Myth unit.
  15. Perhaps some tweaks can be made to them to adjust them to resemble greeks of that era. We would like to finish the myth units first, then we can tweak the Norse and greeks to look more appropriate to the era!
  16. Interesting, I knew about some of them but all. I could as a comprimise make the greeks a generic faction that represents the Greek world. For example if they are generic then in theory they could represent different city states too. The Minoan could be a possible faction, perhaps based of the titans similiar to atlantis of aom. In campaigns and scenarios (when they come), the greeks would use different names and maybe slighty different units to represent different city states.
  17. That is an idea, it's just hard to find a complete pantheon, we are looking at 12 or 13 deities per a faction and a myth unit for every one of those deity's and a titan.
  18. True I agree! Perhaps I will put the spartans back on the list at a later point, just so many other factions seem popular at this point.
  19. Sorry to dissapoint, but to create unique factions, we needed one greek faction, as two would be too similar and we would end up like, the multiple similar greek factions in 0 ad or rome total war 1.
  20. Hi At the moment we have nine civs planned (those in the poll), we would finish those first. As for Atlantis, there is the possibility, same with Mesoamerican and Mesopotamiens, it just depends on the whether they are wanted by the community, if we have enough devs at that time and if we can find enough info to create a complete civ. Personally I would want the atlantis civ, if it is made, to be as believable as possible. As it is, we have merged sparta and Athens into a generic greek faction for the sake of simplicity.
  21. Thank you! Sure, the god selection is looking good too!
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