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Palaiologos

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Posts posted by Palaiologos

  1. 3 hours ago, Lopess said:

    How do you play on linux?? Do I have to do some command???

    cd 0ad

    ~/0ad$

    binaires/system/pyrogenesis

    https://trac.wildfiregames.com/wiki/BuildInstructions#Testing

     

    4 hours ago, wraitii said:

    We have reports of issues with the replay filter, but haven't been able to confirm

    rev. 25782 - get OOS first turn replaying replays.  (only caused by diff revisions assume)

    setting origin/destination markets seems bugged, made 5 traders, set them in motion, moments later, only 3 would continue route, other 2 would have to reset upon each idle. through the course of the match, it did not correct.

    • Like 1
  2. 6 hours ago, Player of 0AD said:

    it's

    What exactly is "it's"? More specifically... Comprehend what your alluding to...

    6 hours ago, Player of 0AD said:

    It allows to gain resources by bartering

    Exactly. 95% of the bartering choices performed during competitive multiplayer games consist of exchanging the surplus food/wood > shortage stone/metal. So the 'selling' advantage provides benefits to the respective allies? Should be more like 20% > 25% given how the markets are manipulated in such manners as they are now.

    3 hours ago, Player of 0AD said:

    exploit it.

    3 hours ago, Player of 0AD said:

    This is really glitchy

    Glitchy in which context? Diminishing marginal utility?

    "Exploit it" - This implies a negative connotation when this bonus is MEANT to be exploited for that very reason. If anything 20 > 25%   /   20 > 30% because it is not as though every 5 seconds players are bartering 100/500xyz down to 1xyz which would ultimately just render the bonus itself pointless.

    • Like 1
    • Confused 1
  3. 12 hours ago, Stan` said:

    We have square, diamond I'm not sure

    I should have stated more clearly. Rhombus* or a rotated square.

     

    On 15/05/2021 at 6:34 PM, alre said:

    For better distinction, we could give mercs a selection circle with a square inside

    "Selection circle" -  Thought this was what @alre was referring to...

    Anyway, not sure that other players would agree if they were given a distinct, defining shape. Always felt Mercenaries were sort of a unique unit however, especially with the suggestions/opinions made by@wowgetoffyourcellphone

    stan.png

  4. 15 hours ago, fales said:

    Revealing the whole map seems to much to me

    Yea, on second thought it might probably be overkill, but at the same time a person couldn't possibly collect + act on the intel (if having whole map revealed for a specific duration).

    15 hours ago, fales said:

    The espionage could create an additional strip of vision around your territory with partial knowledge

    15 hours ago, fales said:

    imagine you only have CC and it has a vision range of 10 meters around it where you know about everything what is happening there

    Assume your meaning an enemy cc and not your own. No reason for an additional strip around ones own territory. What outposts are (were*) used for.

    15 hours ago, fales said:

    You could even choose how much to pay for the espionage and bigger investment could result in wider strip of vision

    Good idea. What is the matter with espionage levels for each phase though? Slight pay increment for p1,p2,p3. Like Dakara says "just guess/save resources". Preferable to briefly observe enemies movements/building locations/resource counts than expanded vision of ones own territory. Not how espionage works. :)       

  5. On 11/05/2021 at 1:04 PM, fales said:

    (you pay now and after 30 seconds you get a one minute window to use the vision)

     

    On 11/05/2021 at 1:15 PM, Lion.Kanzen said:

    What about Espionage level 2?

    Why not just reveal the whole map for a certain duration rather than targeting specific units. Espionage levels for each phase. Delayed pay now/capture intel both nice ideas.

    • Like 1
  6. On 07/05/2021 at 4:00 AM, crazy_Baboon said:

    1) When a player cuts a tree, the tree will fall in some direction.

    AND

    2)it could kill units while falling, that would have to run away from the falling tree.

    1) Cool idea, like it :)

    2) Your a psychopath :)

    3)    "   "   Logger Killed when Struck by Top of Falling Tree, which was Felled by an Adjacent Cutter  "  "    

    https://www.cdc.gov/niosh/face/stateface/wa/98wa076.html

      -     How would a situation such as this work? We would lose our own units due to lax occupational safety hazards?   (also ties into 1)

  7. 11 minutes ago, Nescio said:

    popular videos

    Sorry about that, did not consider those to be popular videos. Those "popular videos" covered everything and more, quite extensively (to a history noob like me at least)... Was fortunate enough to even discover them on Youtube. They were from a PBS NOVA 3 part series (This long-running, award-winning documentary series focuses on science - the speculation, history and researchers associated with it and its many applications.) on chariots that I watched from 2013 (they were the gold standard when it came to historically accurate documentaries?). First noticed the thread, immediately came to mind and thought would be of help and interest.

    1 hour ago, Nescio said:

    provide valuable insights

    Apologies if it implied being used as a sort of go-to definitive source. :) Agreed 100%.

    18 minutes ago, Nescio said:

    Just look at some of the examples I posted earlier.

    Thanks. Yes, I see what you mean.

    26 minutes ago, Nescio said:

    One has to keep in mind chariots were not mass-produced.

    Only in china?  Too costly presumably, no?

    27 minutes ago, Nescio said:

    Sorry, I'm not quite sure what you meant. Chariots had spoked wheels, but solid wooden wheels continued to be used, e.g. moveable siege towers

    Bad joke. Suppose you've never ridden a highly trained endurance racing horse. :) Wouldn't even want to imagine the physical toll on the body being in a chariot, let alone a solid wood wheeled cart moving at such speeds over even the slightest bumpy terrain. Awful...

    1 hour ago, Nescio said:

    if many-spoked wheels were intrinsically better, then surely people elsewhere would have figured that out; the number of spokes appears to be more a local preference, if anything

    Sure. Rather genius of the Chinese to even consider up-to 38 spokes. Think of the high failure rates of a 4/5/6 + spoked wheel.

  8. The wheel construction techniques and axle positions, they couldn't be more different when comparing the chinese and middle east versions. very neat...

    https://www.youtube.com/watch?v=HS2U7BqAivc

    13:30 min mark - begins to explain the pros and cons between designs (more spokes increases stability, ride comfort and worked as a built-in redundancy in the event of single spoke failure)
    "we've explored Assyrian chariots, Egyptian chariots, Hittite chariots" , "the chinese chariots wheels are a third larger than those of middle eastern models"

    https://www.youtube.com/watch?v=QRipPsvL-Z0

    5 hours ago, Nescio said:

    The crucial invention, however, was that of the spoked wheel, which was significantly lighter and thus allowed for higher speeds than the massive solid wooden wheels

    "solid wooden wheels" - plenty of demand as a chiropractor back then...

    Both documentaries are filled with great resourceful information.

    PBS documentary too

  9. 22 hours ago, Thorfinn the Shallow Minded said:

    almost definitely made subpar choices

    having the ability to identify what was occurring in those instances that led to those "poor" decisions and attempting to make the proper adjustments in future games is very beneficial (learn from mistakes of self and other teammates)

    22 hours ago, Thorfinn the Shallow Minded said:

    would share their playstyles

    DADA = Data, Analysis, Decision, Action (repeating feedback loop invented by a famous USAF military strategist)

    (obviously or not) the high level players have their own unique 'art' form when competing (think bruce lee - honestly expressing yourself)... which (imo) is more about the psychological reflection/minimizing team risk(potential harm) > defining/implementing a specific strategy or build order...

    many pupils of borg 20 tips + valhirant YT (would you look over picasso's shoulder and tell him about his brushstrokes?)

    there is, at times, a struggle to collaborate (communicate properly) in an effective manner since they (high level players) don't make good use of each individual team members different strengths... (you'll find certain high level players where communication isn't even necessary, no words exchanged through the course of a match, each knows what the other will do or is expected to perform(social perceptiveness))...

    22 hours ago, Thorfinn the Shallow Minded said:

    bit of multiplayer

    a teams intel(IQ) is assumed to be the whole of each individual team member, but a teams intel(IQ) is more like a collective intel(IQ) that transcends the sum of each individual... certain cases where prefer to be in a team with a trustworthy/reliable 1000-1300 (rank) than an unreliable/untrustworthy 1600+... blindly trusting your teammate has your back 100%/teams best interests at heart...

    22 hours ago, Thorfinn the Shallow Minded said:

    single faction or just general rule of thumb

    Sorry if this is not a specific answer to "What are your Build Orders?" (had same questions too) :)... there are certainly more adept community members/high level multiplayer persons capable of such.

  10. On 09/10/2020 at 07:01, pixel24 said:

    the manual says that the key

    /

    selects idle units.

     

    On 09/10/2020 at 08:19, Boudica said:

    Also try the Alt + . shortcut

    also @pixel24 you can keep rapidly switching between the alt +. or alt + / or just keep one selection pressed down while right clicking those newly idle units to other destinations/tasks.

  11. @FeXoR @Imarok @Angen @Nescio @wowgetoffyourcellphone @Lion.Kanzen @Trinketos

    mountain out of a molehill

    player bartered 500 Food for 409 Stone.
    player bartered 409 Stone for 500 Food.

    x for y

    y for x

    no difference

    works perfectly fine

    watch replay. at one point he is under the impression that his opponent is 'getting rid of stone' for food when it is in fact the exact opposite that is occurring. It is his own confusion.

    ********** problem isn't with ambiguity nor the flexibility of english language nor substituting barter for exchange or gained, received, anything else **********

    * TRANSCRIPT *

    BoredRusher bartered 409 Stone for 500 Food.
    BoredRusher bartered 340 Stone for 500 Food.
    says - "boredrusher getting some stone"
    BoredRusher bartered 287 Stone for 500 Food.
    BoredRusher bartered 330 Stone for 500 Wood.
    says - "i think that's how that works"
    says - "look, for some reason i feel like that should be the other way around"
    says - "if they're getting rid of food and getting stone it should be bartered food for stone, but it does it the other way around i think, im really not sure"
    says - "thats weird, like why would you be "buying" ( he pauses talking and the moment of confusion has set in for whatever reasons...) "getting rid of" your stone to get food, there is no reason he would be doing that"

    Notice BoredRusher never "gets rid of" stone in those 4 exchanges? same...

    goes from saying "gets some" (stone) to later saying "gets rid of" (stone)

    ^^ this is the moment where he gets wrong what ACTUALLY occurred by BoredRushers 4 "bartering" choices.

    says - "no, there is no way"
    says - "he got stone so that he could get more barracks (stone for barracks as maury???) and such and another civic center"
    says - "thats weird, thats weird... am i the only person that thinks thats weird?"
    says - "yea that should be the other way around, he bartered the food for the stone, no he "got" the stone, by bartering away the food"
    says - "or... or... (again questions himself as to what ACTUALLY occured) did BuredRusher actually give away stone to get food?"

    Your honor, I rest my case.

    @psypherium, no hard feelings :) <3 ... am a condescending @#&#036;% sometimes

     

    • Haha 1
  12. 21 hours ago, (-_-) said:

    observers in a game

    No, I can recall it happening in single player mode as well as in-game during online multi.

     

    19 hours ago, OptimusShepard said:

    If you haven't enough resources for the upgrade, building etc. you can't get informations on right click

     

    17 hours ago, elexis said:

    Tooltips being incomplete is a thing.

    Then this, I suppose would confirm the rough/randomly selected ballpark figure of "50/50" working/not working.

     

    17 hours ago, OptimusShepard said:

    But I think becuase of this it worked only 50% of the time?

    Most likely, but idk. Shouldn't the players know of this? If, in fact true that you need the required resource amount to right-click for view more info?

  13. 5 hours ago, Bones said:

    is not visible on right click screen info of a unit

    Have always had this same issue, right clicking for more info on buildings/units/upgrades etc. only appears to work some of time, would say that there is roughly a 50/50 chance that the information is not displayed regardless of what civilization or info I am attempting to view.

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