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Palaiologos

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Posts posted by Palaiologos

  1. 6 minutes ago, nani said:

    force players go up and fight there

    Right. Very cool :)

    6 minutes ago, nani said:

    trees on the entrance

    Yea, mostly meant just as a passability issue, sometimes (tropic/desert biome f.e.) you have it where units can't really pass in-between/through because the trees are bunched up too tightly is all.

     

    13 minutes ago, nani said:

    tone down the  number of fish

    Not necessary, the player just won't utilize fishing as their primary source for food. How would you sabotage your opponents food supply? I guess it won't be necessary either if it's more of a race to the top...

  2. Nice work @nani Tower of Babel -esque. Fascinating manifestation you have come up with. Can't wait to try this out.

    Shouldn't the water be accessible on both sides(not completely though)? Atleast 5/10% on the cliffed side of the water, a small sliver of land to have a buildable dock maybe? I guess it would defeat the purpose of what your intending too and wouldn't make much sense...

    If you tower the cliff side of the water, they take out the fishing boats or even potentially the treelines? So, only catapult-ships will take out the towers?

    Lastly, will certain players be greatly disadvantaged depending upon whether they will have to clear the forest before even being able to make the turn around the Hill?

    • Like 1
  3. 2 minutes ago, (-_-) said:

    Something similiar to the special forces (just a scout with special abilities) units in Rise of Nations

    Am unfamiliar with this game :/

     

    3 minutes ago, (-_-) said:

    I think hero assassination would be more fitting. Assassins could be high-cost single use units

    Trying to envision how you mean. So its not exactly a bribe, you wouldn't end up bribing a desired unit(s) near the hero that would turn against him/her? I kinda see what your saying. Just a single trainable unit?

  4. 1 minute ago, stanislas69 said:

    specific resolution, print it all on a png file, and use that everywhere

    Ok, I have a vague idea, cool.

     

    6 minutes ago, stanislas69 said:

    Probably not as it's not a QHD monitor.

    Sigh.

     

    7 minutes ago, stanislas69 said:

    Maybe some incorrect technology.

    I see. Alright, thank you.

  5. Bribes. I really like this feature. Anyhow, making bribable units other than traders or maybe the trader that was selected for the bribe gives over the resources (without the other players knowledge) it is carrying till the end of game/killed. Another player had suggested mercenaries since they hold no allegiance. I think it would be neat if players had the ability to bribe heros for xyz amount(high treason).

  6. 21 hours ago, Servo said:

    Tried it yesterday and still the same. You can’t play and you can’t exit

    @Servo Even after rearranging the mod order too? Hmm, maybe this is how 'they' are making first contact through 0ad...

     

    13 hours ago, wowgetoffyourcellphone said:

    Alpha 23 or svn?

    @wowgetoffyourcellphone Trick question, both and neither. :)

     

    9 hours ago, elexis said:

    mainlog.html,

    @elexis Overwritten?

     

    9 hours ago, elexis said:

    SETI response

    ah that (scratches head)

     

    9 hours ago, elexis said:

    Perhaps the mods were enabled in the wrong order

    Are you cereal? It is as simple as that? What are these ASCII characters anyhow?

  7. 5 hours ago, Imarok said:

    error log/compile log

    Ok, I was unaware of this. Where would these be found. I have looked through many 0ad folders with no avail.

     

    5 hours ago, Imarok said:

    commands you used for building

    When building, per instructions, it says "cd ../../.." after "make pyrogenesis -j3". Am I to substitute certain words in place of the '..' ?

     

    5 hours ago, Imarok said:

    Else it is very difficult to help you. 

    Was hoping to make this as simple as possible for anyone responding. Understood.

     

    6 hours ago, mapkoc said:

    i don't think libsodium is supposed to be in x8664linuxgnu as in the picture 

    sudo apt-get install libsodium-dev ended up there mapkoc.

  8. Having witnessed @ffffffff lose horribly to borg, I have had to reassess my confidence in his ability to offer any advice from here on out...

    13 hours ago, ffffffff said:

    ln -s

    "make symbolic links instead of hard links"

    Ok

    13 hours ago, ffffffff said:

    but then from 0ad source folder 

    
    LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/usr/local/lib/" binaries/system/pyrogenesis

    binaries/system/pyrogenesis doesn't exist, as shown in 2nd screenshot of original post..

    13 hours ago, Imarok said:

    Is compiling still not working for you? 

    @Imarok No, I can't say that I have made any progress. The more backtracking I had done before making the post, the more lost I became. Programming swings at the other end of the pendulum...

    13 hours ago, Imarok said:

    What are you trying to do?

      Trying not to feel completely useless and incompetent or waste someones time . But I was eventually hoping to install one of the mods I recently became aware of which someone said required SVN.. :)

     

    13 hours ago, Imarok said:

    What have you done?

     

    Skip this part ;)

    13 hours ago, Imarok said:

    What works?

    In what way and how does it work not?

     
    Revisiting this advice from a different perspective. Thanks, really.
  9. On 5/7/2018 at 7:05 AM, ffffffff said:

    LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/usr/local/lib/"

     

    On 5/7/2018 at 9:36 AM, mapkoc said:

    Did you try to include this path instead? /usr/local/lib/sodium

    "Depending on where the software is being installed, you might need escalated permissions for this step so you can copy files to system directories. Using sudo will often do the trick"

     

    "The tarball you download usually doesn’t include a finished Makefile. Instead it comes with a template called Makefile.in and the configure script produces a customised Makefile specific to your system."

    Essentially, we are trying to merge the libsodium package into the proper filesystem?

    65.png

  10. 23 minutes ago, Imarok said:

    No, that is the white Gaussian noise  @ffffffff  sometimes emits.

    Heh :) (begins to aimlessly read up on Information Theory)

    24 minutes ago, Imarok said:

    I think you need to do make clean and cleanworkspace with sudo and after that updateworkspace and make without sudo. 

    Will be sure to mess that up somehow. ;)

    26 minutes ago, Imarok said:

    (Already heard 10,000 days? ;P) 

    Fan too I presume?

    Felt appropriate to get through sudo this, no sudo this, sudo that, sudo here, sudo there, sudo, Sudo! SUDO!! Appreciate your help.

     

  11. @Imarok @mapkoc @ffffffff

     

    13 hours ago, Imarok said:

    have you done update-workspace before?

    Yes, without sudo

    On 5/6/2018 at 10:11 AM, ffffffff said:

    was my god case

    Is this an expression in coding?

    20 hours ago, mapkoc said:

    Did you try to include this path instead? /usr/local/lib/sodium

    33.thumb.png.9b3f0d0e15cfd6aeb0bf7903def3a3fb.png

    23 hours ago, ffffffff said:

    make without sudo

    and then sudo make install

    then

    LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/usr/local/lib/"

    31.thumb.png.efaae958d2da5750708be67e964a693a.png

    23 hours ago, ffffffff said:

    first u dont need sudo to make,

    only when make install

    Thanks, learned something new.

    30.png.72e5b236881ae940e11506915099afda.png

    34.thumb.png.339c700e4ea180fe9e969ba048c446f8.png

     

     

  12. @Imarok Yes, in which the ModIo.cpp errors are now no longer appearing and compiling seems to complete itself. No, when it comes to this part of the process as shown in the second screenshot of original posting, which at first I had assumed were somehow correlated with the ModIo.cpp errors...

    Testing

    Run the automated tests to verify that everything works as expected like this:

    cd ../../..
    binaries/system/test
    

    Running

    If everything went well, compiling the code worked and all tests passed, it's finally time to run the game:

    binaries/system/pyrogenesis
    
    

    @ffffffff

    18 hours ago, ffffffff said:

    after sodium lib compile in sodium source folder (make...)

    sudo make uninstall in the sodium source folder.

    and install again with sudo make install.

    then start again compile of 0ad in 0ad source folder.

    if it same error try LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/usr/local/lib/" make

    in gcc folder of 0ad 

    19.thumb.png.80203e74d85333f45e064530910be169.png

    Followed up with...

    20.thumb.png.4d2b74d02de9dbd1fca75168d04ce574.png

    12.png

    13.png

  13. @elexis

    1 hour ago, elexis said:

    Did you run clean-workspaces.sh after installing/updating libsodium? 

     Yes, was not fully thorough when providing the initially posted screen-shots showing various terminal commands etc., didn't include that part, but with libsodium installed, ran './clean-workspaces.sh'  as @(-_-) had first suggested in the  '0ad/build/workspaces' folder and followed that with apt update all packages and still the same errors persist in the same ModIo.cpp location.

    @Imarok

    1 hour ago, Imarok said:

    Just remove/uninstall all libsodium you have on your machine, then install only the newest one manually. 

    Ok, will do.

  14. @Imarok

    23 hours ago, Palaiologos said:

    libsodium-stable-2018-05-05.tar.gz  29-Apr-2018 15:48

    So, what your saying is to do an auto-removal of the libsodium.tar in my above post? or all libsodium packages that are seen in synaptic?

    20 hours ago, Imarok said:

    system libsodium package

    Which one would that be exactly? Apologies for confusion here. Also, I made sure to take into consideration per the build instructions that it was the most recent or required version, as @elexis and @stanislas69 have also pointed out in regards to.

    10.png

  15. Hello, It seems that I'm incorrectly compiling code. After the 'make  -j3' command per the build instructions for debian, ModIo.cpp errors appear which I assume means the compiling was unsuccessful. There are a few added screen shot attachments as well if it helps. Thanks for your time in advance.2.thumb.png.47039870704bddeb20afca4f3da11e15.png

    4.png

    Screenshot from 2018-05-05 05-19-22.png

    Screenshot from 2018-05-05 05-20-10.png

    Screenshot from 2018-05-05 05-33-06.png

    Screenshot from 2018-05-04 06-14-52.png

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