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mapkoc

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About mapkoc

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  1. icu and stdlib error (svn)

    How is that error 0ad's fault? I already said, change in /usr/include/c++/7.3.1/cstdlib line 75 #include_next <stdlib.h> for #include <stdlib.h> run make again and change next error until it compiles
  2. Hacking 0 A.D using Cheatengine

    The guy in the video is saying that this works sometimes in multiplayer games. Maybe it's worth trying or maybe@Hannibal_Barcacould track sanvalentindem
  3. I finished watching this and it was awesome. I found a bunch more in wiki https://en.wikipedia.org/wiki/List_of_historical_drama_films#Films_set_in_Classical_Era_(500_BC–600_AD)
  4. new to linux

    You don't need to compile game to create maps, you can use binaries from https://play0ad.com/download/linux/#a0A.D.providedpackages but if you insist svn up cd build/workspaces/ ./update-workspaces.sh cd gcc make -j3 cd ../../.. binaries/system/pyrogenesis
  5. Debian Stretch and 0ad 0.22

    can you install this binary in mint? sudo add-apt-repository ppa:wfg/0ad sudo apt-get update sudo apt-get install 0ad
  6. [Resolved] icu 61

    Thanks, it compiles now, no errors, @s0600204will merge soon
  7. [Resolved] icu 61

    At revision 21687. unrelated ../../../source/third_party/encryption/pkcs5_pbkdf2.h:26:10: fatal error: sodium.h: No such file or directory
  8. [Resolved] icu 61

    ok, found it patch -p0 < D1436.diff @elexis: It doesn't work ../../../source/i18n/L10n.h:314:28: error: ‘Locale’ does not name a type; did yo ../../../source/i18n/L10n.cpp:92:28: error: no matching function for call to ‘L10n::ValidateLocale(const icu_61::Locale&) const’ ../../../source/i18n/L10n.h:314:7: note: no known conversion for argument 1 from ‘const icu_61::Locale’ to ‘const int&’ ../../../source/i18n/L10n.cpp:101:72: error: no matching function for call to ‘L10n::ValidateLocale(icu_61::Locale) const’ ../../../source/i18n/L10n.cpp:99:6: note: no known conversion for argument 1 from ‘icu_61::Locale’ to ‘const string& {aka const std::__cxx11::basic_string<cha ../../../source/i18n/L10n.cpp:107:6: error: prototype for ‘bool L10n::ValidateLocale(const icu_61::Locale&) const’ does not match any in class ‘L10n’ bool L10n::ValidateLocale(const icu::Locale& locale) const ../../../source/i18n/L10n.cpp:258:3: error: ‘CheckedArrayByteSink’ was not declared in this scope ../../../source/i18n/L10n.cpp:259:33: error: ‘sink’ was not declared in this scope ../../../source/i18n/L10n.cpp:389:8: error: ‘TimeZone’ does not name a type; did you mean ‘timezone’? ../../../source/i18n/L10n.cpp:392:2: error: ‘Calendar’ was not declared in this scope ../../../source/i18n/L10n.cpp:408:2: error: ‘NumberFormat’ was not declared in this scope ../../../source/i18n/L10n.cpp:545:85: error: ‘DateFormat’ does not name a type; did you mean ‘UDateFormat’? and many more
  9. [Resolved] icu 61

    Thanks (-_-). From command line: it was like patch somthing < D....patch
  10. [Resolved] icu 61

    What was the command to apply a patch?
  11. [Resolved] icu 61

    I can't before sunday, sorry
  12. Two new historic/fictional series around 0AD time period (1 maybe a lot older): Britannia (Amazon) Troy: Fall of a City (BBC Netflix) Any other similar shows?
  13. [Resolved] icu 61

    ... but having to recompile game each time icu upgrades minor (5 or 10 times per 0ad release) isn't pretty but I guess that's out of your control.
  14. That would be ideal, 0ad lobby hosting all the rated games but servers are needed and programming and decisions (what happens if someone drops connection), etc.
  15. [Resolved] icu 61

    The package maintainer for the distro downloads the release candidate, not svn. https://git.archlinux.org/svntogit/community.git/tree/trunk/PKGBUILD?h=packages/0ad He already fixes this with the following compiler flag # http://site.icu-project.org/download/61#TOC-Migration-Issues CXXFLAGS+=' -DU_USING_ICU_NAMESPACE=1' I guess for svn you can change all locales for icu::locale or maybe you can use conditional includes #if icu ver(major or minor) > xx ... #endif I don't know the syntax
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