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Lopess

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Everything posted by Lopess

  1. Exactly, it doesn't cost to dream lol. A long-term project, I believe.
  2. Thanks Stan, I think I'm going to restrain myself a little while I don't have these capabilities lol. But I am happy to know that it is possible!
  3. Something similar to Total War in campaign mode or Europe Universalis. I'm not crazy the 0ad is a rts, but the campaign_test_map.xml always causes me a certain doubt as to how / if something like that would be possible.
  4. Guys, I have a doubt. Would it be possible to create a shift system at 0ad today? If so, what files should be modified in a mod that seeks this result? Only in .js files or something deeper? Thanks in advance and disregard possible errors in translation.
  5. Lopess

    Civ: Incas

    Playable version of the Inca mod, accessible to anyone who wants to play, in the future the Incas will be accessible in the pre-colonial mod of @Trinketos . https://github.com/wltonlopes/incas_0ad
  6. I lowered it to 1,180 triangles. I changed the texture a bit to make it a little less cartoonish
  7. ¿Qué tal si abrimos un github para estas modificaciones?
  8. Unfortunately my knowledge in blender is greater than in textures, I accept help in that part. But the helmet itself has more than 2000 triangles, more than many Hellenistic helmets in the game.
  9. Guy that disrespectful way to comment something. 1: This issue is already being addressed in Alpha 24. 2: Everyone involved in 0ad is a volunteer so complex things like this take longer.
  10. Something interesting that in the pre-classical / classical period, the zapotec monarchs are almost always represented with helmets and jaguar clothes, sometimes even as half-jaguar beings, half-men.
  11. I am trying a different approach, a little more similar to reconstruction.
  12. Escuelas ? : ) https://es.m.wikipedia.org/wiki/Telpochcalli https://es.m.wikipedia.org/wiki/Calmécac
  13. Do you save them somewhere ?? Because it would be really incredible to play in these scenarios!
  14. Some interesting prints: The champions besides padded armor could have a cape and carry a big spear. Cited locations https://en.wikipedia.org/wiki/Lambityeco https://es.wikipedia.org/wiki/Huijazoo
  15. Many of the ideas I speak of are in this study available on the Famsi website. On page 25 there is a probable line of Zapotec kings. In addition there are several interesting images of elite warriors (Warriors Noble Champions ???). http://www.famsi.org/zapotecwriting/zapotec_figures.pdf
  16. That would really be an interesting idea, but maybe an upgrade to a champion Sarcedoth warrior would be better? Since the "monarchy" Zapoteca would be hereditary, diverse inscriptions of monuments in Monte Alban exist that make reference to the hereditary right of the King.
  17. With this topic I would like to open a discussion on how to add at least two heroes and a champion unit for the Zapotecs in Terra Magna, in addition to future improvements always looking for the most historically accurate but without forgetting the gameplay, which I currently believe very affected the lack of certain units in the Zapotecs. Even with the current data we do not have from the old Zapotec kings (even with some studies still under development of the Zapotec script in which it is believed to have identified some names from the 4th, 5th century etc.) Even with the lack of translated names, we are aware of the existence of a strong and centralized state in the Oaxaca valley since at least 500 B.C. Zapotec ceramics can help us with representations of both kings and great warriors. I researched for a long time about the zapotecs and I believe that they can be improved and that they have an incredible potential to be a good civ in Terra Magna using the same period as the other factions of the 0 a.d. I am willing within my limitations to create what is necessary to implement the changes. I believe that we can create a mini test mod with changes depending on terra magna before applying any changes. I invite everyone involved in Terra Magna to comment on your ideas as well as all fellow modifiers / researchers. Of course if you want. Sorry for any wrong translation, I'm not an English speaker. http://www.famsi.org/zapotecwriting/ https://en.wikipedia.org/wiki/Zapotec_civilization
  18. I didn't understand, why centered on the north? (it was in the Amazon region that complexity really happened as far as we know). The marajoaras if they finished before they arrived, the busy marajo indexes were expelled, so I was probably Arauaques. In addition to the marajoras and kuikuros there are other very interesting peoples: Omaguas (Tupis) and the people Tapajoara .
  19. About 1,500 at the time of" discovery." The main linguistic changes were: Tupi, Macro-Je, Arauaque, Caribe, Tukano, Remembering that there were tribes covering more than one language and also the opposite. Quick reference for Google search and wiki in Portuguese. https://www.google.com/amp/s/www.uol.com.br/tilt/ultimas-noticias/redacao/2016/03/25/brasil-ja-teve-1500-linguas-indigenas-hoje- tem-apenas-181.amp.htm https://pt.m.wikipedia.org/wiki/Línguas_indígenas_do_Brasil Interesting new discoveries, these probably related to Tupi speakers. https://www.google.com/amp/s/marsemfim.com.br/ilhas-artificiais-na-amazonia-sao-descobertas/amp/
  20. this is mine, but I have no forecast when I will finish its animation (low priority for now).
  21. I thought it was just me, I tried blender 2.83 and 2.79
  22. Noticias interesantes, cuando termino la civilización inca puedo agregarlos en el mod precolonial ya adaptado. Al igual que los chinos que existen en un mod solo / terra magna y modificado para Delenda Est. Si tienes alguna idea del modelo necesario para el resto del mod, me complace ayudar al modelo 3D.
  23. @Lion.KanzenMe gustaría terminar esta civilización completamente de antemano, tengo muchos proyectos a la mitad y ninguno completado (como la universidad). Me sentiría muy feliz si se agrega al mod Trinketos (hay muchas ideas y texturas adaptadas tanto del Mod precolonial como de Terra magna).
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